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[NEW] Addys
Discussion on [NEW] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
12/09/2010, 21:21
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#1
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elite*gold: 80
Join Date: Sep 2009
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[NEW] Addys
Hey Com.-
Habe neue Addy für euch !
USER_ID 0x00B5D170
USER_PW 0x00B5D370
USER_NAME 0x00B5D3B0
USER_CLAN 0x00B5E800
#define ADR_SP_10% 0x0041F331
#define ADR_SP_5% 0x0041F312
#define ADR_1SLOT 0x001021A0
#define ADR_2SLOT 0x001021A1
#define ADR_3SLOT 0x001021A2
#define ADR_4SLOT 0x001021A3
#define ADR_VISUAL_RAIN 0x0096F964
#define ADR_TEXT_COLOR 0x00976F18
#define ADR_QUICKPLANT 0x0052467B
#define ADR_QUICKPLANT2 0x005246AF
#define ADR_QUICKPLANTBYTE 0xEB,0x34
#define ADR_QUICKDEFUSE 0x00523BC2
#define ADR_QUICKDEFUSE2 0x00523BEF
#define ADR_QUICKDEFUSEBYE 0xEB,0x2D
#define CQC_SPAWN 0x009FF1A8
#define UNLIMITED_AMMO 0x00B53C40
#define WEAPONGRAVITY 0x0096CAB8
#define VIRTUALJUMP 0x0096CCA4
#define VISUAL_LVL 0x0011A610
#define ADR_IMDRUNK 0xB4ADA8
#define ADR_CQCPRONE 0x00508153
#define ADR_UNLOXYGEN 0x00518108
#define ADR_BASEPOINTER 0x00BCFA78
#define ADR_HEALTHPOINTER 0x00BD160C
#define ADR_WEAPONPOINTER 0x009FF450
#define ADR_POINTOFVIEW 0x0096CCA4
#define ADR_CLASSBASE 0x00BD160C
#define ADR_EngineText 0x005322
#define ADR_PLAYERPOINTER 0xC62388
#define ADR_SERVERPOINTER 0xB5D0F8
#define ADR_POINTOFVIEW 0x974CC4
#define ADR_ENGINETEXT 0x0053470B
#define OFS_PLAYERSIZE 0x01CE8
#define OFS_MAXPLAYER 0xFCD1C
#define OFS_X 0x102D4
#define OFS_Y 0x102DC
#define OFS_Z 0x102D8
#define OFS_SUPERMASTER 0xFCD30
#define OFS_LOWGRAVITY 0xC49C
#define OFS_NFD 0x103A4
#define OFS_PREMIUM 0x57C
#define OFS_PREMIUM2 0x580
#define OFS_LEVEL 0x11A610
#define OFS_DINAR 0x11A620
#define OFS_SLOT5 0x1021A4
#define OFS_SLOT6 0x1021A5
#define OFS_SLOT7 0x1021A6
#define OFS_SLOT8 0x1021A7
#define OFS_NORECOIL1 0x1C
#define OFS_NORECOIL2 0x20
#define OFS_NORECOIL3 0x24
#define OFS_WEAPON1 0x101D8
#define OFS_WEAPON2 0x101D2
#define OFS_WEAPON3 0x101D0
#define ADR_NOSPREAD 0xAE330C
#define ADR_UNLAMMO 0xB1B6E8
#define ADR_FASTLOCKON 0xAE3318
#define ADR_SPEED 0x984924
#define ADR_FULLBRIGHT1 0x00AE916C
#define ADR_FULLBRIGHT2 0x00AE9168
#define ADR_FULLBRIGHT3 0x00AE9164
#define ADR_NOBOUNDS1 0xB0D9D8
#define ADR_NOBOUNDS2 0xB0D9E0
#define ADR_NOBOUNDS3 0xB0D9DC
#define ADR_FOGCOLOR1 0x00AE91B4
#define ADR_FOGCOLOR2 0x00AE91B0
#define ADR_FOGCOLOR3 0x00AE91AC
#define ADR_FOGNEAR 0x00AE91FC
#define ADR_FOGNFAR 0x00AE9200
#define ADR_IMDRUNK 0xB127C8
#define ADR_WATERCOLOR1 0xA072F8
#define ADR_WATERCOLOR2 0xA072F4
