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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old 05/24/2011, 21:30   #136
 
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#define GlassWalls 0x00B03808

Enjoy -.-
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Old 05/24/2011, 21:49   #137
 
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Quote:
Originally Posted by vide0x3 View Post
Nochmal: brauche DRIIIINGEND die Glasswalls Addy, wäre wirklich seeeeeeehr dankbar, wenn die wer für mich hätte!
Wozu denn Addys..

D3D machts auch.. :S
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Old 05/25/2011, 14:33   #138
 
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Quote:
Originally Posted by NikM View Post
#define GlassWalls 0x00B03808

Enjoy -.-
Ich habe die gestern hier gepostet, aber mein Beitrag wurde gelöscht -.- ?
WTF?
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Old 05/25/2011, 15:24   #139
 
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#define GlassWalls 0x00B03808
#define ADR_FAST_AMMO 0x000
#define ADR_FAST_REPAIR 0x004
#define ADR_FAST_HEATLH 0x008
#define ADR_FAST_FLAG 0x00C
#define ADR_PLAYERPOINTER 0x000
#define ADR_SERVERPOINTER 0x00B770B0
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Old 05/25/2011, 17:26   #140
 
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Code:
//----------------------|Pointers|----------------------//
#define ADR_PLAYERPOINTER      0x00C7C738
#define ADR_SERVERPOINTER     0x00B770B0
#define ADR_BASEPOINTER         0x00BB1710
#define ADR_HEALTHPOINTER     0x00BB32A4
#define ADR_USERPOINTER        0x00C7C784
#define ADR_WEAPONPOINTER      0x00A21218

//----------------------|Adresses|----------------------//
#define ADR_ANGELVIEW          0x00AFCAFC
#define ADR_QuickDefuse         0x005278DF
#define ADR_AntiAfk                0x00AFD9E0
#define ADR_FORCEKICK          0x00F99B8
#define ADR_SuperNoSpread    0x0098AEE8
#define ADR_VIRTUALJUMP      0x00987808
#define ADR_FAST_AMMO         0x000
#define ADR_FAST_REPAIR       0x004
#define ADR_FAST_HEATLH      0x008
#define ADR_FAST_FLAG          0x00C
#define ADR_BOUNDS_1        0x000
#define ADR_BOUNDS_2        0x004
#define ADR_BOUNDS_3        0x008
#define ADR_NOSPAWN 1        0x00B30ED0
#define ADR_NOSPAWN 2        0x00B30ED4
#define ADR_NOSPAWN 3        0x00B30ED8
#define ADR_NOWATER           0x00AEFC10
#define ADR_WUW                  0x000
#define OFS_NOSPREAD          0x009AE008
#define OFS_NORECOIL1            0x000
#define OFS_NORECOIL2             0x00F24
#define OFS_NORECOIL3              0x001C24
#define OFS_Speed                0x0099865C
#define ADR_WATERCOLOR1   0x00A210B4
#define ADR_WATERCOLOR2   0x00A210B8
#define ADR_WATERCOLOR3   0x00A210BC
#define Full_Bright_1          0x00B03868
#define Full_Bright_2          0x00B0386C
#define Full_Bright_3         0x00B03870
#define Near_Fog             0x000
#define ADR_FarFog               0x004
#define ADR_GLASSWALLS          0x00FFFFFF00
#define ADR_CQC Prone          0x00C97D24
#define ADR_CQC Spawn         0x00A21010

//----------------------|Offsets|----------------------//
#define OFS_MaxPlayer        0x00FCD1C
#define OFS_1SLOT             0x001021A0
#define OFS_2SLOT             0x001021A1
#define OFS_3SLOT             0x001021A2
#define OFS_4SLOT             0x001021A3
#define OFS_5SLOT             0x001021A4
#define OFS_6SLOT             0x001021A5
#define OFS_7SLOT             0x001021A6
#define OFS_8SLOT             0x001021A7
#define OFS_X                    0x00130
#define OFS_Y                    0x00138
#define OFS_Z                    0x00134
#define OFS_NFD                0x0011A29C
#define OFS_Gravity X         0x00144
#define OFS_Gravity Y         0x0014C
#define OFS_Gravity Z         0x00148
#define OFS_LEVEL              0x0011A288
#define OFS_DINAR              0x0011A298
#define OFS_Room_Master  0x00FD148
#define OFS_Premium 1      0x000057C
#define OFS_Premium 2      0x0000580

