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[Codes] D3D ( Straight out my source! )

Discussion on [Codes] D3D ( Straight out my source! ) within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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w00tare's Avatar
 
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[Codes] D3D ( Straight out my source! )

No Leeching, Press Thanks button if you gonna use !

Code:
if (CH_Anti==0)
{	
	DWORD dwPlayerPtr = *(DWORD*)Server_Addie1;
		if(dwPlayerPtr != 0)
	{
	*(float*)(dwPlayerPtr+0x35c) = 0.0f;
	} 
}
    else
	{
if (CH_Anti==1)
{	
	DWORD dwPlayerPtr = *(DWORD*)Server_Addie1;
		if(dwPlayerPtr != 0)
	{
	*(float*)(dwPlayerPtr+0x35c) = 5.0f;
	} 
	}
	}



if (site)
{
	if(GetAsyncKeyState(VK_F12) &1)
{
	ShellExecute(NULL, "open", "www.ultimate-gamerz.net",
                NULL, NULL, SW_SHOWNORMAL);
}
}

if (CH_Nospread==1)
{
	*(int*)(spread_addie1) = 0;
}



if (CH_Norecoil)
{
DWORD dwPlayerPtr = *(DWORD*)Player_Pointer;
if(dwPlayerPtr != 0)
{
   *(float*)(dwPlayerPtr+0x2F4) = 0;
   *(float*)(dwPlayerPtr+0x2F8) = 0;
   *(float*)(dwPlayerPtr+0x2FC) = 0;
}
}

if (Stamina)
{
DWORD dwPlayerPtr = *(DWORD*)Player_Pointer;
if(dwPlayerPtr != 0)
{
   *(float*)(dwPlayerPtr+0x2A4) = 100;
}
}

if (Jump)
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Player_Pointer;
if(dwPlayerPtr != 0)
{
   *(float*)(dwPlayerPtr+0x190) = 2000;
}
}
}

if (NFD)
{
DWORD dwPlayerPtr = *(DWORD*)Player_Pointer;
if(dwPlayerPtr != 0)
{
   *(float*)(dwPlayerPtr+0x27C) = -20000;
}
}

if ( CH_Dig ) 
{
if(GetAsyncKeyState(VK_F3) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Player_Pointer;
if(dwPlayerPtr != 0)
{
   *(float*)(dwPlayerPtr+0x190) = -2000;
}
}
}



if (CH_Spawn)
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)spawn_Addie1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)spawn_Addie1, &t , sizeof(t));
VirtualProtect((void*)spawn_Addie1, sizeof(t), Protection, 0);

VirtualProtect((void*)spawn_Addie2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)spawn_Addie2, &t , sizeof(t));
VirtualProtect((void*)spawn_Addie2, sizeof(t), Protection, 0);
}

if (Weapons==1)//So for your next weapon it will be: Weapons==2
{
if(GetAsyncKeyState(VK_F5) &1)//With Numpad 1 as Hotkey
{
DWORD dwPlayerPtr = *(DWORD*)Player_Pointer;
if(dwPlayerPtr != 0)
{   
 *(long*)(dwPlayerPtr+0x4C) = 70;
}
}
}


if (CH_Adren) 
{ 
if(GetAsyncKeyState(VK_F6) &1)//change to your hot key 
{ 
DWORD dwPlayerPtr = *(DWORD*)Player_Pointer; 
if(dwPlayerPtr != 0) 
{ 
*(long*)(dwPlayerPtr+0x4C) = 82;//new weapon id will bring shotgun out 
} 
}  
}

if (CH_Skywalk==1){
DWORD dwPlayerPointer = *(DWORD*)Player_Pointer;
if(dwPlayerPointer != 0)
{
*(float*)(dwPlayerPointer + 0x190) = 2000.0f;
}
}






if (Mapname)
{
	sprintf (maapname, "Mapname = %s", (ADR_MAPNAME));
	DrawText(maapname, 400,50, D3DCOLOR_ARGB( 255,160,32,240 ), cba4321);
}


if (CH_Nobounds)
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)nobounds_Addie1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)nobounds_Addie1, &t , sizeof(t));
VirtualProtect((void*)nobounds_Addie1, sizeof(t), Protection, 0);

VirtualProtect((void*)nobounds_Addie2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)nobounds_Addie2, &t , sizeof(t));
VirtualProtect((void*)nobounds_Addie2, sizeof(t), Protection, 0);
}

if (premium==1)
{
DWORD dwPlayerPtr = *(DWORD*)Server_Addie1;
if(dwPlayerPtr != 0)
{
   *(long*)(dwPlayerPtr+0x364) = 0;
}
}
if (premium==2)
{
DWORD dwPlayerPtr = *(DWORD*)Server_Addie1;
if(dwPlayerPtr != 0)
{
   *(long*)(dwPlayerPtr+0x364) = 1;
}
}
if (premium==3)
{
DWORD dwPlayerPtr = *(DWORD*)Server_Addie1;
if(dwPlayerPtr != 0)
{
   *(long*)(dwPlayerPtr+0x364) = 2;
}
}
if (premium==4)
{
DWORD dwPlayerPtr = *(DWORD*)Server_Addie1;
if(dwPlayerPtr != 0)
{
   *(long*)(dwPlayerPtr+0x364) = 3;
}
}