#define ADR_WATERCOLOR3 0xA072F0
#define ADR_WATERHEIGHT 0x00AE91F8
#define ADR_FASTAMMO 0xAE67B4
#define ADR_FASTHEALTH 0xAE67B8
#define ADR_FASTFLAG 0xAE67BC
#define ADR_FASTREPAIR 0xAE67C0
#define ADR_SCOPE 0xA07238
#define ADR_SCOPESIZE 0xA07240
#define ADR_FULLBRIGHT1 0xAE9174
#define ADR_FULLBRIGHT2 0xAE9170
#define ADR_FULLBRIGHT3 0xAE916C
#define ADR_NOWEAPONGRAVITY 0x974AD8
#define ADR_VIRTUALJUMP 0x974CC4
#define ADR_NOSPAWNCQC 0xA07228
#define ADR_NOWATER 0xADD484
#define ADR_NOSPAWNWAIT1 0xB165C0
#define ADR_NOSPAWNWAIT2 0xB165C4
#define ADR_NOSPAWNWAIT3 0xB165C8
#define ADR_D3D_USERNAME 0x00B97F24
ADR_D3D_USERIP 0x00B97C34
ADR_D3D_OWN_ID 0x00B5D170
ADR_D3D_OWN_PW 0x00B5D370
ADR_D3D_OWN_NAME 0x00B5D3B0
ADR_D3D_OWN_CLAN 0x00B5E800
ADR_FULLBRIGHT1 0x00AE916C
ADR_FULLBRIGHT2 0x00AE9168
ADR_FULLBRIGHT3 0x00AE9164
ADR_FOGCOLOR1 0x00AE91B4
ADR_FOGCOLOR2 0x00AE91B0
ADR_FOGCOLOR3 0x00AE91AC
ADR_WATERCOLOR1 0x00A072EC
ADR_WATERCOLOR2 0x00A072E8
ADR_WATERCOLOR3 0x00A072E4
ADR_WATERHEIGHT 0x00AE91F8
ADR_GLASSWALLS 0x000AE9104
ADR_NEARFOG 0x000AE91FC
ADR_FARFOG 0x00AE9104
ADR_NOWATER 0x00A072FC
ADR_NOBOUNDS1 0x00B0D9D8
ADR_NOBOUNDS1 0x00B0D9E0
ADR_VISUALRAIN 0x0097765C
ADR_SPEED 0x00984924
ADR_NOSPREAD 0x00AE32BC
ADR_VIRTUALJUMP 0x00974CC4
ADR_IMDRUNK 0x00B127C8
ADR_FORCEKICK 0x008298DE
#define ADR_WTW 0x007E0237
#define OFS_INVI 0x00FC8C0
#define ADR_FORCEKICK 0x008298DE
ADR_BANDAGE 0x00AE32F6
ADR_SNIPERPX 0x00AE32F4
ADR_EXTRAAMMO1 0x00AE32F0
ADR_EXTRAAMMO2 0x00AE32F1
ADR_SPUP5 0x0041F316
ADR_SPUP10 0x0041F335
OFS_SUPERMASTER 0x00FCD30
OFS_ROOMASTER 0x00FD148
OFS_LEVEL 0x0011A610
OFS_DINAR 0x0011A620
OFS_PREMIUM1 0x0057C
OFS_PREMIUM2 0x00580
OFS_LOWGRAVIT 0x00C484
OFS_X 0x000102D4
OFS_Y 0x000102DC
OFS_Z 0x000102D8
OFS_5SLOT 0x001021A4
OFS_6SLOT 0x001021A5
OFS_7SLOT 0x001021A6
OFS_8SLOT 0x001021A7
OFS_NORECOIL1 0x001C
OFS_NORECOIL2 0x0020
OFS_NORECOIL3 0x0024
ADR_PLAYERPOINTER 0x00C62388
ADR_SERVERPOINTER 0x00B5D0F8
ADR_HEALTHPOINTER 0x00B990F4
ADR_DEVICEPOINTER 0x00AE2BA0
ADR_WEAPONPOINTER 0x00A074C0
ADR_USERPOINTER 0x00C623D4
ADR_PLAYERSIZE 0x001CE8
#define ADR_VehicJump1 0x00481552
#define ADR_VehicJump2 0x0077E6EB
#define ADR_VehicJump3 0x007A3ACC
#define ADR_VehicJump4 0x0077E716
#define ADR_PLAYERPOINTER 0xC62388
#define ADR_SERVERPOINTER 0xB5D0F8
#define OFS_PREMCROSS 0x93FCC4
#define OFS_MKICK 0x36280
#define OFS_USERNAME 0x00B97F24
#define OFS_WEAPON 0x04C
#define OFS_WEAPON2 0x029c
#define OFS_STATUS 0x002
#define OFS_PING 0x10C
#define OFS_X 0x102D4
#define OFS_Y 0x102DC
#define OFS_Z 0x102D8
#define OFS_GRAVITY 0xC49C
#define OFS_NFD 0x103A4
#define OFS_50EXP 0x4E474
#define OFS_50DINAR 0x43450
#define OFS_ROOMMASTER 0x39A00
