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Warrock Addys [12.07.2015]
Discussion on Warrock Addys [12.07.2015] within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
07/16/2015, 00:42
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#16
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elite*gold: 0
Join Date: Jul 2015
Posts: 1
Received Thanks: 0
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how do i download this hackk ??
Quote:
Originally Posted by Algorithmus
Ich weiß nicht ob aktuell jemand was damit anfangen kann, weil's anscheinend aktuell wenig Leute gibt die Hacks programmieren, na egal hier sind die aktuellen Addys:
Code:
//Pointer
#define ADR_PLAYERPOINTER 0x00AF9E9C
#define ADR_SERVERPOINTER 0x00AF8D84
//Offsets
#define OFS_PREMIUM1 0x003C4
#define OFS_PREMIUM2 0x003C8
#define OFS_X 0x0010308
#define OFS_Y 0x0010318
#define OFS_Z 0x0010310
#define OFS_NFD 0x001032F0
#define OFS_SLOT1 0x0034140
#define OFS_SLOT5 0x0034144
#define OFS_Dinar 0x0040738
#define OFS_LEVEL 0x004072C
#define OFS_Invosoble 0x0040764
#define OFS_NoRecoil 0x000C438
#define OFS_NoRecoil1 0x000C43C
#define OFS_NoRecoil2 0x000C440
#define OFS_NoRecoil3 0x000C444
//Player
#define ADR_VirtualJump 0x00917C1C
#define ADR_NOBOUNDS1 0x00C3E97C
#define ADR_NOBOUNDS2 0x00C3E980
#define ADR_NOBOUNDS3 0x00C3E984
#define ADR_Rollspead 0x00917DB0
#define ADR_Speed 0x00917F78
#define ADR_Stamina1 0x008DF098
#define ADR_Stamina2 0x008DF5CC
#define ADR_Stamina3 0x008DF5D0
#define SDR_STaminaRefil 0x00AB8768
#define ADR_FastLedder 0x00917F38
#define ADR_DEADSPINNER 0x00980C34
#define ADR_WTW 0x008DEAB4
#define ADR_WUW 0x00B00F44
#define ADR_HIGHMODE 0x00918038
#define ADR_PLAYERPRONE 0x00AFA61C
#define ADR_CHANGEROLL 0x00917C70
#define ADR_CQCPRONE 0x00981490
#define ADR_ANTIRADAR 0x00B00F74
#define ADR_PLANTANYWHERE 0x00AF7573
//Server
#define ADR_SPAWNWAIT1 0x00C40310
#define ADR_SPAWNWAIT2 0x00C49110
#define ADR_ANTIAFK 0x00C3E954
//Weapon
#define ADR_NOSPREAD 0x00AFE7CC
#define ADR_QUICKPLANT 0x00AF7408
#define ADR_BONESHOT 0x00918C98
#define ADR_SUPEREXPLOSION 0x00918610
#define ADR_IMMEXPLOSION 0x00917D60
#define ADR_SCOPE 0x00AF7424
#define ADR_SCOPESIZE 0x009814A0
#define ADR_STW 0x008D7FA4
#define ADR_WTH 0x008DF09C
#define ADR_HIDEWEAPON 0x009809F0
#define ADR_WEAPONGRAVITY 0x00917BA0
#define ADR_UNLAMMOMEM 0x00AF823C
#define ADR_BREAKLIMIT 0x00917B50
#define ADR_ALWAYSXHAIR 0x00AFE754
#define ADR_FASTLOCKON 0x00AF7470
Viel Spaß
Edit: Ach ja, ich hab sie bisher nicht getestet, kommen frisch aus IDA Pro von daher kann ich nichts über die Funktionsfähigkeit sagen, sollten aber alle passen.
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07/16/2015, 12:54
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#17
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elite*gold: 0
Join Date: Jun 2015
Posts: 74
Received Thanks: 58
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This is not a cheat.
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07/16/2015, 13:16
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#18
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elite*gold: 0
Join Date: Apr 2010
Posts: 87
Received Thanks: 7
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Quote:
Originally Posted by Sir Kackfleck
There were already some threads like this one.
And as u can see they dont last as long as they should.
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Most of them are banned..
Quote:
Originally Posted by Rouvesta
Thats why I indirectly asked if he will do that. (or somebody else)
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I don't think he will, but if everyone could contribute then I'd be better
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07/21/2015, 06:09
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#19
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elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
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The fact is, this is not a "Hack, Cheat, Bot or Exploit", thats why the coding threads have always been on the other subforum
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07/21/2015, 06:44
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#20
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elite*gold: 24
Join Date: Nov 2012
Posts: 201
Received Thanks: 95
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someone has infinite hp address please
also someone can share with me his warrock source i need updated
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07/21/2015, 12:40
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#21
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elite*gold: 0
Join Date: Aug 2011
Posts: 478
Received Thanks: 741
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Quote:
Originally Posted by vrufullop
(...)