if (sleath_stamina == 1)
{
	DWORD dwPlayerPtr = *(DWORD*)Player_Pointer;
if(dwPlayerPtr != 0)
{
           if(*(float*)(dwPlayerPtr+0x2A4) <= 0) {
	*(float*)(dwPlayerPtr+0x2A4) = 0;
	}
}
}

if (sleath_stamina == 2)
{
	DWORD dwPlayerPtr = *(DWORD*)Player_Pointer;
if(dwPlayerPtr != 0)
{
           if(*(float*)(dwPlayerPtr+0x2A4) <= 10) {
	*(float*)(dwPlayerPtr+0x2A4) = 10;
	}
}
}
if (sleath_stamina == 3)
{
	DWORD dwPlayerPtr = *(DWORD*)Player_Pointer;
if(dwPlayerPtr != 0)
{
           if(*(float*)(dwPlayerPtr+0x2A4) <= 20) {
	*(float*)(dwPlayerPtr+0x2A4) = 20;
	}
}
}

if (sleath_stamina == 4)
{
	DWORD dwPlayerPtr = *(DWORD*)Player_Pointer;
if(dwPlayerPtr != 0)
{
           if(*(float*)(dwPlayerPtr+0x2A4) <= 30) {
	*(float*)(dwPlayerPtr+0x2A4) = 30;
	}
}
}
if (sleath_stamina == 5)
{
	DWORD dwPlayerPtr = *(DWORD*)Player_Pointer;
if(dwPlayerPtr != 0)
{
           if(*(float*)(dwPlayerPtr+0x2A4) <= 40) {
	*(float*)(dwPlayerPtr+0x2A4) = 40;
	}
}
}
if (sleath_stamina == 6)
{
	DWORD dwPlayerPtr = *(DWORD*)Player_Pointer;
if(dwPlayerPtr != 0)
{
           if(*(float*)(dwPlayerPtr+0x2A4) <= 50) {
	*(float*)(dwPlayerPtr+0x2A4) = 50;
	}
}
}
if (sleath_stamina == 7)
{
	DWORD dwPlayerPtr = *(DWORD*)Player_Pointer;
if(dwPlayerPtr != 0)
{
           if(*(float*)(dwPlayerPtr+0x2A4) <= 60) {
	*(float*)(dwPlayerPtr+0x2A4) = 60;
	}
}
}
if (sleath_stamina == 8)
{
	DWORD dwPlayerPtr = *(DWORD*)Player_Pointer;
if(dwPlayerPtr != 0)
{
           if(*(float*)(dwPlayerPtr+0x2A4) <= 70) {
	*(float*)(dwPlayerPtr+0x2A4) = 70;
	}
}
}
if (sleath_stamina == 9)
{
	DWORD dwPlayerPtr = *(DWORD*)Player_Pointer;
if(dwPlayerPtr != 0)
{
           if(*(float*)(dwPlayerPtr+0x2A4) <= 80) {
	*(float*)(dwPlayerPtr+0x2A4) = 80;
	}
}
}
if (sleath_stamina == 10)
{
	DWORD dwPlayerPtr = *(DWORD*)Player_Pointer;
if(dwPlayerPtr != 0)
{
           if(*(float*)(dwPlayerPtr+0x2A4) <= 90) {
	*(float*)(dwPlayerPtr+0x2A4) = 90;
	}
}
}
if (sleath_stamina == 10)
{
	DWORD dwPlayerPtr = *(DWORD*)Player_Pointer;
if(dwPlayerPtr != 0)
{
           if(*(float*)(dwPlayerPtr+0x2A4) <= 100) {
	*(float*)(dwPlayerPtr+0x2A4) = 100;
	}
}
}

if (superjump==1)
{
}
if (superjump==2)
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Player_Pointer;
if(dwPlayerPtr != 0)
{
   *(float*)(dwPlayerPtr+0x190) = 500;
}
}
}
if (superjump==3)
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Player_Pointer;
if(dwPlayerPtr != 0)
{
   *(float*)(dwPlayerPtr+0x190) = 1000;
}
}
}
if (superjump==4)
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Player_Pointer;
if(dwPlayerPtr != 0)
{
   *(float*)(dwPlayerPtr+0x190) = 1500;
}
}
}


if (CH_DoCrosshair==0)( LPDIRECT3DDEVICE8 )pDevice
;{
    D3DCOLOR xcolor = D3DCOLOR_ARGB( 255, 255, 0, 0   ); //set color
                                