#define OFS_GM 0x35C
#define OFS_SUPERMASTER 0xFCD30
#define OFS_SPECTATE 0x4E2FC
#define OFS_STAMINA 0x02a4
#define OFS_NORECOIL1 0x1C
#define OFS_NORECOIL2 0x20
#define OFS_NORECOIL3 0x24
#define OFS_SLOT5 0x1021A4
#define OFS_SLOT6 0x1021A5
#define OFS_SLOT7 0x1021A6
#define OFS_SLOT8 0x1021A7
#define ADR_MAPNAME
#define ADR_WEPSLOT 0x0046CD80
#define ADR_NOSPAWNWAIT1 0xB165C0
#define ADR_NOSPAWNWAIT2 0xB165C4
#define ADR_NOSPAWNWAIT3 0xB165C8
#define ADR_NOSPREAD 0xAE330C
#define ADR_FULLBRIGHT1 0xAE9174
#define ADR_FULLBRIGHT2 0xAE9170
#define ADR_FULLBRIGHT3 0xAE916C
#define ADR_NOBOUNDS1 0xB0D9D8
#define ADR_NOBOUNDS2 0xB0D9E0
#define ADR_NOBOUNDS3 0xB0D9DC
#define ADR_SCOPE 0x00C29C1A
#define ADR_TRIGGER 0x009CC2E4
#define ADR_NAMEESP 0x0050F814
#define ADR_SPEED 0x984924
#define ADR_QPLANT 0x0051A80F
#define ADR_QDEFUSE 0x0051AB0B
#define ADR_PRONE 0x0050CEDE
#define ADR_INVIS 0x00510BE0
#define ADR_UNLAMMO1 0xB1B6E8
#define ADR_UNLAMMO2 0xB2B7E9
#define ADR_UNLAMMO3 0xB3B8E5
#define ADR_NOKICK 0x004F07E5
#define ADR_AUTOAMMO 0x00516A9C
#define ADR_AUTOMEDIC 0x00516B55
#define ADR_AUTOREPAIR 0x00481EC1
//#define ADR_CIRCLE
#define ADR_ANTIF 0x004A838B
#define ADR_ANTIM 0x004AA9CC
#define ADR_STW 0x007546F6
#define ADR_WTW //0x006B22E0
#define ADR_WUW 0x0051155E
#define ADR_HEADSHOT 0x004B1B24
#define ADR_NECKSHOT 0x004B1B45
#define ADR_VEHINVISI 0x004870ED
//#define ADR_NODMG
#define ADR_WATER 0x009CCE00
//#define ADR_VEHJUMP1
//#define ADR_VEHJUMP2
//#define ADR_VEHJUMP3
#define ADR_RADARGPS 0x00623AA9
#define ADR_VANTAGE 0x00502668
//#define ADR_MINEVIEW
//#define ADR_MINEVIEW2
#define ADR_NODELAY 0x0051EDAA
#define ADR_PREMCROSS 0x00495CE8
#define ADR_MEMPREMCROSS 0x009CC2E0
#define ADR_OPK_1 0x00502673
#define ADR_OPK_2 0x0050267D
#define ADR_OPK_3 0x00502683
#define ADR_SP_10 0x00C29C54
#define ADR_SP_5 0x00C29C55
#define ADR_PX_SNIPER 0x00C29C5E
#define ADR_COMPBANDAGE 0x00C29C62
#define ADR_EXTRAAMMO_1 0x00C29C5C
#define ADR_EXTRAAMMO_2 0x00C29C5F
#define ADR_HACKSHIELD 0x0060EB30
#define ADR_ADMIN_WARNING 0x00CEB144
#define ADR_MKICKCALL 0x0046CB60
#define ADR_KILLUSER1 0x004646DA
#define ADR_KILLUSER1 0x004646F5
#define ADR_PLANT 0x0051A80F
#define ADR_DEFUSE 0x0051AB0B
#define ADR_KICKERFAKE 0x0051623A
D3D_CHAMS_1 36
D3D_CHAMS_2 32
D3D_WALLHACK 36+32
D3D_POINTMODE 36+32
D3D_WIREFRAME 36+32
MFG Domi555™
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12/09/2010, 21:23
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#2
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elite*gold: 0
Join Date: Aug 2010
Posts: 104
Received Thanks: 12
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funzen die?
