Ja tut er,
//~POINTER~//
#define ADR_PLAYERPOINTER 0x00
#define ADR_SERVERPOINTER 0x00
#define ADR_REMOTEPOINTER 0x00
#define ADR_CBASEPOINTER 0x00
#define ADR_DEVICEPOINTER 0x00
#define ADR_WEAPONPOINTER 0x00
#define ADR_BASEPOINTER 0x00
#define ADR_HEALTHPOINTER 0x00
#define ADR_USERPOINTER 0x00
//~OFFSET~//
#define OFS_X 0x00
#define OFS_Y 0x00
#define OFS_Z 0x00
#define OFS_NFD 0x00
#define OFS_OPK_X 0x00
#define OFS_OPK_Y 0x00
#define OFS_OPK_Z 0x00
#define OFS_NORECOIL1 0x00
#define OFS_NORECOIL2 0x00
#define OFS_NORECOIL3 0x00
#define OFS_SLOT1 0x00
#define OFS_SLOT2 0x00
#define OFS_SLOT3 0x00
#define OFS_SLOT4 0x00
#define OFS_SLOT5 0x00
#define OFS_SLOT6 0x00
#define OFS_SLOT7 0x00
#define OFS_SLOT8 0x00
#define OFS_WEAPON1 0x00
#define OFS_WEAPON2 0x00
#define OFS_WEAPON3 0x00
#define OFS_INVISIBLE 0x00
//~WEAPON~//
#define ADR_BONESHOT 0x00
#define ADR_QUICKDEFUSE 0x00
#define ADR_QUICKPLANT 0x00
#define ADR_NOSPREAD 0x00
#define ADR_SCOPE 0x00
#define OFS_NADE 0x00
#define OFS_NODELAY 0x00
#define OFS_NORELOAD 0x00
#define ADR_WEAPONGRAVITY 0x00
#define ADR_COLORSHOT1 0x00
#define ADR_COLORSHOT2 0x00
#define ADR_COLORSHOT3 0x00
#define ADR_UNLAMMOMEM 0x00
//~PLAYER~//
#define ADR_NOBOUNDS1 0x00
#define ADR_NOBOUNDS2 0x00
#define ADR_NOBOUNDS3 0x00
#define ADR_STAMINA1 0x00
#define ADR_STAMINA2 0x00
#define ADR_STAMINA3 0x00
#define ADR_STAMINA4 0x00
#define ADR_STAMINA5 0x00
#define ADR_WEAPONSHOT1 0x00
#define ADR_WEAPONSHOT2 0x00
#define ADR_LADDERQUICKLY 0x00
#define ADR_DEADSPINNER 0x00
#define ADR_WTW 0x00
#define ADR_FASTLOCKON 0x00
#define ADR_WUW 0x00
#define ADR_FASTAMMO 0x00
#define ADR_FASTMEDIC 0x00
#define ADR_FASTFLAG 0x00
#define ADR_FASTREPAIR 0x00
#define ADR_SPEED 0x00
#define ADR_ROLLSPEED 0x00
#define ADR_VIRTUALJUMP 0x00
#define ADR_VIRTUALPRONE 0x00
#define ADR_VIRTUALCROACH 0x00
//~D3D~//
#define ADR_D3D_NAME 0x00
#define ADR_D3D_IP 0x00
#define ADR_D3D_HP 0x00
//~PX~//
#define ADR_EXTRAAMMO1 0x00
#define ADR_EXTRAAMMO2 0x00
#define ADR_BANDAGE 0x00
//~ASM~//
#define ADR_OPK 0x00
#define ADR_WTW 0x00
#define ADR_STW 0x00
#define ADR_QUICKPLANT 0x00
#define ADR_QUICKDEFUSE 0x00
#define ADR_MESSAGEBOX 0x00
#define ADR_AUTOSTART 0x00
#define ADR_UNLIMITEDAMMO 0x00
#define ADR_BACKTOLOBBY 0x00
//~Bypass~//
#define ADR_BYPASSW1 0x00
#define ADR_BYPASSW2 0x00
#define ADR_BYPASSW3 0x00
#define ADR_CRCPATCH 0x00
//~STRUCT~//
#define ADR_PLAYERPOINTER 0x00
#define ADR_REMOTEPOINTER 0x00
#define ADR_IMDRUNK 0x00
+ Structs
Ich will aber nicht zuviel verraten