I don't think he will, but if everyone could contribute then I'd be better 
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You're right, i won't do that, i was bored so i did it
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07/22/2015, 02:16
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#22
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elite*gold: 0
Join Date: Nov 2010
Posts: 1,548
Received Thanks: 333
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Noch mal nen kleiner Share aber nur weil ich noch Wr + nen paar tools auf der platte hab  sind etwas veraltet die welche sich überschneiden sollten passen
Kazbah :
//################################################## ########//
//################ [ Kazbah's Addylogger ] #################//
//################################################## ########//
//################# [ Time: 02:09:27 ] ###################//
//################################################## ########//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xAFDEBC; // 22/7/2015
DWORD ADR_POINTER_SERVER = 0xAFCDA4; // 22/7/2015
DWORD ADR_POINTER_ANGELS = 0xAFB404; // 22/7/2015
DWORD ADR_POINTER_BASE = 0xB4E698; // 22/7/2015
//================ [ Memorys ] =================//
DWORD ADR_FASTLOCKON = 0xACDB40; // 22/7/2015
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x0; // 22/7/2015
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x9854C8; // 22/7/2015
DWORD ADR_MEMORY_PLANTANYWHERE = 0xAFB443; // 22/7/2015
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x0; // 22/7/2015
DWORD ADR_MEMORY_QUICKPLANT = 0x0; // 22/7/2015
DWORD ADR_MEMORY_NOBOUNDS1 = 0xC429BC; // 22/7/2015
DWORD ADR_MEMORY_NOBOUNDS2 = 0xC429C0; // 22/7/2015
DWORD ADR_MEMORY_NOBOUNDS3 = 0xC429C4; // 22/7/2015
DWORD ADR_MEMORY_BONE = 0x0; // 22/7/2015
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_MYINDEX = 0x58; // 22/7/2015
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0xAD0; // 22/7/2015
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xDEE4; // 22/7/2015
DWORD ADR_OFFSET_NODELAY = 0x10430; // 22/7/2015
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x0; // 22/7/2015
DWORD ADR_OFFSET_PLAYERSPEED = 0x10128; // 22/7/2015
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4E8; // 22/7/2015
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4EC; // 22/7/2015
DWORD ADR_OFFSET_POSITION_X = 0x10320; // 22/7/2015
DWORD ADR_OFFSET_POSITION_Y = 0x10330; // 22/7/2015
DWORD ADR_OFFSET_POSITION_Z = 0x0; // 22/7/2015
DWORD ADR_OFFSET_NORECOIL_1 = 0x0; // 22/7/2015
DWORD ADR_OFFSET_NORECOIL_2 = 0x4; // 22/7/2015
DWORD ADR_OFFSET_NORECOIL_3 = 0xC; // 22/7/2015
DWORD ADR_OFFSET_AUTODEFUSE = 0x10394; // 22/7/2015
DWORD ADR_OFFSET_AUTOPLANT = 0x10390; // 22/7/2015
DWORD ADR_OFFSET_INVISIBLE = 0x40764; // 22/7/2015
DWORD ADR_OFFSET_AUTOSHOT = 0x103A6; // 22/7/2015
DWORD ADR_OFFSET_WEAPON_1 = 0x0; // 22/7/2015
DWORD ADR_OFFSET_WEAPON_2 = 0x2; // 22/7/2015
DWORD ADR_OFFSET_WEAPON_3 = 0x4; // 22/7/2015
DWORD ADR_OFFSET_VIEW_X = 0x0; // 22/7/2015
DWORD ADR_OFFSET_VIEW_Y = 0x4; // 22/7/2015
DWORD ADR_OFFSET_VIEW_Z = 0x8; // 22/7/2015
DWORD ADR_OFFSET_SLOT_5 = 0x5; // 22/7/2015
DWORD ADR_OFFSET_SLOT_6 = 0x6; // 22/7/2015
DWORD ADR_OFFSET_SLOT_7 = 0x7; // 22/7/2015
DWORD ADR_OFFSET_SLOT_8 = 0x8; // 22/7/2015
DWORD ADR_OFFSET_MASTER = 0x3154C; // 22/7/2015
DWORD ADR_OFFSET_PITCH = 0x101C4; // 22/7/2015
DWORD ADR_OFFSET_YAW = 0x101E0; // 22/7/2015
DWORD WeaponShot = 0x103A6; // 22/7/2015
DWORD GravityX_Ofs = 0x0; // 22/7/2015
DWORD GravityY_Ofs = 0x4; // 22/7/2015
DWORD GravityZ_Ofs = 0x8; // 22/7/2015
DWORD OFS_PREMIUM1 = 0x108; // 22/7/2015
DWORD OFS_PREMIUM2 = 0x10C; // 22/7/2015