kriegst thx
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12/09/2010, 21:26
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#3
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elite*gold: 80
Join Date: Sep 2009
Posts: 939
Received Thanks: 322
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Quote:
Originally Posted by JuL1an0
funzen die?
kriegst thx
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Na klar!
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12/09/2010, 21:27
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#4
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elite*gold: 0
Join Date: Oct 2010
Posts: 26
Received Thanks: 1
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Was is das ?
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12/09/2010, 21:28
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#5
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elite*gold: 80
Join Date: Sep 2009
Posts: 939
Received Thanks: 322
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Quote:
Originally Posted by faridbang38
Was is das ?
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Das sind Adressen.
Sie werden beim Programmieren von Hacks benötigt.
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12/09/2010, 21:30
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#6
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elite*gold: 0
Join Date: Dec 2010
Posts: 21
Received Thanks: 17
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H3Y WHAT THE FOCK THESE ARE MY ADDIES U LEECHER
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12/09/2010, 21:30
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#7
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elite*gold: 0
Join Date: Oct 2010
Posts: 26
Received Thanks: 1
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Asoo danke
und wie mache ich hack´s ?
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12/09/2010, 21:31
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#8
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elite*gold: 0
Join Date: Aug 2010
Posts: 104
Received Thanks: 12
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kannse hacks coede?
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12/09/2010, 21:31
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#9
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elite*gold: 0
Join Date: Oct 2010
Posts: 26
Received Thanks: 1
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keine ahnung will das lerne will allles was da steht in mein hack machen wenn ich weiß wies geht dann is das ein vip hack oder?
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12/09/2010, 21:31
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#10
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elite*gold: 0
Join Date: Dec 2010
Posts: 116
Received Thanks: 69
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OMG das ist c&p:
Quote:
Originally Posted by REECECOOL1