//----------------------|D3D ESP Addys|----------------------//
#define ADR_Esp_Name          0x00BB20D4
#define ADR_Esp_Branche       0x00BB32B0
#define ADR_Esp_Health         0x00BB32A4

//----------------------|PX Item Addys|----------------------//
#define ADR_SniperAmmo        0x00AFD9AE
#define ADR_ExtraAmmo1        0x00AFD9AC
#define ADR_ExtraAmmo2        0x00AFD9AD
#define ADR_AssultAmmo        0x00AFD9B0
#define ADR_Bandage             0x00AFD9B2

//----------------------|Special Addys|----------------------//
#define OFS_ColorShot1         0x00B03868
#define OFS_ColorShot2         0x00B0386C
#define OFS_ColorShot3         0x00B03870

//----------------------|ASM Addys|----------------------//
#define ASM_NODELAY            0x005289CC
#define ASM_WTW               0x007F8B77
#define ASM_Stamina5          0x0043B4C3
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Old 05/25/2011, 18:17   #141
 
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#define Near_Fog 0x000
#define ADR_FarFog 0x004

adress is BAD ;/

i need :
Near Fog
Far Fog
Im Drunked
and
Hawk Mode

if anyone has it I will be grateful
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Old 05/25/2011, 18:56   #142
 
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Quote:
Originally Posted by Neqqa™ View Post
Code:
...
#define OFS_NORECOIL1            0x000
#define OFS_NORECOIL2             0x00F24
#define OFS_NORECOIL3              0x001C24
...
hat wer die richtigen? Wär echt n1!
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Old 05/25/2011, 18:58   #143
 
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Quote:
Originally Posted by vide0x3 View Post
hat wer die richtigen? Wär echt n1!
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
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Old 05/25/2011, 19:00   #144
 
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Quote:
Originally Posted by BlackLegend™ View Post
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
Wozu usen alle so Addys, wenn ihr die Hälte der zeit sparen könntet und einfach Structs usen könntet?
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Old 05/25/2011, 19:02   #145
 
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Quote:
Originally Posted by .Crasy View Post
Wozu usen alle so Addys, wenn ihr die Hälte der zeit sparen könntet und einfach Structs usen könntet?
offsets changen sich eh fast nie
also mirs eigtl. egal structs oder addys hauptsache es geht.
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Old 05/25/2011, 19:12   #146
 
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Quote:
Originally Posted by Neqqa™ View Post
Code:
//----------------------|Pointers|----------------------//
#define ADR_PLAYERPOINTER      0x00C7C738
#define ADR_SERVERPOINTER     0x00B770B0
#define ADR_BASEPOINTER         0x00BB1710
#define ADR_HEALTHPOINTER     0x00BB32A4
#define ADR_USERPOINTER        0x00C7C784
#define ADR_WEAPONPOINTER      0x00A21218

//----------------------|Adresses|----------------------//
#define ADR_ANGELVIEW          0x00AFCAFC
#define ADR_QuickDefuse         0x005278DF
#define ADR_AntiAfk                0x00AFD9E0
#define ADR_FORCEKICK          0x00F99B8
#define ADR_SuperNoSpread    0x0098AEE8
#define ADR_VIRTUALJUMP      0x00987808
#define ADR_FAST_AMMO         0x000
#define ADR_FAST_REPAIR       0x004
#define ADR_FAST_HEATLH      0x008
#define ADR_FAST_FLAG          0x00C
#define ADR_BOUNDS_1        0x000
#define ADR_BOUNDS_2        0x004
#define ADR_BOUNDS_3        0x008
#define ADR_NOSPAWN 1        0x00B30ED0
#define ADR_NOSPAWN 2        0x00B30ED4
#define ADR_NOSPAWN 3        0x00B30ED8
#define ADR_NOWATER           0x00AEFC10
#define ADR_WUW                  0x000
#define OFS_NOSPREAD          0x009AE008
#define OFS_NORECOIL1            0x000
#define OFS_NORECOIL2             0x00F24
#define OFS_NORECOIL3              0x001C24
#define OFS_Speed                0x0099865C
#define ADR_WATERCOLOR1   0x00A210B4
#define ADR_WATERCOLOR2   0x00A210B8
#define ADR_WATERCOLOR3   0x00A210BC
#define Full_Bright_1          0x00B03868
#define Full_Bright_2          0x00B0386C
#define Full_Bright_3         0x00B03870
#define Near_Fog             0x000
#define ADR_FarFog               0x004
#define ADR_GLASSWALLS          0x00FFFFFF00
#define ADR_CQC Prone          0x00C97D24
#define ADR_CQC Spawn         0x00A21010

