I'm offering decompiled source codes from the client and official server files.
Bonus: includes binary server files as well.
Total cost: 400€
server:

client:

server is using odbc. can give instructions if necessary.
sample source code (main):
Code:
if ( (unsigned __int8)LoadData() == 1 )
{
if ( cLoadCRCData__LoadGlobalCRCData(&a_GlobalFclCRC, "data\\global.fcl") == -1 )
{
LOBYTE(a_bCallShutDown) = 1;
SetSocketCleanup();
result = 2;
}
else
{
if ( dword_253AEB24 >= 0 )
{
NSWorld__InitSpecialSlotWeapon(&a_World);
NSWorld__InitializeMap(&a_World);
NSWorld__InitHitNodeValueToItem(&a_World);
if ( LoadAIScriptFiles(1) )
{
MakeAICostumeData();
if ( ModuleStart() )
{
if ( NSConsole__Execute(&a_CommandLine) )
{
if ( NSProcess__OpenServ((NSProcess *)&a_ServerProc, 10375, 3500, nIpBlockMode) )
{
CleanupGameguardAuth();
SetCurrentDirectoryA(a_AppFilePath);
DestroyData();
result = 0;
}
else
{
SetSocketCleanup();
puts("OpenServ Fail!");
result = 6;
}
}
else
{
puts("Console Fail!");
result = 5;
}
}
else
{
result = 4;
}
}
else
{
result = 0;
}
}
else
{
LOBYTE(a_bCallShutDown) = 1;
result = 3;
}
}
}
else
{
LOBYTE(a_bCallShutDown) = 1;
SetSocketCleanup();
result = 2;
}