USER_ID 0x00B5D170
USER_PW 0x00B5D370
USER_NAME 0x00B5D3B0
USER_CLAN 0x00B5E800
~D3D~
D3D_CHAMS_1 36
D3D_CHAMS_2 32
D3D_WALLHACK 36+32
D3D_POINTMODE 36+32
D3D_WIREFRAME 36+32
~DEFINE~
#define ADR_SP_10% 0x0041F331
#define ADR_SP_5% 0x0041F312
#define ADR_1SLOT 0x001021A0
#define ADR_2SLOT 0x001021A1
#define ADR_3SLOT 0x001021A2
#define ADR_4SLOT 0x001021A3
#define ADR_VISUAL_RAIN 0x0096F964
#define ADR_TEXT_COLOR 0x00976F18
#define ADR_QUICKPLANT 0x0052467B
#define ADR_QUICKPLANT2 0x005246AF
#define ADR_QUICKPLANTBYTE 0xEB,0x34
#define ADR_QUICKDEFUSE 0x00523BC2
#define ADR_QUICKDEFUSE2 0x00523BEF
#define ADR_QUICKDEFUSEBYE 0xEB,0x2D
#define CQC_SPAWN 0x009FF1A8
#define UNLIMITED_AMMO 0x00B53C40
#define WEAPONGRAVITY 0x0096CAB8
#define VIRTUALJUMP 0x0096CCA4
#define VISUAL_LVL 0x0011A610
#define ADR_IMDRUNK 0xB4ADA8
#define ADR_CQCPRONE 0x00508153
#define ADR_UNLOXYGEN 0x00518108
#define ADR_BASEPOINTER 0x00BCFA78
#define ADR_HEALTHPOINTER 0x00BD160C
#define ADR_WEAPONPOINTER 0x009FF450
#define ADR_POINTOFVIEW 0x0096CCA4
#define ADR_CLASSBASE 0x00BD160C
#define ADR_EngineText 0x005322
#define ADR_PLAYERPOINTER 0xC62388
#define ADR_SERVERPOINTER 0xB5D0F8
#define ADR_POINTOFVIEW 0x974CC4
#define ADR_ENGINETEXT 0x0053470B
#define OFS_PLAYERSIZE 0x01CE8
#define OFS_MAXPLAYER 0xFCD1C
#define OFS_X 0x102D4
#define OFS_Y 0x102DC
#define OFS_Z 0x102D8
#define OFS_SUPERMASTER 0xFCD30
#define OFS_LOWGRAVITY 0xC49C
#define OFS_NFD 0x103A4
#define OFS_PREMIUM 0x57C
#define OFS_PREMIUM2 0x580
#define OFS_LEVEL 0x11A610
#define OFS_DINAR 0x11A620
#define OFS_SLOT5 0x1021A4
#define OFS_SLOT6 0x1021A5
#define OFS_SLOT7 0x1021A6
#define OFS_SLOT8 0x1021A7
#define OFS_NORECOIL1 0x1C
#define OFS_NORECOIL2 0x20
#define OFS_NORECOIL3 0x24
#define OFS_WEAPON1 0x101D8
#define OFS_WEAPON2 0x101D2
#define OFS_WEAPON3 0x101D0
#define ADR_NOSPREAD 0xAE330C
#define ADR_UNLAMMO 0xB1B6E8
#define ADR_FASTLOCKON 0xAE3318
#define ADR_SPEED 0x984924
#define ADR_FULLBRIGHT1 0x00AE916C
#define ADR_FULLBRIGHT2 0x00AE9168
#define ADR_FULLBRIGHT3 0x00AE9164
#define ADR_NOBOUNDS1 0xB0D9D8
#define ADR_NOBOUNDS2 0xB0D9E0
#define ADR_NOBOUNDS3 0xB0D9DC
#define ADR_FOGCOLOR1 0x00AE91B4
#define ADR_FOGCOLOR2 0x00AE91B0
#define ADR_FOGCOLOR3 0x00AE91AC
#define ADR_FOGNEAR 0x00AE91FC
#define ADR_FOGNFAR 0x00AE9200
#define ADR_IMDRUNK 0xB127C8
#define ADR_WATERCOLOR1 0xA072F8
#define ADR_WATERCOLOR2 0xA072F4
#define ADR_WATERCOLOR3 0xA072F0
#define ADR_WATERHEIGHT 0x00AE91F8
#define ADR_FASTAMMO 0xAE67B4
#define ADR_FASTHEALTH 0xAE67B8
#define ADR_FASTFLAG 0xAE67BC
#define ADR_FASTREPAIR 0xAE67C0
#define ADR_SCOPE 0xA07238
#define ADR_SCOPESIZE 0xA07240
#define ADR_FULLBRIGHT1 0xAE9174
#define ADR_FULLBRIGHT2 0xAE9170
#define ADR_FULLBRIGHT3 0xAE916C
#define ADR_NOWEAPONGRAVITY 0x974AD8
#define ADR_VIRTUALJUMP 0x974CC4
#define ADR_NOSPAWNCQC 0xA07228
#define ADR_NOWATER 0xADD484
#define ADR_NOSPAWNWAIT1 0xB165C0
#define ADR_NOSPAWNWAIT2 0xB165C4
#define ADR_NOSPAWNWAIT3 0xB165C8
