Code:
//\~~~~~~~~~~~~~~~~~ DjsantiX Addy Logger ~~~~~~~~~~~~~~~~~\//
//\~~~~~~~~~~~~~~~~~ Coded For ItalianDeath.Net ~~~~~~~~~~~\//
//\~~~~~~~~~~~~~~~~~ Start The Logger ~~~~~~~~~~~~~~~~~~~~~\//
//\~~~~~~~~~~~~~~~~~~~~ Pointer ~~~~~~~~~~~~~~~~~~~~~~~~~~~\//
#define Addr_Playerpointer 0x000
#define Addr_Serverpointer 0x00
#define Addr_DevicePointer 0x00
#define Addr_Weapointer 0x00
#define Addr_Healthptr 0x00
#define Addr_HealthPointer 0x00
#define Addr_UserPointer 0x00
//\~~~~~~~~~~~~~~~~~~~~ Memory ~~~~~~~~~~~~~~~~~~~~~~~~~~~~\//
#define Addr_NoSpread 0x000
#define Addr_Crosshair 0x00
#define Addr_QuickSpawn 0x00
#define Addr_Speed 0x00
#define Addr_ImDrunk 0x00
#define Addr_FastAmmo 0x00
#define Addr_FastRepair 0x00
#define Addr_NoBounds 0x00
//\~~~~~~~~~~~~~~~~~~~~~~~~ D3D ~~~~~~~~~~~~~~~~~~~~~~~~~~~~\//
#define Addr_D3DName 0x00
//\~~~~~~~~~~~~~~~~~~~~~~~~ AsM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~\//
#define Addr_WtW 0x00
#define Addr_StW 0x000
//\~~~~~~~~~~~~~~~~~~~~~~~~ Offset ~~~~~~~~~~~~~~~~~~~~~~~~~\//
#define Ofs_PlayerSize 0x00
#define Ofs_ForceKick 0x00
#define Ofs_Gravity 0x00
#define Ofs_MaxPlayer 0x00
#define Ofs_Slot1 0x00
#define Ofs_Slot2 0x00
#define Ofs_Slot3 0x00
#define Ofs_Slot4 0x00
#define Ofs_Slot5 0x00
#define Ofs_Slot6 0x00
#define Ofs_Slot7 0x00
#define Ofs_Slot8 0x00
#define Ofs_X 0x00
#define Ofs_Y 0x00
#define Ofs_Z 0x00
#define Ofs_NoFallDamage 0x00
#define Ofs_Gravity_X 0x00
#define Ofs_Gravity_Y 0x00
#define Ofs_Gravity_Z 0x00
#define Ofs_NoRecoil1 0x00
#define Ofs_NoRecoil2 0x00
#define Ofs_NoRecoil3 0x00
#define Ofs_Level 0x00
#define Ofs_Dinar 0x00
#define Ofs_RoomMaster 0x00
#define Ofs_SuperMaster 0x00
#define Ofs_Premium1 0x00
#define Ofs_Premium2 0x00
#define OFS_Stamina5 0x00
#define OFS_Stamina10 0x00
#define Ofs_Dig 0x00
#define Ofs_GmMode 0x00
#define Ofs_Ping 0x00
#define Ofs_Weapon1 0x00
#define Ofs_Weapon2 0x00
#define Ofs_Weapon3 0x00
//\~~~~~~~~~~~~~~~~~ End The Logger ~~~~~~~~~~~~~~~~~~~~~~~~\//
//\~~~~~~~~~~~~~~~ Start The Source Finder ~~~~~~~~~~~~~~~~~\//
//\~~~~~~~~~~~~~~~ Hack Whit Menu (D3D)~~~~~~~~~~~~~~~~~~~~~\//
DWORD dwPlayerPointer = *(DWORD*)ADR_Playerpointer;
if(dwPlayer != 0)
{
if(ID_FastAmmo == 1){*(float*)Addr_FastAmmo = 20.0f;}
if(ID_FastRepair == 1){*(float*)Addr_FastRepair = 20.0f;}
if(ID_FastFlag == 1){*(float*)Addr_FastFlag = 20.0f;}
if(ID_FastMedic == 1){*(float*)ADR_FastHealth = 20.0f;}
if(ID_NoBounds){*(float*)Addr_NoBounds1 = 0; *(float*)Addr_NoBounds2 = 0;*(float*)Addr_NoBounds3 = 0;}
if(ID_NoSpawnWait){*(float*)Addr_NoSpawn1 = 0; *(float*)Addr_NoSpawn2 = 0;*(float*)Addr_NoSpawn3 = 0;}
if(ID_Speed)*(FLOAT *)(Addr_Speed) = 96.0F * 2;
//Speed (where *2 mean x2 , *3 mean x3 and so on...)
if(ID_ImDrunk == 1){*(DWORD*)(Addr_ImDrunk) = 1;}
if(ID_ImDrunk == 0){*(DWORD*)(Addr_ImDrunk) = 0;}
if(ID_hawkmode==1){Buy Vip! Contact DjsantiX skype: djsantix or go at}
if(SuperNoSpread == 1){Buy Vip}
if(SVP1 == 1){Buy Vip}
}
//\~~~~~~~~~~~~ Hack Whitout Menu (nomenu) ~~~~~~~~~~~~~~~~~\//
float posiX; float posiY; float posiZ;
//Teleport Save F2 / Teleport To F3
void Teleport ()
{DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{if (GetAsyncKeyState(VK_F2)){
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);}
if (GetAsyncKeyState(VK_F3)){
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;}}}
void Dinar ()
{DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0){*(long*)(dwPlayerPtr+OFS_DINAR) = 999999999;}}
void Slots5 ()
{DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;if(dwPlayerPtr != 0){ *(long*)(dwPlayerPtr+OFS_5SLOT) = 1;}}
void NoSpread ()
{*(float*) OFS_NOSPREAD = 0;}
//Dig Key Alt
void Dig()
{if(GetAsyncKeyState(VK_MENU) &1){DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;if(dwPlayerPtr != 0){*(float*)(dwPlayerPtr+OFS_Dig) = -2000;}}}
//\~~~~~~~~~~~~~~~~~ End The Source Finder ~~~~~~~~~~~~~~~~~\//
//\~~~~~~~~~~~~~~~~~ www.Italiandeath.net ~~~~~~~~~~~~~~~~~~\//
//\~~~~~~~~~~~~~~~~~ Credit:DjsantiX ~~~~~~~~~~~~~~~~~~~~~~~\//
//\~~~~~~~~~~~~~~~~~ Update: 29-03-2011 ~~~~~~~~~~~~~~~~~~~~\//