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_SHOT = 0xAFDEEC; // 22/7/2015
//============ [ Weapon Binder ] ==============//
DWORD WarRock_ClassPointer = 0x0; // 22/7/2015
DWORD WarRock_WeaponBasePointer = 0xB1C3A8; // 22/7/2015
DWORD WarRock_SlotBase_Offset = 0x0; // 22/7/2015
DWORD WarRock_PlayerID_Offset = 0x0; // 22/7/2015
//================ [ Failed [ 22 ] Addys ] =================//
//================ [ Structs ] =================//
struct CBase
{
CPlayer* pLocal;//0xAFDEBC
char _00[0x1336BC];//0xAFDEC0
CPlayer* pLocal;//0xC3157C
};
BuRn3R :
/*================================================= */
/*=== [BuRn3R WarRock International Addy Logger] ==*/
/*================================================= */
/*=================== [Pointer] ===================*/
DWORD ADR_POINTER_PLAYER = 0xAFDEBC;
DWORD ADR_POINTER_SERVER = 0xAFCDA4;
DWORD ADR_POINTER_REMOTE = 0xC3157C;
DWORD ADR_POINTER_MATRIX = 0xAC3068;
DWORD ADR_POINTER_ANGELS = 0xAFB404;
DWORD ADR_POINTER_WEAPON = 0xB1C3A8;
DWORD ADR_POINTER_CLASS = 0xB4F014;
DWORD ADR_POINTER_BASE = 0x0;
DWORD ADR_POINTER_ROOM = 0xAFE26C;
DWORD ADR_POINTER_SLOT = 0x3C870;
DWORD ADR_POINTER_DEVICE = 0xAFB408;
/*==================== [Memory] ===================*/
DWORD ADR_MEMORY_ACCURACY_AS = 0xB027EC;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x8E2398;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0xADDA38;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xAFB503;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x91AFB8;
DWORD ADR_MEMORY_QUICKPLANT = 0xAFB428;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xAFB428;
DWORD ADR_MEMORY_FASTLOCKON = 0x0;
DWORD ADR_MEMORY_NOWATER_1 = 0xB04F80;
DWORD ADR_MEMORY_NOWATER_2 = 0xB04F84;
DWORD ADR_MEMORY_NOBOUNDS1 = 0xC429BC;
DWORD ADR_MEMORY_NOBOUNDS2 = 0xC429C0;
DWORD ADR_MEMORY_NOBOUNDS3 = 0xC429C4;
DWORD ADR_MEMORY_SCOPE = 0x0;
DWORD ADR_MEMORY_BONE = 0x91C068;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xC429BC;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xC4D160;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x91B270;
DWORD ADR_MEMORY_STAMINA1 = 0x8E20C8;
DWORD ADR_MEMORY_STAMINA2 = 0x8E20CC;
DWORD ADR_MEMORY_STAMINA3 = 0x8E20D0;
DWORD ADR_MEMORY_STAMINA4 = 0x8E20D4;
DWORD ADR_MEMORY_STAMINA5 = 0x8E20D8;
DWORD ADR_MEMORY_AUTOREPAIR = 0x0;
DWORD ADR_MEMORY_GLASSWALLS = 0x91B8A8;
DWORD ADR_MEMORY_SILENTRELOAD = 0xC429C0;
/*==================== [User] ======================*/
DWORD ADR_USER_READY = 0x0;
/*================== [Offsets] =====================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0xAD0;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xDEE4;
DWORD ADR_OFFSET_DEVICE = 0x2B930;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC444;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC448;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC44C;
DWORD ADR_OFFSET_INDEX = 0xC498;
DWORD ADR_OFFSET_GRAVITY_X = 0xC4AC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4B0;
DWORD ADR_OFFSET_GRAVITY_Z = 0xC4B4;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4EC;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4E8;
DWORD ADR_OFFSET_PLAYERSPEED = 0xFFFFFFFC;
DWORD ADR_OFFSET_NOSPREAD = 0x0;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x4;
DWORD ADR_OFFSET_PLAYERVIEW3D = 0x90;
DWORD ADR_OFFSET_YAW = 0x101E0;
DWORD ADR_OFFSET_PITCH = 0x0;
DWORD ADR_OFFSET_VIEW_X = 0x101F0;
DWORD ADR_OFFSET_VIEW_Y = 0x101F4;
DWORD ADR_OFFSET_VIEW_Z = 0x101F8;
DWORD ADR_OFFSET_WEAPON_1 = 0x10208;
DWORD ADR_OFFSET_WEAPON_2 = 0x1020A;
DWORD ADR_OFFSET_WEAPON_3 = 0x1020C;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x10308;
DWORD ADR_OFFSET_POS_X = 0x10320;
