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[C++] İ Take an error

Discussion on [C++] İ Take an error within the WarRock forum part of the Shooter category.

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Join Date: Apr 2011
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[C++] İ Take an error

Code:
#include <d3d9.h>
#include <d3dx9.h>
#include "Fuente.h"
#include "color.h"
#include "detour.h"
#include "opciones.h"
#include "Hacks.h"
#include "d3dmenu.h"
#include "d3dmenu.h"
//#include "Structs.h" //Omg wie kann man das vergessen? xd
#include "ServerHacks.h" // können die dort bleiben? 
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "D3DX9.LIB")

D3D9Menu *pMenu = NULL; 
CD3DFont* pFont; // Farben halt
LPDIRECT3DTEXTURE9 Red, Blue, Green, White, Black, Yellow; // Definition von den Farben
LPDIRECT3DVERTEXBUFFER9 StreamData; // Definition von HRESULT GenerateTexture
UINT OffsetInBytes;
UINT m_Stride; // Definition m_Stride (Player, Vehicles)

int Chams; // Chams
int Color1; // Farbe 1 (Vor der Wand)
int Color2; // Farbe 2 (Hinter der Wand)
int Direct3DMenu; // D3D Folder
char *Colors[] = {"OFF", "RED", "BLUE", "GREEN", "WHITE", "BLACK", "YELLOW"}; // Char "Colors", fürs Menü

bool Color = true;
bool Create;

char *Moptfolder[] = {"+", "-"};
char *Moptonoff[] = {"OFF", "ON"};
char *cSpeed[]={"OFF","x2","x4","x7"};

int Playerhacks;

int Server;

void RebuildMenu(void)
{
	pMenu->AddFolder("Direct3D", Moptfolder, &Direct3DMenu, 2);
	if(Direct3DMenu)
	{
		pMenu->AddCategory("Chams", Moptonoff, &Chams, 2);
		if(Chams)
		{
			pMenu->AddItem("Color 1", Colors, &Color1, 7);
			pMenu->AddItem("Color 2", Colors, &Color2, 7);
		}
	}
  
   pMenu->AddFolder("PlayerHacks", Moptfolder, &Playerhacks, 2);
   if (Playerhacks) {
   
   
   pMenu->AddItem("SuperJump",Moptonoff,&jump,2);
   pMenu->AddItem("NFD",Moptonoff,&NFD,2);
   pMenu->AddItem("NoSpawn",Moptonoff,&QUICKSPAWN,2);
   pMenu->AddItem("Stamina",Moptonoff,&STAMINA,2);
   pMenu->AddItem("NoBounds",Moptonoff,&NoBounds,2);
   pMenu->AddItem("Speed",cSpeed,&Speed,4);
   pMenu->AddItem("Bandage",Moptonoff,&Bandage,2);
   pMenu->AddItem("Super NoSpread",Moptonoff,&SuperNoSpread,2);
   pMenu->AddItem("No Recoil",Moptonoff,&NoRecoil,2);
   pMenu->AddItem("CQC Prone", Moptonoff, &CQCProne, 2);
   pMenu->AddItem("Plant Anywhere", Moptonoff, &Plantanywhere, 2);
   pMenu->AddItem("NoWater", Moptonoff, &NoWater, 2);
   pMenu->AddItem("FastAll", Moptonoff, &FastAll, 2);
   
      }	
   pMenu->AddFolder("Serverhacks",Moptfolder,&Server,2);
   pMenu->AddItem("All Slots",Moptonoff,&Slots,2);
   pMenu->AddItem("Premium",Moptonoff,&Premium,2);
   pMenu->AddItem("Extra Ammo",Moptonoff,&ExtraAmmo,2);
  if (Server){
}}

// Beschreibt die Funktion "GenerateTexture"
HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
{
    if(FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)))
        return E_FAIL;
    
    WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
	            	|(WORD)(((colour32>>20)&0xF)<<8)
	             	|(WORD)(((colour32>>12)&0xF)<<4)
                 	|(WORD)(((colour32>>4)&0xF)<<0);

