#define ADR_SERVEPOINTER
#define ADR_NOSPREAD
#define ADR_HEADSHOT
#define ADR_0DELAY
#define ADR_ANTIKICK
#define ADR_INVISIBLE
#define ADR_PRONE
#define ADR_AUTOMEDIC
#define ADR_WALKTROUGHWALLS
#define ADR_NOVEHICELDAMAGE
#define ADR_SPEED
#define OFS_NFD
#define OFS_Premium
#define OFS_X
#define OFS_Y
#define OFS_Z
#define OFS_5thSlot
#define OFS_6thSlot
#define OFS_7thSlot
#define OFS_8thSlot
#define ADR_OPK1
#define ADR_OPK2
#define ADR_OPK3
#define STAMINA
#define DINAR
#define NOSPAWNWAIT1
#define NOSPAWNWAIT2
#define SPUP10
#define SCOPE2X
#define EXTRAAMMO
#define BANAGES
----------------------------------
*[HS]*
#define ADR_ANTIBAN
*[POINTER]*
#define ADR_PLAYERPOINTER
#define ADR_SERVERPOINTER
#define ADR_WEAPBASE
#define ADR_BASEPOINTER
#define ADR_DEVICEPOINTER
#define ADR_HEALTHPOINTER
*[PUBLIC]*
#define ADR_FASTAMMO
#define ADR_FASTHEALT
#define ADR_FASTREPAIR
#define ADR_FASTFLAG
#define ADR_NOSPREAD
#define ADR_NOWATER
#define ADR_NOFOG
#define ADR_FEARFOG
#define ADR_NOOXIGEN
#define ADR_NOUBOUNDS1
#define ADR_NOUBOUNDS2
#define ADR_SPEED
#define ADR_SPEED_ROLL
#define ADR_SCOPE
#define ADR_SPAWN1
#define ADR_SPAWN2
#define ADR_GLASSWALS
#define ADR_STAM10
#define ADR_STAM5
#define ADR_SNIPER2X
#define ADR_BANDAGE
#define ADR_EXTRAAMMO1
#define ADR_EXTRAAMMO2
#define ADR_FULLBRIGHT1
#define ADR_FULLBRIGHT2
#define ADR_FULLBRIGHT3
*[D3D]*
#define ADR_D3DIPADDR
#define ADR_D3DNAME
#define ADR_D3MAP
#define ADR_GMWARN
#define ADR_ESPNAME
#define ADR_ESPHEALTH
#define ADR_D3D_ESPNAME
#define ADR_D3D_ESPHEALTH
*[VIP]*
#define ADR_ANTIAFK
#define ADR_TRIGGERBOT
#define ADR_PRONECQC
#define ADR_VIEWANGLES
#define ADR_NODELAY
#define ADR_ANTIKICK
#define ADR_FAKEKICK
#define ADR_AUTOMEDIC
#define ADR_AUTOAMMO
#define ADR_AUTOREPAIR
#define ADR_ESCALATOR1
#define ADR_ESCALATOR2
#define ADR_WTW
#define ADR_STW
#define ADR_UNLAMMO1
#define ADR_UNLAMMO2
#define ADR_UNLAMMO3
#define ADR_UNLAMMOPLAYER
#define ADR_INVISIBLE
#define ADR_HEADSHOT1
#define ADR_HEADSHOT2
#define ADR_FASTAS
#define ADR_SUPERFIRE
#define ADR_QUICKPLANT
#define ADR_QUICKDEFUSE
#define ADR_SVP
#define ADR_OPK1
#define ADR_OPK2
#define ADR_OPK3
#define ADR_BULLETS
#define ADR_PREMCROSSASM
#define ADR_CROSSASM
#define ADR_PREMCROSS
#define ADR_ANTIMINE
#define ADR_MINEWIEW1
#define ADR_MINEWIEW2
*[VEICHLE]*
#define ADR_VEICHAUTOREPAIR
#define ADR_VEHICLENODAMNAGE
#define ADR_VEHICLEINVIS
#define ADR_SUPERCAR
#define ADR_VEH_JUMP_LOW
#define ADR_VEH_JUMP1
#define ADR_VEH_JUMP2
#define ADR_VEH_JUMP3
#define ADR_VEH_AUTOAMMO
*[RESTRICTIONS]*
#define ADR_ROM_NORESTRICTION
#define ADR_NORESTRICTION
#define ADR_VEH_NORESTRICTION
*[OFFSET]*
#define OFS_X
#define OFS_y
#define OFS_Z
#define OFS_NFD
#define OFS_STAMINA
#define OFS_5SLOTH
#define OFS_ROOMMASTER
#define OFS_SUPERMASTER
#define OFS_LEVEL
#define OFS_DINAR
#define OFS_PREMIUM
#define OFS_PREMIUM2
#define OFS_RECOIL1
#define OFS_RECOIL2
#define OFS_RECOIL3
#define OFS_WEAPON
#define OFS_GM
#define OFS_PLAYERSIZE
*[BYPASSEXE]*
#define Back
#define JMP
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