DWORD ADR_OFFSET_POS_Y = 0x10330;
DWORD ADR_OFFSET_POS_Z = 0x10328;
DWORD ADR_OFFSET_AUTOPLANT = 0x0;
DWORD ADR_OFFSET_AUTODEFUSE = 0x4;
DWORD ADR_OFFSET_AUTOSHOT = 0x16;
DWORD ADR_OFFSET_NOM134IDLE = 0x10418;
DWORD ADR_OFFSET_SLOT1 = 0xFFFFFFFC;
DWORD ADR_OFFSET_SLOT2 = 0xFFFFFFFD;
DWORD ADR_OFFSET_SLOT3 = 0xFFFFFFFE;
DWORD ADR_OFFSET_SLOT4 = 0xFFFFFFFF;
DWORD ADR_OFFSET_SLOT5 = 0x0;
DWORD ADR_OFFSET_SLOT6 = 0x1;
DWORD ADR_OFFSET_SLOT7 = 0x2;
DWORD ADR_OFFSET_SLOT8 = 0x3;
DWORD ADR_OFFSET_ROOMNUMBER = 0x40C5C;
DWORD ADR_OFFSET_MYPLAYERSLOT = 0x40C60;
DWORD ADR_OFFSET_MYTEAM = 0x40C64;
/*================================================= */
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*================================================= */
Cybermask :
//####################[ CyberMask Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER 0xAFCDA4
#define ADR_SERVERPOINTER 0xAFCDA4
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_REMOTEPOINTER 0x0
#define ADR_VIEWANGELS 0xAFB404
#define ADR_DEVICEPOINTER 0x917FEC
#define ADR_BASEPOINTER 0xB4E698
#define ADR_STATEPOINTER 0xAFDEC4
#define ADR_WEAPONPOINTER 0xB1C3A8
#define ADR_VEHICLEPOINTER 0xAFB58C
#define ADR_VEHICLEPOINTER2 0xAFB4AC
#define ADR_GPUPOINTER 0x917FEC
#define ADR_ZOMBIEMAPPOINTER 0xAFC25C
#define ADR_BOMBPOINTER 0xAFE654
#define ADR_WARROCKHWID 0xAFB400
#define ADR_GEARBASE 0x0
#define ADR_MATRIXPOINTER 0xAC3068
#define ADR_REMOTEVEHICLE 0xAFB4AC
#define ADR_ROOMCLASS 0xAFE648
#define ADR_USERPOINTER 0xAFCDA4
#define ADR_USERBASE 0xAFE654
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE 0xAFB428
#define ADR_STARTSTAMINA 0x8E20C8
#define ADR_STAMINAROLL 0x8E20D0
#define ADR_BONESHOT 0x91C068
#define ADR_BONESHOT2 0xC4D2A0
#define ADR_SPEED 0x91B350
#define ADR_NOSPAWNWAIT1 0x0
#define ADR_NOSPAWNWAIT2 0x4
#define ADR_NOSPAWNWAIT3 0x8
#define ADR_NOBOUNDS1 0xC429BC
#define ADR_NOBOUNDS2 0xC429C0
#define ADR_NOBOUNDS3 0xC429CE
#define ADR_SCOPE 0x0
#define ADR_SCOPESIZE 0x8
#define ADR_PLANTANYWHERE 0xAFB443
#define ADR_DEFUSEANYWHERE 0x9854C8
#define ADR_STW 0x8DAFC4
#define ADR_WUW 0xB04F84
#define ADR_WTH 0x8E20CC
#define ADR_GMWARNING 0xB4016C
#define ADR_GMWARNINGIP 0xB3FD6C
#define ADR_SUPERNOSPREAD 0x91AFB8
#define ADR_WEAPONGLOBAL1 0x8E3504
#define ADR_WEAPONGLOBAL2 0xC254C0
#define ADR_CLANTAG1 0xB1C348//*(PINT) 1
#define ADR_CLANTAG2 0xB1C304//*(PINT) 1
#define ADR_CLANTAG3 0xB1C350//*(PINT) 1
#define ADR_CLANTAG4 0x0//*(PINT) 1
#define ADR_CLANTAG5 0xAF27B4//*(PINT) 1
#define ADR_CLANTAG6 0xB4ED0C//(PCHAR)Name of Clan
#define ADR_FASTAMMO 0x0
#define ADR_FASTHEALTH 0x0
//########################[ Offsets ]########################//
#define OFS_X 0x10320
#define OFS_Y 0x10330
#define OFS_Z 0x10328
#define OFS_GRAVITY_Y 0xC4B4
#define OFS_GRAVITY_X 0xC4BC
#define OFS_GRAVITY_Z 0xC4B8
#define OFS_SLOT1 0x34140
#define OFS_SLOT2 0x34141
#define OFS_SLOT3 0x34142
#define OFS_SLOT4 0x34143
#define OFS_SLOT5 0x34144
#define OFS_SLOT6 0x34145
#define OFS_SLOT7 0x34146
#define OFS_SLOT8 0x34147
#define OFS_VIEW_X 0x101F0
#define OFS_VIEW_Y 0x101F8
#define OFS_VIEW_Z 0x101F4
#define OFS_3DPLAYERVIEW 0x0
#define OFS_WALKHEIGHT 0x91AFEC
#define OFS_INVISIBLE 0x40764
#define OFS_FASTNADEBLAST 0x10130
#define OFS_PITCH 0x101C4
#define OFS_YAW 0x101E0
#define OFS_WEAPONSTATE 0xC4EC
#define OFS_WEAPON1 0x0
#define OFS_WEAPON2 0x2
#define OFS_WEAPON3 0x4
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC450
#define OFS_NOSPREAD 0x0
#define OFS_NOFALLDAMAGE 0x10308
#define OFS_AUTOPLANT 0x10390
#define OFS_AUTODEFUSE 0x10394
#define OFS_AUTOSHOT 0x103A6
#define OFS_NODELAY 0x0
#define OFS_NORELOAD 0x1042D
#define OFS_PLAYERSTATE 0xC4E8
#define OFS_PLAYERSPEED 0x10128