    int size = 18, strong = 3; // size and width/length
    int iCenterX = GetSystemMetrics( 0 ) / 2;
    int iCenterY = GetSystemMetrics( 1 ) / 2;
    if( iCenterX < 20 && iCenterY < 20 )
    {
    iCenterX = ( GetSystemMetrics( 0 ) / 2 );
    iCenterY = ( GetSystemMetrics( 1 ) / 2 );
    }
    D3DRECT rec2 = { iCenterX- size, iCenterY, iCenterX+ size, iCenterY+ strong};
    D3DRECT rec3 = { iCenterX, iCenterY- size, iCenterX+ strong,iCenterY+ size};
    pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, xcolor, 0,  0);
    pDevice->Clear(1, &rec3, D3DCLEAR_TARGET, xcolor, 0,  0);
}

if (RM) 
{ 
DWORD dwPlayerPointer = *(DWORD*)Server_Addie1; 
if(dwPlayerPointer != 0) 
{ 
*(long*)(dwPlayerPointer + OS_ROOMMASTER) = *(long*)(dwPlayerPointer + OS_PLAYER); 
} 
}

if (SM) 
{ 
DWORD dwPlayerPointer = *(DWORD*)Server_Addie1; 
if(dwPlayerPointer != 0) 
{ 
*(long*)(dwPlayerPointer + OS_SUPERMASTER) = *(long*)(dwPlayerPointer + OS_PLAYER); 
} 
}

if (Moreexp) 
{ 
DWORD dwPlayerPointer = *(DWORD*)Server_Addie1; 
if(dwPlayerPointer != 0) 
{ 
*(long*)(dwPlayerPointer + OS_50EXP) = 5;
} 
}

if (Moredinner) 
{ 
DWORD dwPlayerPointer = *(DWORD*)Server_Addie1; 
if(dwPlayerPointer != 0) 
{ 
*(long*)(dwPlayerPointer + OS_50DINAR) = 5;
} 
}

if (sp10) 
{ 
DWORD dwPlayerPointer = *(DWORD*)Server_Addie1; 
if(dwPlayerPointer != 0) 
{ 
*(int*)(dwPlayerPointer + sp10_Addie1) = *(int*)(dwPlayerPointer + OS_PLAYER); //hmmm might be int
} 
}

if (clip) 
{ 
DWORD dwPlayerPointer = *(DWORD*)Server_Addie1; 
if(dwPlayerPointer != 0) 
{ 
*(int*)(dwPlayerPointer + assualt_Addie1) = *(int*)(dwPlayerPointer + OS_PLAYER); 
} 
}

if (CH_fullbright)
{
long t=1092779973;
unsigned long Protection;
VirtualProtect((void*)bright_Addie1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)bright_Addie1, &t , sizeof(t));
VirtualProtect((void*)bright_Addie1, sizeof(t), Protection, 0);

VirtualProtect((void*)bright_Addie2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)bright_Addie2, &t , sizeof(t));
VirtualProtect((void*)bright_Addie2, sizeof(t), Protection, 0);

VirtualProtect((void*)bright_Addie3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)bright_Addie3, &t , sizeof(t));
VirtualProtect((void*)bright_Addie3, sizeof(t), Protection, 0);
}

if (speed == 1)
{
}
if (speed == 2)
{
float t=100;
unsigned long Protection;
VirtualProtect((void*)ADR_SPEED, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_SPEED, &t , sizeof(t));
VirtualProtect((void*)ADR_SPEED, sizeof(t), Protection, 0);
}
if (speed == 3)
{
float t=200;
unsigned long Protection;
VirtualProtect((void*)ADR_SPEED, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_SPEED, &t , sizeof(t));
VirtualProtect((void*)ADR_SPEED, sizeof(t), Protection, 0);
}
if (speed == 4)
{
float t=300;
unsigned long Protection;
VirtualProtect((void*)ADR_SPEED, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_SPEED, &t , sizeof(t));
VirtualProtect((void*)ADR_SPEED, sizeof(t), Protection, 0);
}
if (speed == 5)
{
float t=400;
unsigned long Protection;
VirtualProtect((void*)ADR_SPEED, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_SPEED, &t , sizeof(t));
VirtualProtect((void*)ADR_SPEED, sizeof(t), Protection, 0);
}
if (speed == 6)
{
float t=500;
unsigned long Protection;
VirtualProtect((void*)ADR_SPEED, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_SPEED, &t , sizeof(t));
VirtualProtect((void*)ADR_SPEED, sizeof(t), Protection, 0);
}
-- I will post my D3DBase l8er --
w00tare is offline  
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Old 05/03/2009, 19:31   #2



 
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#Moved
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Old 05/07/2009, 10:32   #3
 
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^^ vieles kann man garnicht mit C&P benutzen ^^ da werden fehler raus kommen und manches würde ich verändern aber jedem das seine
HAMOMUCK is offline  
Old 05/08/2009, 18:19   #4
 
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Wat zijn hotkeys?
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Old 10/14/2009, 03:32   #5
 
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For premium try using the new platinum premium instead of using the value 1,2 or 3
put a 4...see what happens
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Old 10/14/2009, 10:04   #6
 
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danke !!!
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