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[C++] Addys und Offsets vom 4.12.09

Discussion on [C++] Addys und Offsets vom 4.12.09 within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old   #1
 
derahlemer's Avatar
 
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[C++] Addys und Offsets vom 4.12.09

Hier ein paar Addys und Offsets für euch!

[HACKSHIELD]
#define Addr_HackShield 0x006A2720
#define Addr_AllServer 0x004BCA6B
[PUBLIC]
#define Addr_Playerpointer 0x00CD1E88
#define Addr_Serverpointer 0x00BDAFF8
#define Addr_Basepointer 0x00C2FBA8
#define Addr_FastAmmo 0x00B10A90
#define Addr_FastRepair 0x00B10A98
#define Addr_FastFlag 0x00B10A9C
#define Addr_FastHealt 0x00B10A94
#define Addr_NoSpread 0x00B10AEC
#define Addr_NoBounds1 0x00B41A58
#define Addr_NoBounds2 0x00B41A5C
#define Addr_GlassWalls 0x00B16978
#define Addr_NoSpawn1 0x00B2F050
#define Addr_NoSpawn2 0x00B9035C
#define Addr_Speed 0x009B2E8C
#define Addr_SpeedRoll 0x009CE8DC
#define Addr_Scope 0x00B10A84
#define Addr_NoFog 0x00B16974
#define Addr_FullBright1 0x00B16A3C
#define Addr_FullBright2 0x00B16A38
#define Addr_FullBright3 0x00B16A34
#define Addr_WaterColor1 0x00A330C0
#define Addr_WaterColor2 0x00A330BC
#define Addr_WaterColor3 0x00A330A0
[D3D]
#define Addr_D3D_MapName 0x00C991A8
#define Addr_D3D_EspName 0x00C302DC
#define Addr_D3D_EspHealt 0x00C314A4
#define Addr_GmWarning 0x00A3CA1A
[PX]
#define Addr_Stamina5% 0x00B10AC5
#define Addr_Stamina10% 0x00B10AC4
#define Addr_Sniper 0x00B10AD0
#define Addr_Bandage 0x00B10AB2
#define Addr_ExtraAmmo1 0x00B10ACC
#define Addr_ExtraAmmo2 0x00B10ACD
[ASM]
#define Addr_TriggerBot 0x00A33030
#define Addr_NoDelay 0x006A14F4
#define Addr_Opk1 0x00680***
#define Addr_Opk2 0x00680***
#define Addr_Opk3 0x00680***
#define Addr_W.T.W 0x00886EC7
#define Addr_S.T.W 0x006C1D30
#define Addr_W.U.W 0x00690A2E
#define Addr_S.V.P 0x00680CFE
#define Addr_AutoMedic 0x00696890
#define Addr_AutoRepair 0x0044F643
#define Addr_AutoAmmo 0x006967D7
#define Addr_UnlimitedAmmo 0x0068AD4F
#define Addr_ProneCqc 0x0068F760
#define Addr_FastAs 0x006929F3
#define Addr_Invisible 0x0068D65E
#define Addr_Escalator1 0x00887D27
#define Addr_Escalator2 0x00887E64
#define Addr_Antimine 0x0049540C
#define Addr_MineView1 0x0047DCB9
#define Addr_MineView2 0x0047DD3F
#define Addr_UnlimOxygen 0x00690AA0
#define Addr_EspName 0x0064422A
#define Addr_EspHealt 0x00643F07
#define Addr_Bullet 0x0069446B
#define Addr_FakeKick 0x00656F19
#define Addr_W.DubleFire 0x0044EF9F
#define Addr_NoRoomFilter 0x004BBAE3
#define Addr_Spectator 0x00466F38
[VEHICLE]
#define Addr_VehicJumpLow 0x004A54DD
#define Addr_VehicJump1 0x008358DB
#define Addr_VehicJump2 0x008358E5
#define Addr_VehicJump3 0x00835906
#define Addr_OmgLookCar1 0x00454426
#define Addr_OmgLookCar2 0x0045442D
#define Addr_OmgLookCar3 0x00454434
#define Addr_PowerFire 0x0044F5FD
#define Addr_Invisible 0x00454420
#define Addr_VehicleNoFall 0x0044E248
#define Addr_NoRestriction 0x004214E4
#define Addr_UnlimAmmo 0x0044F5FD
[OFFSET]
#define OffSet_X 0x00258
#define OffSet_Y 0x00260
#define OffSet_Z 0x0025C
#define OffSet_Gravity 0x0080
#define OffSet_NoFallDmg 0x00320
#define OffSet_Level 0x00DF628
#define Offset_Dinar 0x00DF638
#define OffSet_Ping 0x00118
#define OffSet_Weapon 0x00178
#define OffSet_RoomMaster 0x00CC1A8
#define OffSet_SuperMaster 0x00CBD54
#define OffSet_MaxPlayer 0x00CBD78
#define OffSet_PlayerSlot 0x00E0B80
#define OffSet_PlayerSize 0x001A58
#define OffSet_NoRecoil1 0x001C
#define OffSet_NoRecoil2 (NoRecoil1 + 0x4)
#define OffSet_NoRecoil3 (NoRecoil2 + 0x8)

