PHP Code:
//Pointers
#define Playerpointer 0x00C7D918
#define Serverpointer 0x00B78290
#define Basepointer 0x00BB28F0
#define Healthpointer 0x00BB4484
#define Weaponpointer 0x00A2229C
#define Userpointer 0x00C7D964
//addies
#define FastAmmo 0x00B01E74
#define FastRepair 0x00B01E78
#define FastHealth 0x00B01E7C
#define FastFlag 0x00B01E80
#define Map_Bounds1 0x00B290E8
#define Map_Bounds2 0x00B290EC
#define Map_Bounds3 0x00B290F0
#define Spawnwait1 0x00B31CF8
#define Spawnwait2 0x00B31CFC
#define Spawnwait3 0x00B31D00
#define WalkUnderWater 0x00B048C0
#define NoWater 0x00A22170
#define NoSpread 0x00AFE9C8
#define Player_Speed 0x0099BAD4
#define WaterColor1 0x00A22174
#define WaterColor2 0x00A22178
#define WaterColor3 0x00A2217C
#define FogColor1 0x00B04870
#define FogColor2 0x00B04874
#define FogColor3 0x00B04878
#define FullBright1 0x00B04828
#define FullBright2 0x00B0482C
#define FullBright3 0x00B04830
#define Near_Fog 0x00B048C8
#define Far_Fog 0x00B048CC
#define GlassWalls 0x00B047C8
#define CQC_Prone 0x00A220B8
#define D3D_Ping 0x000
#define D3D_Name 0x00BB32B4
#define D3D_IP 0x00BB2FC4
#define D3D_Branche 0x00BB4490
#define D3D_Health 0x00BB4484
//offs
#define Slot1_Ofs 0x001021A0
#define Slot2_Ofs 0x001021A1
#define Slot3_Ofs 0x001021A2
#define Slot4_Ofs 0x001021A3
#define Slot5_Ofs 0x001021A4
#define Slot6_Ofs 0x001021A5
#define Slot7_Ofs 0x001021A6
#define Slot8_Ofs 0x001021A7
#define X_Axis 0x00102D4
#define Y_Axis 0x00102DC
#define Z_Axis 0x00102D8
#define NoFallDamage_Ofs 0x00103A8
#define Gravity_X 0x00C498
#define Gravity_Y 0x00C4A0
#define Gravity_Z 0x00C49C
#define Recoil_Ofs1 0x001C
#define Recoil_Ofs2 0x0020
#define Recoil_Ofs3 0x0024
#define Level_Ofs 0x0011A288
#define Dinar_Ofs 0x0011A298
#define RoomMaster_Ofs 0x00FD148
#define SuperMaster_Ofs 0x00FCD30
#define Premium1_Ofs 0x0057C
#define Premium2_Ofs 0x00580
#define ADR_AntiAfk 0x00AFE9E8
#define ADR_WalkUnderWater 0x00B048C0
#define ADR_HeightWater 0x00B048C0
#define ADR_FogFar 0x00B048CC
#define ADR_FogNear 0x00B048C8
#define ADR_VisualJump 0x0098C9C4
#define ADR_Fullbright1 0x00B04828
#define ADR_Fullbright2 0x00B0482C
#define ADR_FullBright3 0x00B04830
#define ADR_WaterColor1 0x00A22174
#define ADR_WaterColor2 0x00A22178
#define ADR_WaterColor3 0x00A2217C
#define ADR_Angelviewer 0x00AFDAFC
#define ADR_ExtraAmmo1 0x00AFE9AC
#define ADR_ExtraAmmo2 0x00AFE9AD
#define ADR_SniperPx2 0x00AFE9AE
#define ADR_AssultPx2 0x00AFE9B0
#define ADR_Bandage 0x00AFE9B2
#define ESP_D3DHealth 0x00BB4484
#define ESP_D3DTeam 0x00BB45C4
#define OFS_Max_Player 0x002B94C
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_Level 0x0011A288
#define OFS_Dinar 0x0011A298
#define OFS_Prem1 0x0057C
#define OFS_Prem2 0x00580
#define OFS_GmWarn 0x00BB445C
#define OFS_Stamina5 0x0043C4C3
#define OFS_Stamina10 0x0043C4E1
#define ADR_Ossigen 0x005239C3
#define ADR_QuickPlant 0x00530C75
#define ADR_WTW 0x007FCD57
#define ADR_Escalator1 0x007FDBA7
#define ADR_Escalator2 0x007FDCE4
//ASM
#define WalkThroughWalls_Asm 0x007FCD57
#define Stamina5_Asm 0x0043C4C3
#define Stamina10_Asm 0x0043C4F3
#define ADR_ImDrunk 0xB2DF00
#define ADR_ViewAngels 0xAFDAFC
#define ADR_CQCProne 0xA220B8
#define ADR_WtW 0x7FCD57
#define ADR_STW 0x6135F0
#define ADR_QuickSpawn1 0x00B31CF8
#define ADR_QuickSpawn2 0x00B31CFC
#define ADR_QuickSpawn3 0x00B31D00
#define ADR_AlwaysCrossHair 0x00A2212C
#define ADR_Scope 0x00A220C8
#define ADR_ForceKick 0x5068E9
(Credits to everyone)
(Some Of them Could Be wrong)








