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Eagl3 Base Fixed by NoSoul
Discussion on Eagl3 Base Fixed by NoSoul within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
03/18/2013, 15:34
#1
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Eagl3 Base Fixed by NoSoul
THANKS TO EAGL3,CRONER,NOSOUL(ME) AND OTHERS..
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Code:
http://www.mediafire.com/?0ffmk98z6c4ceh7
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Code:
https://www.virustotal.com/it/file/85d4fce1be47b62a00111d3fa6267ac17e70c90d2db8ba7fd5070bfcad4f1b1c/analysis/1363617201/
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03/18/2013, 15:37
#2
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Updatet??
Support Copy & Past
03/18/2013, 17:07
#3
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Doesnt work on win8 ...
03/18/2013, 20:30
#4
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Not work on win8 :O
03/19/2013, 07:13
#5
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Nice but you forget hans credits.Work win7 32bit
03/19/2013, 10:36
#6
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Quote:
1>xMain.obj : error LNK2019: unresolved external symbol "public: unsigned long __thiscall VTableBase::ID(int)" (?ID@VTableBase@@QAEKH@Z) referenced in function "int __cdecl D3D(void)" (?D3D@@YAHXZ)
What's this??
03/19/2013, 11:00
#7
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Quote:
Originally Posted by
pawcio95111
What's this??
Have you linked your IDE to the DirectX SDK already?
03/19/2013, 13:37
#8
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Quote:
Originally Posted by
pawcio95111
What's this??
C&P'er sollen auch die finger von C++ lassen.
03/19/2013, 13:39
#9
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Was genau hast du daran geändert oder verbessert? (Nur so aus Neugier xD)
04/17/2013, 18:07
#10
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ich hab das gleiche problem ist da auch wenn ich nix verändert habe.
Quote:
1>xMain.obj : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol ""public: unsigned long __thiscall VTableBase::ID(int)" (?ID@VTableBase@@QAEKH@Z)" in Funktion ""int __cdecl D3D(void)" (?D3D@@YAHXZ)".
1>I:\Users\DieZocker\Desktop\iShoX™ D3D\Debug\Eagl3 Base.dll : fatal error LNK1120: 1 nicht aufgelöste externe Verweise.
und SDK ist verlinkt
04/17/2013, 19:09
#11
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Quote:
Originally Posted by
pawcio95111
What's this??
An error
04/17/2013, 19:24
#12
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Was wollt ihr mit der Base die ist schlecht xD nehmt die Pumio base
04/17/2013, 19:38
#13
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thats what we need
04/17/2013, 20:13
#14
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How i use the hack... i dont understand
04/19/2013, 22:44
#15
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Quote:
Originally Posted by
ElBier
Was wollt ihr mit der Base die ist schlecht xD nehmt die Pumio base
Du meinst das Pumio Base das nicht von Pumio gecoded wurde? Ist auch schlecht ;D
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