Der Komplete Code und die Komplete Scoure Code Mappe.
Am besten ist es wenn ihr einfach die Mappe downloadet dann müsst ihr sie nur entpacken und habt alles richtg.
Code:
#include <windows.h>
#include <stdio.h>
#define ADR_PLAYERPOINTER 0x00A69C88
#define ADR_SERVERPOINTER 0x00964A40
#define OFS_Y 0x000102A8
#define OFS_X 0x000102D4
#define OFS_Z 0x000102D8
#define OFS_5thslot 0x000D147C
#define OFS_8thslot 0x000D147F
#define OFS_7thslot 0x000D147E
#define OFS_6thslot 0x000D147D
#define OFS_GRAV 0x00C49C
#define OFS_NFD 0x00103A4
#define ADR_Speed 0x0077C6FC
#define OFS_PREMIUM1 0x0000057C
#define OFS_PREMIUM2 0x0580
float posiX;
float posiY;
float posiZ;
DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_SERVERPOINTER;
void platinum ()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10;
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
}}}
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(ADR_Speed) = 100.0f;
}
}
void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(ADR_Speed) = 200.0f;
}
}
void speedon2 ()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(ADR_Speed) = 300.0f;
}
}
void speedon3 ()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(ADR_Speed) = 400.0f;
}
}
void speedon4 ()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(ADR_Speed) = 500.0f;
}
}
void speedon5 ()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(ADR_Speed) = 600.0f;
}
}
void speedon6 ()
{
if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)(ADR_Speed) = 700.0f;
}
}
void speedon7 ()
{
if(GetAsyncKeyState(VK_NUMPAD7) &1<< 0xF)
{
*(float*)(ADR_Speed) = 800.0f;
}
}
void Slots6 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_6thslot) = 1;
}
}
void Slots7 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_7thslot) = 1;
}
}
void Slots8 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_8thslot) = 1;
}
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_5thslot) = 1;
}
}
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F11))
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F12))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
void lowgravity ()
{
if (GetAsyncKeyState(VK_MENU))
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_GRAV) = 100.0f;
}
}
}
void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000;
}
}
void SuperJump ()
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000; //jump height
}
}
}
void exit()
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF)
{
ExitProcess(0);
}
}
void Hacks()
{
for(;;)
{
if(*ingame)
{
speedon0();
speedon1();
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
speedon7();
Teleport();
lowgravity();
NFD();
SuperJump();
exit();
Sleep(0);
}
if(*outgame)
{
Slots5();
Slots6();
Slots7();
Slots8();
platinum();
}
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
MessageBoxA(NULL, "Creditz: DEIN NAME", "Injection Succesfull", MB_OK);
ShellExecuteA(NULL,"Open","http://DEINE-SEITE.de",NULL,NULL,1);
MessageBoxA(NULL, "Tutorital:Gegner´s TUT ;)", "Injection Succesfull", MB_OK);
ShellExecuteA(NULL,"Open","http://hack.community4um.de",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks, 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}