#define OFS_WEAPONDAMAGE 0x8C
#define OFS_WEAPONDEFENCE 0x138
#define OFS_WEAPONRANGE 0x0
#define OFS_AMMONUMBER 0xB4F150
#define OFS_MAGAZINENUMBER 0xD9000000
#define OFS_EFFECTRANGE 0x9C
#define OFS_PARABOLA 0xA0
#define OFS_SHOTSPEED 0xB0
#define OFS_WEAPONWHEIGHT 0xB4
#define OFS_GLOBALSIZE 0xAD0
#define OFS_PLAYERID 0x0
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1 0x0
#define ASM_WARROCKCHECK2 0x0
#define ASM_SELFCRC 0x0
#define ASM_WARROCKANTICRASH 0x0
#define ASM_QUICKPLANT 0x51BB35
#define ASM_QUICKDEFUSE 0x0
#define ASM_NORELOAD 0x525642
#define ASM_AUTOAMMO 0x5108BA
#define ASM_RADARGPS 0x5C5D20
#define ASM_MOVETOLOBBY 0x4E5CA6
#define ASM_SNIPERAMMO 0x63CBF8
#define ASM_ASSAULTAMMO 0x45ECB5
#define ASM_BACKTOLOBBY 0x4E59B2
#define ASM_MINEVIEW1 0x0
#define ASM_MINEVIEW2 0x0
#define ASM_UNLOXYGEN 0x0
#define ASM_ESPHEALTH 0x45F11E
#define ASM_OPK1 0x4086C6
#define ASM_OPK2 0x4086CF
#define ASM_OPK3 0x4086CB
//########################[ Structs ]########################//
struct CPlayer
{
BYTE _00[50244];//0x00
FLOAT NoRecoil1;//0xC444
FLOAT NoRecoil2;//0xC448
FLOAT NoRecoil3;//0xC450
BYTE _01[72];//0xC454
BYTE Index;//0xC49C
BYTE _02[31];//0xC49D
FLOAT GravityX;//0xC4BC
FLOAT GravityZ;//0xC4B8
FLOAT GravityY;//0xC4B4
BYTE _03[48];//0xC4BC
INT WeaponState;//0xC4EC
BYTE _04[-50420];//0xC4F0
FLOAT PlayerSpeed;//0x10128
FLOAT NoSpread;//0x0
FLOAT FastNadeBlast;//0x10130
BYTE _05[20];//0x1030C
FLOAT PosX;//0x10320
BYTE _06[4];//0x10324
float PosY;//0x10330
BYTE _07[4];//0x10334
float PosZ;//0x10320
};
CPlayer * GetLocalPlayer()
{
DWORD dwPlayerPointer = *(DWORD*)(0xAFCDA4);
if ( dwPlayerPointer )
{
return ( CPlayer* )(dwPlayerPointer);
}
return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();
//######[ Credits to : CyberMask,NoName,R3D_L1n3,Exodus,Cyno,King7,Straqu az,CyberRazzer,Eagl3,AeroMan,Areys2nD,Kazbah,iKito ]######//
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07/23/2015, 19:49
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#23
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elite*gold: 0
Join Date: Mar 2015
Posts: 776
Received Thanks: 313
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Quote:
Originally Posted by Waller66
Noch mal nen kleiner Share aber nur weil ich noch Wr + nen paar tools auf der platte hab  sind etwas veraltet die welche sich überschneiden sollten passen
Kazbah :
//################################################## ########//
//################ [ Kazbah's Addylogger ] #################//
//################################################## ########//
//################# [ Time: 02:09:27 ] ###################//
//################################################## ########//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xAFDEBC; // 22/7/2015
DWORD ADR_POINTER_SERVER = 0xAFCDA4; // 22/7/2015
DWORD ADR_POINTER_ANGELS = 0xAFB404; // 22/7/2015
DWORD ADR_POINTER_BASE = 0xB4E698; // 22/7/2015
//================ [ Memorys ] =================//
DWORD ADR_FASTLOCKON = 0xACDB40; // 22/7/2015
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x0; // 22/7/2015
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x9854C8; // 22/7/2015
DWORD ADR_MEMORY_PLANTANYWHERE = 0xAFB443; // 22/7/2015
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x0; // 22/7/2015
DWORD ADR_MEMORY_QUICKPLANT = 0x0; // 22/7/2015
DWORD ADR_MEMORY_NOBOUNDS1 = 0xC429BC; // 22/7/2015
DWORD ADR_MEMORY_NOBOUNDS2 = 0xC429C0; // 22/7/2015
DWORD ADR_MEMORY_NOBOUNDS3 = 0xC429C4; // 22/7/2015
DWORD ADR_MEMORY_BONE = 0x0; // 22/7/2015
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_MYINDEX = 0x58; // 22/7/2015
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0xAD0; // 22/7/2015