#define ADR_D3D_USERNAME 0x00B97F24
#define ADR_D3D_USERIP 0x00B97C34
#define ADR_D3D_OWN_ID 0x00B5D170
#define ADR_D3D_OWN_PW 0x00B5D370
#define ADR_D3D_OWN_NAME 0x00B5D3B0
#define ADR_D3D_OWN_CLAN 0x00B5E800
~MEMORY~
ADR_FULLBRIGHT1 0x00AE916C
ADR_FULLBRIGHT2 0x00AE9168
ADR_FULLBRIGHT3 0x00AE9164
ADR_FOGCOLOR1 0x00AE91B4
ADR_FOGCOLOR2 0x00AE91B0
ADR_FOGCOLOR3 0x00AE91AC
ADR_WATERCOLOR1 0x00A072EC
ADR_WATERCOLOR2 0x00A072E8
ADR_WATERCOLOR3 0x00A072E4
ADR_WATERHEIGHT 0x00AE91F8
ADR_GLASSWALLS 0x000AE9104
ADR_NEARFOG 0x000AE91FC
ADR_FARFOG 0x00AE9104
ADR_NOWATER 0x00A072FC
ADR_NOBOUNDS1 0x00B0D9D8
ADR_NOBOUNDS1 0x00B0D9E0
ADR_VISUALRAIN 0x0097765C
ADR_SPEED 0x00984924
ADR_NOSPREAD 0x00AE32BC
ADR_VIRTUALJUMP 0x00974CC4
ADR_IMDRUNK 0x00B127C8
ADR_FORCEKICK 0x008298DE
~ASM~
#define ADR_WTW 0x007E0237
#define OFS_INVI 0x00FC8C0
#define ADR_FORCEKICK 0x008298DE
~PX ITEMS~
ADR_BANDAGE 0x00AE32F6
ADR_SNIPERPX 0x00AE32F4
ADR_EXTRAAMMO1 0x00AE32F0
ADR_EXTRAAMMO2 0x00AE32F1
ADR_SPUP5 0x0041F316
ADR_SPUP10 0x0041F335
~OFFSETS~
OFS_SUPERMASTER 0x00FCD30
OFS_ROOMASTER 0x00FD148
OFS_LEVEL 0x0011A610
OFS_DINAR 0x0011A620
OFS_PREMIUM1 0x0057C
OFS_PREMIUM2 0x00580
OFS_LOWGRAVIT 0x00C484
OFS_X 0x000102D4
OFS_Y 0x000102DC
OFS_Z 0x000102D8
OFS_5SLOT 0x001021A4
OFS_6SLOT 0x001021A5
OFS_7SLOT 0x001021A6
OFS_8SLOT 0x001021A7
OFS_NORECOIL1 0x001C
OFS_NORECOIL2 0x0020
OFS_NORECOIL3 0x0024
~POINTER~
ADR_PLAYERPOINTER 0x00C62388
ADR_SERVERPOINTER 0x00B5D0F8
ADR_HEALTHPOINTER 0x00B990F4
ADR_DEVICEPOINTER 0x00AE2BA0
ADR_WEAPONPOINTER 0x00A074C0
ADR_USERPOINTER 0x00C623D4
ADR_PLAYERSIZE 0x001CE8
~Vehicle~
#define ADR_VehicJump1 0x00481552
#define ADR_VehicJump2 0x0077E6EB
#define ADR_VehicJump3 0x007A3ACC
#define ADR_VehicJump4 0x0077E716
~OPK~
#define ADR_PLAYERPOINTER 0xC62388
#define ADR_SERVERPOINTER 0xB5D0F8
#define OFS_PREMCROSS 0x93FCC4
#define OFS_MKICK 0x36280
#define OFS_USERNAME 0x00B97F24
#define OFS_WEAPON 0x04C
#define OFS_WEAPON2 0x029c
#define OFS_STATUS 0x002
#define OFS_PING 0x10C
#define OFS_X 0x102D4
#define OFS_Y 0x102DC
#define OFS_Z 0x102D8
#define OFS_GRAVITY 0xC49C
#define OFS_NFD 0x103A4
#define OFS_50EXP 0x4E474
#define OFS_50DINAR 0x43450
#define OFS_ROOMMASTER 0x39A00
#define OFS_GM 0x35C
#define OFS_SUPERMASTER 0xFCD30
#define OFS_SPECTATE 0x4E2FC
#define OFS_STAMINA 0x02a4
#define OFS_NORECOIL1 0x1C
#define OFS_NORECOIL2 0x20
#define OFS_NORECOIL3 0x24
#define OFS_SLOT5 0x1021A4
#define OFS_SLOT6 0x1021A5
#define OFS_SLOT7 0x1021A6
#define OFS_SLOT8 0x1021A7
#define ADR_MAPNAME
#define ADR_WEPSLOT 0x0046CD80
#define ADR_NOSPAWNWAIT1 0xB165C0
#define ADR_NOSPAWNWAIT2 0xB165C4
#define ADR_NOSPAWNWAIT3 0xB165C8
#define ADR_NOSPREAD 0xAE330C
#define ADR_FULLBRIGHT1 0xAE9174
#define ADR_FULLBRIGHT2 0xAE9170
#define ADR_FULLBRIGHT3 0xAE916C
#define ADR_NOBOUNDS1 0xB0D9D8
#define ADR_NOBOUNDS2 0xB0D9E0
#define ADR_NOBOUNDS3 0xB0D9DC
#define ADR_SCOPE 0x00C29C1A
#define ADR_TRIGGER 0x009CC2E4
#define ADR_NAMEESP 0x0050F814
#define ADR_SPEED 0x984924
