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--------------------------------[ToXiiC]------------------------------- ----------------------------------------------------------------------- ToXiiC >> Logger Started! Have fun ;)! ----------------------------------------------------------------------- -------------------------------[POINTER]------------------------------- ----------------------------------------------------------------------- #define ADR_PlayerPointer 0xA363B8 // International #define ADR_ServerPointer 0xA36348 // International #define ADR_BasePointer 0xA8D258 // International #define ADR_DevicePointer 0xA35EF4 // International #define ADR_StatePointer 0xA363E0 // International #define ADR_WeaponPointer 0xA541DC // International #define ADR_RemotePointer 0xB5A798 // International #define ADR_MatrixPointer 0x9C4078 // International #define ADR_HealthPointer 0x31FB8B0 // International #define ADR_GPU_Pointer 0xA35EF4 // International #define ADR_ZombieMapPointer 0xA36324 // International #define ADR_VehiclePointer 0xA36058 // International #define ADR_FlagPointer 0xA3D6E0 // International #define ADR_BombPointer 0xA37188 // International #define ADR_ObjectPointer 0xA3D7A0 // International #define ADR_RemoteVehicle 0xA35FEC // International #define ADR_ViewAngles 0xA35EF0 // International #define ADR_RoomClass 0xA36DA8 // International #define ADR_LocalSize 0xA404 // International #define ADR_WarRockHWID 0xA35EEC // International #define ADR_GlobalSize 0x1D00 // International #define ADR_SlotBase 0xC5F18 // International #define ADR_GearBase 0xA541D4 // International ----------------------------------------------------------------------- --------------------------------[PX]----------------------------------- ----------------------------------------------------------------------- #define ADR_AssaultAmmo 0xA35F46 // International #define ADR_SniperAmmo 0xA35F47 // International #define ADR_Bandage 0xA35F50 // International #define ADR_AssaultSniper2PX 0xA35F4C // International #define ADR_DeathCam 0xB71D98 // International ----------------------------------------------------------------------- --------------------------------[MEM]---------------------------------- ----------------------------------------------------------------------- #define ADR_StaminaRefill 0x9BE550 // International #define ADR_Stamina1 0x85E43C // International #define ADR_Stamina2 0x85E440 // International #define ADR_Stamina3 0x85E444 // International #define ADR_Stamina4 0x85E448 // International #define ADR_Stamina5 0x85E44C // International #define ADR_FastAmmo 0xA3AD74 // International #define ADR_FastMedic 0xA3AD7C // International #define ADR_FastFlag 0xA3AD84 // International #define ADR_FastRepair 0xA3720C // International #define ADR_NoSpread1 0xA3AE14 // International #define ADR_NoSpread2 0xA3AE18 // International #define ADR_SuperNoSpread 0x891030 // International #define ADR_Speed 0x891368 // International #define ADR_RunningSpeed 0x891014 // International #define ADR_RollSpeed 0x891190 // International #define ADR_RollMethod 0x891048 // International #define ADR_ImDrunk 0xA362B4 // International #define ADR_NoBounds1 0xB7A5A4 // International #define ADR_NoBounds2 0xB7A5A8 // International #define ADR_NoSpawn1 0xB78D98 // International #define ADR_NoSpawn2 0xB78D9C // International #define ADR_NoCQCSpawnWait 0xA36184 // International #define ADR_NoSpawnWait1 0xB78D98 // International #define ADR_NoSpawnWait2 0xB78D9C // International #define ADR_VirtualJump 0x85DBBC // International #define ADR_NoWeaponGravity 0x890FA8 // International #define ADR_InstantLockOn 0xA35F60 // International #define ADR_Scope 0x8F7898 // International #define ADR_ScopeSize 0x8F78A0 // International #define ADR_NoWater1 0xA3D584 // International #define ADR_NoWater2 0xA3D588 // International #define ADR_AntiAFKKick 0xB69E80 // International #define ADR_PushMeAway 0x85DBBC // International #define ADR_QuickPlantDefuseMem 0x891048 // International #define ADR_CQCProneMem 0x8F788C // International #define ADR_STWMem 0x858644 // International #define ADR_WTWMem 0x85DB88 // International #define ADR_WUWMem 0xA3D58C // International #define ADR_WTHMem 0x88DAD8 // International #define ADR_FastReloadMem 0xE95C0 // International #define ADR_AccuracyAsMem 0xA3AE14 // International #define ADR_SilentReloadMem 0xB69E84 // International #define ADR_UnlOxygenMem 0xA362B8 // International #define ADR_UnlAmmoMem 0xA36324 // International #define ADR_AlwaysCrosshair1Mem 0xA3AD94 // International #define ADR_AlwaysCrosshair2Mem 0xA3AD98 // International #define ADR_AutoReadyMem 0xA8EE88 // International #define ADR_BoneShotMem 0x891FA8 // International #define ADR_CrazyCarMem 0x890E88 // International #define ADR_BigCarNamesMem 0x8911B0 // International #define ADR_HighMode 0x891430 // International #define ADR_CameraView 0x890FFC // International #define ADR_PlantAnyWhere 0xA35F32 // International #define ADR_DefuseAnyWhere 0x8F78A8 // International #define ADR_LadderQuickly 0x891328 // International #define ADR_DeadSniper 0x8F40A4 // International #define ADR_HideRadar 0xA3D5BC // International #define ADR_HideWeapon 0x8EF7E8 // International #define ADR_BreakLimit 0x890F50 // International #define ADR_AIWeaponCQC 0x8F788C // International #define ADR_WeaponShot1 0xA363FC // International #define ADR_WeaponShot2 0xA36400 // International #define ADR_WeaponShot3 0xA36404 // International #define ADR_NearFog 0xA3D59C // International #define ADR_FarFog 0xA3D5A4 // International #define ADR_GlassWalls 0xA35FE4 // International #define ADR_Explosion 0x891140 // International #define ADR_SuperExplosion 0x8919F8 // International ----------------------------------------------------------------------- --------------------------------[OFS]---------------------------------- ----------------------------------------------------------------------- #define ADR_NoRecoil1 0xC43C // International #define ADR_NoRecoil2 0xC440 // International #define ADR_NoRecoil3 0xC444 // International #define ADR_Slot1 0xC70B8 // International #define ADR_Slot2 0xC70B9 // International #define ADR_Slot3 0xC70BA // International #define ADR_Slot4 0xC70BB // International #define ADR_Slot5 0xC70BC // International #define ADR_Slot6 0xC70BD // International #define ADR_Slot7 0xC70BE // International #define ADR_Slot8 0xC70BF // International #define ADR_Dinar 0xDF328 // International #define ADR_Premium 0x58C // International #define ADR_PremiumTime 0x590 // International #define ADR_Level 0xDF318 // International #define ADR_Invisible 0xDF33C // International #define ADR_SuperMaster 0xC2060 // International #define ADR_3DPlayerView 0x10198 // International #define ADR_NoDelay 0x10408 // International #define ADR_NoReload 0x10405 // International #define ADR_Weapon1 0x101E480 // International #define ADR_Weapon2 0x101E484 // International #define ADR_Weapon3 0x101E488 // International ----------------------------------------------------------------------- --------------------------------[ASM]---------------------------------- ----------------------------------------------------------------------- #define ADR_AllServers 0x4CE212 // International #define ADR_EventMessage 0x40EAC3 // International #define ADR_MoveToLobby 0x4C82EB // International #define ADR_RadarGPS 0x572703 // International #define ADR_FFAGPS 0x572721 // International #define ADR_NoRestriction 0x4DAD40 // International #define ADR_AutoAmmo 0x4EBA4F // International #define ADR_AutoMedic 0x4EBB53 // International #define ADR_AutoRepair 0xA2E848 // International #define ADR_UnlOxygen 0x4ED8FF // International #define ADR_SuperNoSpreadASM 0x4F34FD // International #define ADR_AutoReadyStart 0x52EBAD // International #define ADR_EngineText 0x55314A // International #define ADR_EngineText_2 0x401073 // International #define ADR_UnlAmmo 0x4F7430 // International #define ADR_CQCProne 0x4D0077 // International #define ADR_MessageBox 0x4AFC37 // International #define ADR_OPK 0x407E14 // International #define ADR_Bullets 0x4F3741 // International #define ADR_ServerPacket 0x4C8561 // International #define ADR_ForceKick 0x4C8847 // International #define ADR_NoRestrictions 0x8F788C // International #define ADR_FakeKick 0x566472 // International #define ADR_TakeBase 0x4ECF6E // International #define ADR_TriggerBot 0x54FE70 // International #define ADR_VehicleRadarGPS 0x572C7B // International #define ADR_NoVehicleOverHeat 0x6F2356 // International #define ADR_AlwaysCrosshairASM 0x54FE45 // International #define ADR_RegBone 0x5D8A50 // International #define ADR_VisibleCheck 0x5A220C // International #define ADR_SPUPASM 0x408FA1 // International #define ADR_NoReloadASM 0x4FF2AA // International #define ADR_BandageASM 0x4542D7 // International #define ADR_VehNoDamage 0x425A88 // International #define ADR_Artillery1 0x4DC2F5 // International #define ADR_Artillery2 0x4DC53B // International #define ADR_Artillery3 0x56C140 // International #define ADR_Artillery4 0x56C1D3 // International #define ADR_Artillery5 0x56BF1B // International #define ADR_Artillery6 0x5504BB // International #define ADR_Artillery7 0x56C0BA // International #define ADR_Artillery8 0x56C250 // International #define ADR_Artillery9 0x55047D // International #define ADR_Artillery10 0x579FDA // International #define ADR_QuickPlantDefuse 0x60AA70 // International #define ADR_QuickPlant 0x4F6886 // International #define ADR_QuickDefuse 0x4F210B // International #define ADR_VehNoDamage 0x425A88 // International #define ADR_VehSuperCar 0x6F2FE0 // International ----------------------------------------------------------------------- ----------------------------[PRIVATE]---------------------------------- ----------------------------------------------------------------------- #define ADR_Mapping 0x4A5411 // International #define ADR_Command 0x4C8298 // International #define ADR_GameSpeed 0xA35F14 // International #define ADR_GameSpeed_2 0xA40860 // International #define ADR_EnableMouse 0xA35E20 // International #define ADR_NoLogin 0x4C7F2D // International ----------------------------------------------------------------------- --------------------------------[ToXiiC]------------------------------- ----------------------------------------------------------------------- ToXiiC >> Logging End! Have fun ;)! ----------------------------------------------------------------------- --------------------------------[ToXiiC]-------------------------------