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xDEE4; // 22/7/2015
DWORD ADR_OFFSET_NODELAY = 0x10430; // 22/7/2015
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x0; // 22/7/2015
DWORD ADR_OFFSET_PLAYERSPEED = 0x10128; // 22/7/2015
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4E8; // 22/7/2015
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4EC; // 22/7/2015
DWORD ADR_OFFSET_POSITION_X = 0x10320; // 22/7/2015
DWORD ADR_OFFSET_POSITION_Y = 0x10330; // 22/7/2015
DWORD ADR_OFFSET_POSITION_Z = 0x0; // 22/7/2015
DWORD ADR_OFFSET_NORECOIL_1 = 0x0; // 22/7/2015
DWORD ADR_OFFSET_NORECOIL_2 = 0x4; // 22/7/2015
DWORD ADR_OFFSET_NORECOIL_3 = 0xC; // 22/7/2015
DWORD ADR_OFFSET_AUTODEFUSE = 0x10394; // 22/7/2015
DWORD ADR_OFFSET_AUTOPLANT = 0x10390; // 22/7/2015
DWORD ADR_OFFSET_INVISIBLE = 0x40764; // 22/7/2015
DWORD ADR_OFFSET_AUTOSHOT = 0x103A6; // 22/7/2015
DWORD ADR_OFFSET_WEAPON_1 = 0x0; // 22/7/2015
DWORD ADR_OFFSET_WEAPON_2 = 0x2; // 22/7/2015
DWORD ADR_OFFSET_WEAPON_3 = 0x4; // 22/7/2015
DWORD ADR_OFFSET_VIEW_X = 0x0; // 22/7/2015
DWORD ADR_OFFSET_VIEW_Y = 0x4; // 22/7/2015
DWORD ADR_OFFSET_VIEW_Z = 0x8; // 22/7/2015
DWORD ADR_OFFSET_SLOT_5 = 0x5; // 22/7/2015
DWORD ADR_OFFSET_SLOT_6 = 0x6; // 22/7/2015
DWORD ADR_OFFSET_SLOT_7 = 0x7; // 22/7/2015
DWORD ADR_OFFSET_SLOT_8 = 0x8; // 22/7/2015
DWORD ADR_OFFSET_MASTER = 0x3154C; // 22/7/2015
DWORD ADR_OFFSET_PITCH = 0x101C4; // 22/7/2015
DWORD ADR_OFFSET_YAW = 0x101E0; // 22/7/2015
DWORD WeaponShot = 0x103A6; // 22/7/2015
DWORD GravityX_Ofs = 0x0; // 22/7/2015
DWORD GravityY_Ofs = 0x4; // 22/7/2015
DWORD GravityZ_Ofs = 0x8; // 22/7/2015
DWORD OFS_PREMIUM1 = 0x108; // 22/7/2015
DWORD OFS_PREMIUM2 = 0x10C; // 22/7/2015
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_SHOT = 0xAFDEEC; // 22/7/2015
//============ [ Weapon Binder ] ==============//
DWORD WarRock_ClassPointer = 0x0; // 22/7/2015
DWORD WarRock_WeaponBasePointer = 0xB1C3A8; // 22/7/2015
DWORD WarRock_SlotBase_Offset = 0x0; // 22/7/2015
DWORD WarRock_PlayerID_Offset = 0x0; // 22/7/2015
//================ [ Failed [ 22 ] Addys ] =================//
//================ [ Structs ] =================//
struct CBase
{
CPlayer* pLocal;//0xAFDEBC
char _00[0x1336BC];//0xAFDEC0
CPlayer* pLocal;//0xC3157C
};
BuRn3R :
/*================================================= */
/*=== [BuRn3R WarRock International Addy Logger] ==*/
/*================================================= */
/*=================== [Pointer] ===================*/
DWORD ADR_POINTER_PLAYER = 0xAFDEBC;
DWORD ADR_POINTER_SERVER = 0xAFCDA4;
DWORD ADR_POINTER_REMOTE = 0xC3157C;
DWORD ADR_POINTER_MATRIX = 0xAC3068;
DWORD ADR_POINTER_ANGELS = 0xAFB404;
DWORD ADR_POINTER_WEAPON = 0xB1C3A8;
DWORD ADR_POINTER_CLASS = 0xB4F014;
DWORD ADR_POINTER_BASE = 0x0;
DWORD ADR_POINTER_ROOM = 0xAFE26C;
DWORD ADR_POINTER_SLOT = 0x3C870;
DWORD ADR_POINTER_DEVICE = 0xAFB408;
/*==================== [Memory] ===================*/
DWORD ADR_MEMORY_ACCURACY_AS = 0xB027EC;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x8E2398;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0xADDA38;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xAFB503;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x91AFB8;
DWORD ADR_MEMORY_QUICKPLANT = 0xAFB428;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xAFB428;
DWORD ADR_MEMORY_FASTLOCKON = 0x0;
DWORD ADR_MEMORY_NOWATER_1 = 0xB04F80;
DWORD ADR_MEMORY_NOWATER_2 = 0xB04F84;
DWORD ADR_MEMORY_NOBOUNDS1 = 0xC429BC;
DWORD ADR_MEMORY_NOBOUNDS2 = 0xC429C0;
DWORD ADR_MEMORY_NOBOUNDS3 = 0xC429C4;
DWORD ADR_MEMORY_SCOPE = 0x0;