#define ADR_QPLANT 0x0051A80F
#define ADR_QDEFUSE 0x0051AB0B
#define ADR_PRONE 0x0050CEDE
#define ADR_INVIS 0x00510BE0
#define ADR_UNLAMMO1 0xB1B6E8
#define ADR_UNLAMMO2 0xB2B7E9
#define ADR_UNLAMMO3 0xB3B8E5
#define ADR_NOKICK 0x004F07E5
#define ADR_AUTOAMMO 0x00516A9C
#define ADR_AUTOMEDIC 0x00516B55
#define ADR_AUTOREPAIR 0x00481EC1
//#define ADR_CIRCLE
#define ADR_ANTIF 0x004A838B
#define ADR_ANTIM 0x004AA9CC
#define ADR_STW 0x007546F6
#define ADR_WTW //0x006B22E0
#define ADR_WUW 0x0051155E
#define ADR_HEADSHOT 0x004B1B24
#define ADR_NECKSHOT 0x004B1B45
#define ADR_VEHINVISI 0x004870ED
//#define ADR_NODMG
#define ADR_WATER 0x009CCE00
//#define ADR_VEHJUMP1
//#define ADR_VEHJUMP2
//#define ADR_VEHJUMP3
#define ADR_RADARGPS 0x00623AA9
#define ADR_VANTAGE 0x00502668
//#define ADR_MINEVIEW
//#define ADR_MINEVIEW2
#define ADR_NODELAY 0x0051EDAA
#define ADR_PREMCROSS 0x00495CE8
#define ADR_MEMPREMCROSS 0x009CC2E0
#define ADR_OPK_1 0x00502673
#define ADR_OPK_2 0x0050267D
#define ADR_OPK_3 0x00502683
#define ADR_SP_10 0x00C29C54
#define ADR_SP_5 0x00C29C55
#define ADR_PX_SNIPER 0x00C29C5E
#define ADR_COMPBANDAGE 0x00C29C62
#define ADR_EXTRAAMMO_1 0x00C29C5C
#define ADR_EXTRAAMMO_2 0x00C29C5F
#define ADR_HACKSHIELD 0x0060EB30
#define ADR_ADMIN_WARNING 0x00CEB144
#define ADR_MKICKCALL 0x0046CB60
#define ADR_KILLUSER1 0x004646DA
#define ADR_KILLUSER1 0x004646F5
#define ADR_PLANT 0x0051A80F
#define ADR_DEFUSE 0x0051AB0B
#define ADR_KICKERFAKE 0x0051623A
#define ADR_FINDUSER1 (ADR_SERVERBASE + OFS_USERNAME)
#define ADR_FINDUSER2 (ADR_FINDUSER1 + 0x1A40)
#define ADR_FINDUSER3 (ADR_FINDUSER1 + 0x1A40 * 2)
#define ADR_FINDUSER4 (ADR_FINDUSER1 + 0x1A40 * 3)
#define ADR_FINDUSER5 (ADR_FINDUSER1 + 0x1A40 * 4)
#define ADR_FINDUSER6 (ADR_FINDUSER1 + 0x1A40 * 5)
#define ADR_FINDUSER7 (ADR_FINDUSER1 + 0x1A40 * 6)
#define ADR_FINDUSER8 (ADR_FINDUSER1 + 0x1A40 * 7)
#define ADR_FINDUSER9 (ADR_FINDUSER1 + 0x1A40 * Cool
#define ADR_FINDUSER10 (ADR_FINDUSER1 + 0x1A40 * 9)
#define ADR_FINDUSER11 (ADR_FINDUSER1 + 0x1A40 * 10)
#define ADR_FINDUSER12 (ADR_FINDUSER1 + 0x1A40 * 11)
#define ADR_FINDUSER13 (ADR_FINDUSER1 + 0x1A40 * 12)
#define ADR_FINDUSER14 (ADR_FINDUSER1 + 0x1A40 * 13)
#define ADR_FINDUSER15 (ADR_FINDUSER1 + 0x1A40 * 14)
#define ADR_FINDUSER16 (ADR_FINDUSER1 + 0x1A40 * 15)
#define ADR_FINDUSER17 (ADR_FINDUSER1 + 0x1A40 * 16)
#define ADR_FINDUSER18 (ADR_FINDUSER1 + 0x1A40 * 17)
#define ADR_FINDUSER19 (ADR_FINDUSER1 + 0x1A40 * 18)
#define ADR_FINDUSER20 (ADR_FINDUSER1 + 0x1A40 * 19)
#define ADR_FINDUSER21 (ADR_FINDUSER1 + 0x1A40 * 20)
#define ADR_FINDUSER22 (ADR_FINDUSER1 + 0x1A40 * 20)
#define ADR_FINDUSER23 (ADR_FINDUSER1 + 0x1A40 * 22)
#define ADR_FINDUSER24 (ADR_FINDUSER1 + 0x1A40 * 23)
#define ADR_FINDUSER25 (ADR_FINDUSER1 + 0x1A40 * 24)
#define ADR_FINDUSER26 (ADR_FINDUSER1 + 0x1A40 * 25)
#define ADR_FINDUSER27 (ADR_FINDUSER1 + 0x1A40 * 26)
#define ADR_FINDUSER28 (ADR_FINDUSER1 + 0x1A40 * 27)
#define ADR_FINDUSER29 (ADR_FINDUSER1 + 0x1A40 * 28)