    D3DLOCKED_RECT d3dlr;    
    (*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
    WORD *pDst16 = (WORD*)d3dlr.pBits;

    for(int xy=0; xy < 8*8; xy++)
        *pDst16++ = colour16;

    (*ppD3Dtex)->UnlockRect(0);

    return S_OK;
}

HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount)
{
	if(pDevice->GetStreamSource(0,&StreamData,&OffsetInBytes,&m_Stride) == D3D_OK) 
	{
		StreamData->Release();
	}
	DWORD dwOldZEnable = D3DZB_TRUE;
		
	if(Color)
	{
		GenerateTexture(pDevice, &White,  WHITE); // generateTexture Generiert halt ne Textur (Was das ist is kla) , &White ist die "Define" so wie int Speed; WHITE ist die farbe aus der colors.h
		GenerateTexture(pDevice, &Red,    RED);
		GenerateTexture(pDevice, &Green,  GREEN);
		GenerateTexture(pDevice, &Blue,   BLUE);
		GenerateTexture(pDevice, &Black,  BLACK);
		GenerateTexture(pDevice, &Yellow, YELLOW);
		Color = false;
	}

	typedef HRESULT (WINAPI* oDrawIndexedPrimitive) (LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
	oDrawIndexedPrimitive pDrawIndexedPrimitive;
	
	if(Chams == 1)
	{
		if( (m_Stride == 36) || (m_Stride == 32) || (m_Stride == 44))
		{
			pDevice->SetRenderState(D3DRS_ZENABLE, 0);
				if(Color1==1) pDevice->SetTexture(0, Red);
				if(Color1==2) pDevice->SetTexture(0, Blue);
				if(Color1==3) pDevice->SetTexture(0, Green);
				if(Color1==4) pDevice->SetTexture(0, White);
				if(Color1==5) pDevice->SetTexture(0, Black);
				if(Color1==6) pDevice->SetTexture(0, Yellow);	
				pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
				pDevice->SetRenderState(D3DRS_ZENABLE, 1);
				if(Color2==1) pDevice->SetTexture(0, Red);
				if(Color2==2) pDevice->SetTexture(0, Blue);
				if(Color2==3) pDevice->SetTexture(0, Green);
				if(Color2==4) pDevice->SetTexture(0, White);
				if(Color2==5) pDevice->SetTexture(0, Black);
				if(Color2==6) pDevice->SetTexture(0, Yellow);		
		}
	}
}

typedef HRESULT ( WINAPI* oPresent ) ( LPDIRECT3DDEVICE9 pDevice, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
oPresent pPresent;

HRESULT WINAPI myPresent ( LPDIRECT3DDEVICE9 pDevice, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion)
{
	pFont = new CD3DFont("Comic Sans SM", 8, D3DFONT_BOLD);
	pFont->InitDeviceObjects(pDevice);
	pFont->RestoreDeviceObjects();

	if(pMenu == NULL)
		{
			pMenu = new D3D9Menu("Stuxnet's D3D v4.0 ");//menü name
		}else{
			pMenu->MenuShow(12,10,pFont,pDevice);
			if(pMenu->Mmax==0) RebuildMenu();
			pMenu->MenuNav();
		
		}

	HacksInGame();
	//ServerHacks();
	
	delete pFont;

	return pPresent(pDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
}



int D3D(void)
{
	HINSTANCE	hD3D;
	DWORD		vTable[105];
	hD3D=0;
	do {
		hD3D = GetModuleHandle("d3d9.dll");
		if (!hD3D) Sleep(10);
	} while(!hD3D);

	if (D3Ddiscover((void *)&vTable[0],420)==0) return 0;
	{
		

		pPresent = (oPresent)DetourCreate((DWORD)vTable[17], (DWORD)myPresent,12);

			
		Sleep(100);
	}

	return 0;
}	


BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
	if (dwReason == DLL_PROCESS_ATTACH) 
	{	HideModule(hDll);
		EraseHeaders(hDll);               
	    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3D, NULL, NULL, NULL);
	}
	return TRUE;
}
It give error C4716: 'myDrawIndexedPrimitive' : must return a value

What can i do please help me Thanks..
DraquLa**** is offline  
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