Since i fucked up some thread with deleting the hacks,this is for the noobs.
What does it do?
It makes the source of your nomenu,just fill in addies > Generate > Copy > Paste > Compule > Have fun!
Functions:
~Stamina
~Extra1
~Extra2
~GlassWalls F11 ON / F12 OFF
~No bounds
~QuickSpawn
~Far Fog
~Near Fog
~Superjump
~NFD
Virusscans:

Image:

/*Addies 2-06-2011*/
PlayerPtr - 0x0C7E840
ServerPtr - 0x0B791B8
Stamina1 - 0x098A9C4
Stamina2 - 0x098A9C8
Stamina3 - 0x098A9CC
Stamina4 - 0x098A9DC
Stamina5 - 0x098A9D0
Extra1 - 0x0AFFACD
Extra2 - 0x0AFFACC
Glasswall - 0x0B05928
NoBounds1 0x0B2A364
NoBounds2 0x0B2A36C
NoBounds3 0x0B2A360
Quickspawn1 0x0B32FF8 // |
Quickspawn2 0x0B32FFC // | - Credits to bananegel | R3dline
Quickspawn3 0x0B33000 // |
Nearfog - 0x0B05A38
Farfog - 0x0B05A40
OFS_Z - 0x00102EC
OFS_NFD - 0x00102CC
#include <windows.h>
#pragma message("[NG] >> Created with Nomenu Generator")
Code:
/*Developed with Nomenu Generator*/
/*Pointers*/
#define PlayerPtr 0x0C7E840
#define ServerPtr 0x0B791B8
/*Memory*/
#define Stamina1 0x098A9C4
#define Stamina2 0x098A9C8
#define Stamina3 0x098A9CC
#define Stamina4 0x098A9DC
#define Stamina5 0x098A9D0
#define Extra1 0x0AFFACD
#define Extra2 0x0AFFACC
#define Glasswall 0x0B05928
#define Nobounds1 0x0B2A364
#define Nobounds2 0x0B2A36C
#define Nobounds3 0x0B2A360
#define Spawn1 0x0B32FF8
#define Spawn2 0x0B32FFC
#define Spawn3 0x0B33000
#define Farfog 0x0B05A40
#define Nearfog 0x0B05A38
/*Offset*/
#define OFS_Z 0x00102EC
#define OFS_NFD 0x00102CC
void Hacks()
{
if(PlayerPtr != 0)
{
/*Stamina*/
*(float*)(Stamina1) = 0;
*(float*)(Stamina2) = 0;
*(float*)(Stamina3) = 0;
*(float*)(Stamina4) = 0;
*(float*)(Stamina5) = 0;
/*Extra Ammo1*/
*(int*)(Extra1) = 1;
/*Extra Ammo2*/
*(int*)(Extra2) = 1;
/*Glasswall | F11 ON - F12 OFF*/
if(GetAsyncKeyState(VK_F11)&1){ *(int*)(Glasswall) = 1; }
if(GetAsyncKeyState(VK_F12)&1){ *(int*)(Glasswall) = 0; }
/*No Bounds*/
*(float*)(Nobounds1) = 0;
*(float*)(Nobounds2) = 0;
*(float*)(Nobounds3) = 0;
/*QuickSpawn*/
*(float*)(Spawn1) = 0;
*(float*)(Spawn2) = 0;
*(float*)(Spawn3) = 0;
/*No fog*/
*(float*)(Farfog) = 1166127104;
*(float*)(Nearfog) = 0;
/*Super Jump Control - Jump*/
if(GetAsyncKeyState(VK_CONTROL)&1){
*(float*)(PlayerPtr+OFS_Z) = 2000; //2000 - Hight
}
/*No fall damage*/
*(float*)(PlayerPtr+OFS_NFD) =- 13948; // 13948 - Hight
}
}//End of hacks
void HackThread()
{
for(;;)
{
Hacks();
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE hDll,DWORD Generator,LPVOID lpvReserved)
{
if(Generator == DLL_PROCESS_ATTACH)
{
CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)HackThread,NULL,NULL,NULL);
}
return TRUE;
}