#define ADR_FINDUSER30 (ADR_FINDUSER1 + 0x1A40 * 29)
#define ADR_FINDUSER31 (ADR_FINDUSER1 + 0x1A40 * 30)
#define ADR_FINDUSER32 (ADR_FINDUSER1 + 0x1A40 * 31)
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NUR GEORDNET BIST DU EIN NUUB -.-
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12/09/2010, 21:32
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#11
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elite*gold: 80
Join Date: Sep 2009
Posts: 939
Received Thanks: 322
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Quote:
Originally Posted by REECECOOL1
H3Y WHAT THE FOCK THESE ARE MY ADDIES U LEECHER
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#reported
Quote:
Originally Posted by faridbang38
Asoo danke
und wie mache ich hack´s ?
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c++ lernen
Quote:
Originally Posted by JuL1an0
kannse hacks coede?
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Ein bisschen, mache Hauptsächlich VB wie zB Multi-Tools
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12/09/2010, 21:34
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#12
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elite*gold: 1
Join Date: Jun 2010
Posts: 2,843
Received Thanks: 3,724
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Das sind meine und 2 verschieden Datume
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12/09/2010, 21:35
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#13
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elite*gold: 0
Join Date: Oct 2010
Posts: 26
Received Thanks: 1
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was is denn cc+ ich will das lernen kann jemand mir das bei brinen xD
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12/09/2010, 21:35
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#14
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elite*gold: 80
Join Date: Sep 2009
Posts: 939
Received Thanks: 322
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Quote:
Originally Posted by CyberRazzer
Das sind meine und 2 verschieden Datume 
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Zur allgemeinen Aufklärung :
Diese Addressen stammen aus einem Addy-Searcher!
Ich habe sie lediglich hier gepostet !
Quote:
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was is denn cc+ ich will das lernen kann jemand mir das bei brinen xD
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Dieses Vorhaben kann locker mal 2 Jahre in Anspruch nehmen!
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12/09/2010, 21:47
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#15
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elite*gold: 1
Join Date: Sep 2010
Posts: 43
Received Thanks: 8
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er hat recht coden dauert ewig bis man es richtig gut kann 
aber kannst es ja mal versuchen  mach mich auch grad ran...
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