Thanks >>fühlen sich gut an !!
Antikick:
BYTE AntiKick_On [] = {0xEB, 0x0D };
BYTE AntiKick_Off [] = {0x75, 0x0D };
int CH_AntiKick=0;
#define ADR_ANTIKICK 0x000000
if (CH_AntiKick==1){
WriteAsm((void *)ADR_ANTIKICK ,AntiKick_On,2); // WriteAsm Or Making VirtualProtect
}else{
WriteAsm((void *)ADR_ANTIKICK,AntiKick_Off,2); // WriteAsm Or Making VirtualProtect
}
Rapidfire:
int CH_FastAs=0;
if(CH_FastAs==1){ // Menu
BYTE* dwFASTAS = (BYTE*)ADR_FASTAS;
dwFASTAS[0] = 0x68;
if(fastas==1){dwFASTAS[1] = 0x15;} //Famas
if(fastas==2){dwFASTAS[1] = 0x17;} //Xm8
if(fastas==3){dwFASTAS[1] = 0x27;} //TMP 9
if(fastas==4){dwFASTAS[1] = 0x2A;} //Scorpion
if(fastas==5){dwFASTAS[1] = 0x60;} //Mini gun
dwFASTAS[2] = 0x00;
dwFASTAS[3] = 0x00;
dwFASTAS[4] = 0x00;
dwFASTAS[5] = 0x5D;
}