DWORD ADR_MEMORY_BONE = 0x91C068;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xC429BC;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xC4D160;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x91B270;
DWORD ADR_MEMORY_STAMINA1 = 0x8E20C8;
DWORD ADR_MEMORY_STAMINA2 = 0x8E20CC;
DWORD ADR_MEMORY_STAMINA3 = 0x8E20D0;
DWORD ADR_MEMORY_STAMINA4 = 0x8E20D4;
DWORD ADR_MEMORY_STAMINA5 = 0x8E20D8;
DWORD ADR_MEMORY_AUTOREPAIR = 0x0;
DWORD ADR_MEMORY_GLASSWALLS = 0x91B8A8;
DWORD ADR_MEMORY_SILENTRELOAD = 0xC429C0;
/*==================== [User] ======================*/
DWORD ADR_USER_READY = 0x0;
/*================== [Offsets] =====================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0xAD0;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xDEE4;
DWORD ADR_OFFSET_DEVICE = 0x2B930;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC444;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC448;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC44C;
DWORD ADR_OFFSET_INDEX = 0xC498;
DWORD ADR_OFFSET_GRAVITY_X = 0xC4AC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4B0;
DWORD ADR_OFFSET_GRAVITY_Z = 0xC4B4;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4EC;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4E8;
DWORD ADR_OFFSET_PLAYERSPEED = 0xFFFFFFFC;
DWORD ADR_OFFSET_NOSPREAD = 0x0;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x4;
DWORD ADR_OFFSET_PLAYERVIEW3D = 0x90;
DWORD ADR_OFFSET_YAW = 0x101E0;
DWORD ADR_OFFSET_PITCH = 0x0;
DWORD ADR_OFFSET_VIEW_X = 0x101F0;
DWORD ADR_OFFSET_VIEW_Y = 0x101F4;
DWORD ADR_OFFSET_VIEW_Z = 0x101F8;
DWORD ADR_OFFSET_WEAPON_1 = 0x10208;
DWORD ADR_OFFSET_WEAPON_2 = 0x1020A;
DWORD ADR_OFFSET_WEAPON_3 = 0x1020C;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x10308;
DWORD ADR_OFFSET_POS_X = 0x10320;
DWORD ADR_OFFSET_POS_Y = 0x10330;
DWORD ADR_OFFSET_POS_Z = 0x10328;
DWORD ADR_OFFSET_AUTOPLANT = 0x0;
DWORD ADR_OFFSET_AUTODEFUSE = 0x4;
DWORD ADR_OFFSET_AUTOSHOT = 0x16;
DWORD ADR_OFFSET_NOM134IDLE = 0x10418;
DWORD ADR_OFFSET_SLOT1 = 0xFFFFFFFC;
DWORD ADR_OFFSET_SLOT2 = 0xFFFFFFFD;
DWORD ADR_OFFSET_SLOT3 = 0xFFFFFFFE;
DWORD ADR_OFFSET_SLOT4 = 0xFFFFFFFF;
DWORD ADR_OFFSET_SLOT5 = 0x0;
DWORD ADR_OFFSET_SLOT6 = 0x1;
DWORD ADR_OFFSET_SLOT7 = 0x2;
DWORD ADR_OFFSET_SLOT8 = 0x3;
DWORD ADR_OFFSET_ROOMNUMBER = 0x40C5C;
DWORD ADR_OFFSET_MYPLAYERSLOT = 0x40C60;
DWORD ADR_OFFSET_MYTEAM = 0x40C64;
/*================================================= */
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*================================================= */
Cybermask :
//####################[ CyberMask Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER 0xAFCDA4
#define ADR_SERVERPOINTER 0xAFCDA4
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_REMOTEPOINTER 0x0
#define ADR_VIEWANGELS 0xAFB404
#define ADR_DEVICEPOINTER 0x917FEC
#define ADR_BASEPOINTER 0xB4E698
#define ADR_STATEPOINTER 0xAFDEC4
#define ADR_WEAPONPOINTER 0xB1C3A8
#define ADR_VEHICLEPOINTER 0xAFB58C
#define ADR_VEHICLEPOINTER2 0xAFB4AC
#define ADR_GPUPOINTER 0x917FEC
#define ADR_ZOMBIEMAPPOINTER 0xAFC25C
#define ADR_BOMBPOINTER 0xAFE654
#define ADR_WARROCKHWID 0xAFB400
#define ADR_GEARBASE 0x0
#define ADR_MATRIXPOINTER 0xAC3068
#define ADR_REMOTEVEHICLE 0xAFB4AC
#define ADR_ROOMCLASS 0xAFE648
#define ADR_USERPOINTER 0xAFCDA4
#define ADR_USERBASE 0xAFE654
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE 0xAFB428
#define ADR_STARTSTAMINA 0x8E20C8
#define ADR_STAMINAROLL 0x8E20D0
#define ADR_BONESHOT 0x91C068
#define ADR_BONESHOT2 0xC4D2A0
#define ADR_SPEED 0x91B350
#define ADR_NOSPAWNWAIT1 0x0
#define ADR_NOSPAWNWAIT2 0x4
#define ADR_NOSPAWNWAIT3 0x8
#define ADR_NOBOUNDS1 0xC429BC
#define ADR_NOBOUNDS2 0xC429C0
#define ADR_NOBOUNDS3 0xC429CE
#define ADR_SCOPE 0x0