//----------------------|Offsets|----------------------//
#define OFS_MaxPlayer        0x00FCD1C
#define OFS_1SLOT             0x001021A0
#define OFS_2SLOT             0x001021A1
#define OFS_3SLOT             0x001021A2
#define OFS_4SLOT             0x001021A3
#define OFS_5SLOT             0x001021A4
#define OFS_6SLOT             0x001021A5
#define OFS_7SLOT             0x001021A6
#define OFS_8SLOT             0x001021A7
#define OFS_X                    0x00130
#define OFS_Y                    0x00138
#define OFS_Z                    0x00134
#define OFS_NFD                0x0011A29C
#define OFS_Gravity X         0x00144
#define OFS_Gravity Y         0x0014C
#define OFS_Gravity Z         0x00148
#define OFS_LEVEL              0x0011A288
#define OFS_DINAR              0x0011A298
#define OFS_Room_Master  0x00FD148
#define OFS_Premium 1      0x000057C
#define OFS_Premium 2      0x0000580

//----------------------|D3D ESP Addys|----------------------//
#define ADR_Esp_Name          0x00BB20D4
#define ADR_Esp_Branche       0x00BB32B0
#define ADR_Esp_Health         0x00BB32A4

//----------------------|PX Item Addys|----------------------//
#define ADR_SniperAmmo        0x00AFD9AE
#define ADR_ExtraAmmo1        0x00AFD9AC
#define ADR_ExtraAmmo2        0x00AFD9AD
#define ADR_AssultAmmo        0x00AFD9B0
#define ADR_Bandage             0x00AFD9B2

//----------------------|Special Addys|----------------------//
#define OFS_ColorShot1         0x00B03868
#define OFS_ColorShot2         0x00B0386C
#define OFS_ColorShot3         0x00B03870

//----------------------|ASM Addys|----------------------//
#define ASM_NODELAY            0x005289CC
#define ASM_WTW               0x007F8B77
#define ASM_Stamina5          0x0043B4C3
Quote:
Originally Posted by BlackLegend™ View Post
offsets changen sich eh fast nie
also mirs eigtl. egal structs oder addys hauptsache es geht.
Jop^^ stimmt!
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Old 05/25/2011, 20:34   #147
 
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#define ADR_WATERCOLOR1 0x00A210B4
#define ADR_WATERCOLOR2 0x00A210B8
#define ADR_WATERCOLOR3 0x00A210BC
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Old 05/26/2011, 17:23   #148
 
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Structs are less laggy so im using structs and its better way
i need them for OPK/SVP so u can use it for your normal hacks too :P

Code:
#define OFS_X 0x102E4
#define OFS_Z 0x102EC
#define OFS_Y 0x102F4
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREM1 0x57C
#define OFS_PREM2 0x580
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Old 05/26/2011, 22:52   #149
 
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Kann mal wer aktuelle Addys posten?
Danke im Vorraus!


Greetz
TeLLdiiRoEn
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Old 05/27/2011, 09:10   #150
 
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Quote:
Originally Posted by TeLLdiiRoEn View Post
Kann mal wer aktuelle Addys posten?
Danke im Vorraus!


Greetz
TeLLdiiRoEn
Addy's didn't change after update lol
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Closed Thread


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