Credits:
NoName


-----------------------------
Hier noch von Dr.Coder
/*Dr.Coder Byte Logger*/
//////////START/////////
//[OffSet]
#define OFS_X 0x000260//
#define OFS_Y 0x000258//
#define OFS_Z 0x00025C//
#define OFS_NFD 0x000320//
#define OFS_NORECOIL1 0x000020//
#define OFS_NORECOIL2 0x00001C//
#define ADR_SERVERBASE 0xBDAFF8//
#define Player_Pointer 0xCD1E88//
#define ADR_Speed 0x9B2E8C//
#define ADR_SpeedRoll 0x9CE8DC//
#define ADR_FastMedic 0xB10A94//
#define ADR_FastRepair 0xB10A98//
#define ADR_FastAmmo 0xB10A90//
#define ADR_FastFlag 0xB10A9C//
#define ADR_NoBounds1 0xB41A5C//
#define ADR_NoBounds2 0xB41A58//
#define ADR_QuickSpawn1 0xB2F050//
#define ADR_QuickSpawn2 0xB9035C//
#define ADR_Scope 0xB10A84//
#define ADR_NoWater 0xA33098//
#define ADR_TrigerBot 0xA33030//
#define ADR_Gmalert 0xA3CA1A//
//[ASM]
#define ADR_AutoAmmo 0x6967D7//0x0F 0x85 0xA2 0x00 0x00 0x00
#define ADR_AutoMedic 0x696890//0x0F 0x85 0xA6 0x00 0x00 0x00
#define ADR_NoDelay 0x6A14F4//0x74 0x43
#define ADR_RapidFire 0x6929F3//0x0F 0xBF 0xAE 0x7A 0x01 0x00 0x00
#define ADR_BoneShot 0x47B5C9//0x0F 0x85 0x33 0x01 0x00 0x00
#define ADR_Invisible 0x68D65E//0x8B 0x4D 0x00
#define ADR_Prone 0x68F760//0x74 0x0C
#define ADR_STW 0x6C1D36//0x8B 0x51 0x38
#define ADR_WTW 0x886F00//0xD8 0x4A 0x0C
#define ADR_Bullets 0x69446B//0x0F 0xB7 0x44 0x24 0x1C
#define ADR_AntiKick 0x4BC64F//0x75 0x0D
#define ADR_AntiMine 0x4B5235//0x0F 0x84 0x49 0x06 0x00 0x00
#define ADR_OPK1 0x680***//Nothing Found sad.gif
#define ADR_OPK2 0x680***//Nothing Found sad.gif
#define ADR_OPK3 0x680***//Nothing Found sad.gif
#define ADR_SVP 0x680CFE//0x8B 0x54 0x24 0x04
#define ADR_OxyGene 0x690AA0//0x75 0x2A
#define ADR_PremCross_1 0x63C537//0x0F 0x84 0x86 0x01 0x00 0x00
#define ADR_Escalator_1 0x887E64//0x89 0x45 0x08
#define ADR_Escalator_2 0x887D27//0x890x5D 0x08
#define ADR_NoRestrictions 0x69CB0C//0x74 0x48
#define ADR_QuickPlant 0x69B807//0x74 0x0C
#define ADR_QuickDefuse 0x69BD32//0x7D 0x28
//[Item Px]
#define ADR_SP5 0xB10AC4//
#define ADR_SP10 0xB10AC5//
#define ADR_Ammo1 0xB10ACC//
#define ADR_Ammo2 0xB10ACD//
#define ADR_CompBandage 0xB10AD2//
#define ADR_SniperPX 0xB10AD0//
//[Vehicle]
#define ADR_AutoRepair 0x44F643//0x0F 0x85 0xBA 0x00 0x00 0x00
#define ADR_VehicleNoDamage 0x44E248//0x0F 0x84 0x24 0x01 0x00 0x00
#define ADR_VehicleInvisible 0x454420//0x89 0x4E 0x0C
#define ADR_VehicleDelay 0x44F5FD//0x75 0x33
#define ADR_VehicleCrazy_1 0x8358DB//0x74 0x14
#define ADR_VehicleCrazy_2 0x4A54DD //0x0F 0x85 0x50 0x05 0x00 0x00
/*Dr.Coder Byte Logger End*/
////////////STOP////////////


Credits to :

King7: My Bro & UnPack!
Dr.Coder : My Bro & Find Bytes

Remember K2-Sux!
derahlemer is offline  
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Old 12/04/2009, 22:33   #2
 
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well done derah, you found those fast
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Old 12/04/2009, 22:38   #3
 
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good job,
jetzt muss sich nur noch ein gute coder finden, der aus diesen "buchstaben" etwas tolles macht
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Old 12/05/2009, 10:43   #4
 
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wo lade ich mir den runter??=?
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Old 12/05/2009, 10:47   #5
 
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das sind codes um hack´s zu erstelen
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Old 12/05/2009, 10:57   #6
 
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Hoffentlich macht jetz auch einer was aus den addies
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Old 12/05/2009, 12:42   #7


 
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Wie geht das eigentlich, dass aus Buchstaben,Zahlen und Zeichen hacks werden? Halt das man dadurch das Gameplay beeinflussen kann?
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Old 12/05/2009, 14:03   #8
 
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Quote:
Originally Posted by _Headsh0t_ View Post
Wie geht das eigentlich, dass aus Buchstaben,Zahlen und Zeichen hacks werden? Halt das man dadurch das Gameplay beeinflussen kann?
mit den ganzen zahlen buchstaben und zeichen, schreibtst du die ganzen warrock datein um und anstad normalen speed haste auf einmal speed mal 3 oder so...
also man ändert die spielt dinger da^^
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Old 12/05/2009, 14:20   #9


 
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Quote:
Originally Posted by emwiwo View Post
mit den ganzen zahlen buchstaben und zeichen, schreibtst du die ganzen warrock datein um und anstad normalen speed haste auf einmal speed mal 3 oder so...
also man ändert die spielt dinger da^^
Das weiß ich auch^^
Aber wieso hat man durch Buchstaben usw mehr Speed naja egal^^
Ist ja No question section
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