#define ADR_SCOPESIZE 0x8
#define ADR_PLANTANYWHERE 0xAFB443
#define ADR_DEFUSEANYWHERE 0x9854C8
#define ADR_STW 0x8DAFC4
#define ADR_WUW 0xB04F84
#define ADR_WTH 0x8E20CC
#define ADR_GMWARNING 0xB4016C
#define ADR_GMWARNINGIP 0xB3FD6C
#define ADR_SUPERNOSPREAD 0x91AFB8
#define ADR_WEAPONGLOBAL1 0x8E3504
#define ADR_WEAPONGLOBAL2 0xC254C0
#define ADR_CLANTAG1 0xB1C348//*(PINT) 1
#define ADR_CLANTAG2 0xB1C304//*(PINT) 1
#define ADR_CLANTAG3 0xB1C350//*(PINT) 1
#define ADR_CLANTAG4 0x0//*(PINT) 1
#define ADR_CLANTAG5 0xAF27B4//*(PINT) 1
#define ADR_CLANTAG6 0xB4ED0C//(PCHAR)Name of Clan
#define ADR_FASTAMMO 0x0
#define ADR_FASTHEALTH 0x0
//########################[ Offsets ]########################//
#define OFS_X 0x10320
#define OFS_Y 0x10330
#define OFS_Z 0x10328
#define OFS_GRAVITY_Y 0xC4B4
#define OFS_GRAVITY_X 0xC4BC
#define OFS_GRAVITY_Z 0xC4B8
#define OFS_SLOT1 0x34140
#define OFS_SLOT2 0x34141
#define OFS_SLOT3 0x34142
#define OFS_SLOT4 0x34143
#define OFS_SLOT5 0x34144
#define OFS_SLOT6 0x34145
#define OFS_SLOT7 0x34146
#define OFS_SLOT8 0x34147
#define OFS_VIEW_X 0x101F0
#define OFS_VIEW_Y 0x101F8
#define OFS_VIEW_Z 0x101F4
#define OFS_3DPLAYERVIEW 0x0
#define OFS_WALKHEIGHT 0x91AFEC
#define OFS_INVISIBLE 0x40764
#define OFS_FASTNADEBLAST 0x10130
#define OFS_PITCH 0x101C4
#define OFS_YAW 0x101E0
#define OFS_WEAPONSTATE 0xC4EC
#define OFS_WEAPON1 0x0
#define OFS_WEAPON2 0x2
#define OFS_WEAPON3 0x4
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC450
#define OFS_NOSPREAD 0x0
#define OFS_NOFALLDAMAGE 0x10308
#define OFS_AUTOPLANT 0x10390
#define OFS_AUTODEFUSE 0x10394
#define OFS_AUTOSHOT 0x103A6
#define OFS_NODELAY 0x0
#define OFS_NORELOAD 0x1042D
#define OFS_PLAYERSTATE 0xC4E8
#define OFS_PLAYERSPEED 0x10128
#define OFS_WEAPONDAMAGE 0x8C
#define OFS_WEAPONDEFENCE 0x138
#define OFS_WEAPONRANGE 0x0
#define OFS_AMMONUMBER 0xB4F150
#define OFS_MAGAZINENUMBER 0xD9000000
#define OFS_EFFECTRANGE 0x9C
#define OFS_PARABOLA 0xA0
#define OFS_SHOTSPEED 0xB0
#define OFS_WEAPONWHEIGHT 0xB4
#define OFS_GLOBALSIZE 0xAD0
#define OFS_PLAYERID 0x0
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1 0x0
#define ASM_WARROCKCHECK2 0x0
#define ASM_SELFCRC 0x0
#define ASM_WARROCKANTICRASH 0x0
#define ASM_QUICKPLANT 0x51BB35
#define ASM_QUICKDEFUSE 0x0
#define ASM_NORELOAD 0x525642
#define ASM_AUTOAMMO 0x5108BA
#define ASM_RADARGPS 0x5C5D20
#define ASM_MOVETOLOBBY 0x4E5CA6
#define ASM_SNIPERAMMO 0x63CBF8
#define ASM_ASSAULTAMMO 0x45ECB5
#define ASM_BACKTOLOBBY 0x4E59B2
#define ASM_MINEVIEW1 0x0
#define ASM_MINEVIEW2 0x0
#define ASM_UNLOXYGEN 0x0
#define ASM_ESPHEALTH 0x45F11E
#define ASM_OPK1 0x4086C6
#define ASM_OPK2 0x4086CF
#define ASM_OPK3 0x4086CB
//########################[ Structs ]########################//
struct CPlayer
{
BYTE _00[50244];//0x00
FLOAT NoRecoil1;//0xC444
FLOAT NoRecoil2;//0xC448
FLOAT NoRecoil3;//0xC450
BYTE _01[72];//0xC454
BYTE Index;//0xC49C
BYTE _02[31];//0xC49D
FLOAT GravityX;//0xC4BC
FLOAT GravityZ;//0xC4B8
FLOAT GravityY;//0xC4B4
BYTE _03[48];//0xC4BC
INT WeaponState;//0xC4EC
BYTE _04[-50420];//0xC4F0
FLOAT PlayerSpeed;//0x10128
FLOAT NoSpread;//0x0
FLOAT FastNadeBlast;//0x10130
BYTE _05[20];//0x1030C
FLOAT PosX;//0x10320
BYTE _06[4];//0x10324
float PosY;//0x10330
BYTE _07[4];//0x10334
float PosZ;//0x10320
};
CPlayer * GetLocalPlayer()
{
DWORD dwPlayerPointer = *(DWORD*)(0xAFCDA4);
if ( dwPlayerPointer )
{
return ( CPlayer* )(dwPlayerPointer);
}
return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();
//######[ Credits to : CyberMask,NoName,R3D_L1n3,Exodus,Cyno,King7,Straqu az,CyberRazzer,Eagl3,AeroMan,Areys2nD,Kazbah,iKito ]######//
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