Hier die Addys von 25.02.2011 ( After last Update )
Quelle Wr3*****Quote:
//+-+-+-+-+-+-+-+-+ Date: +-+-+-+-+-+-+-+-+//
//+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+//
//+-+-+-+-+-+-+-+ [ 26/2/2011 ] +-+-+-+-+-+-+-+//
//+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+//
//+-+-+-+-+-+-+-+-+ Time: +-+-+-+-+-+-+-+-+//
//+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+//
//+-+-+-+-+-+-+-+ [ 13:23:49 ] +-+-+-+-+-+-+-+//
//+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+//
//+-+-+-+-+-+-+-+Hack Shield+-+-+-+-+-+-+-+//
#define Addr_ALLSERVER 0x0048246E
#define Addr_HACKSHIELD 0x004FCDE6
//+-+-+-+-+-+-+-+Offset+-+-+-+-+-+-+-+//
#define Ofs_1Slot 0x001021A0
#define Ofs_2Slot 0x001021A1
#define Ofs_3Slot 0x001021A2
#define Ofs_4Slot 0x001021A3
#define Ofs_5Slot 0x001021A4
#define Ofs_6Slot 0x001021A5
#define Ofs_7Slot 0x001021A6
#define Ofs_8Slot 0x001021A7
#define Ofs_X 0x00102D4 /*ASCII 'DamageFly0' 1 position*/
#define Ofs_Y 0x00102DC /*ASCII 'DamageFly0' 1 position*/
#define Ofs_Z 0x00102D8 /*ASCII 'DamageFly0' 1 position*/
#define Ofs_LowGravityX 0x******** // thx Yazzn!
#define Ofs_LowGravityY 0x******** // thx Yazzn!
#define Ofs_LowGravityZ 0x******** // thx Yazzn!
#define Ofs_MaxPlayer 0x00FCD1C
#define Ofs_NoRecoil1 0x001C
#define Ofs_NoRecoil2 0x0020
#define Ofs_NoRecoil3 0x0024
#define Ofs_Premium1 0x0057C
#define Ofs_Premium2 0x00580
#define Ofs_RoomMaster 0x00FD148
#define Ofs_SlotBase 0x******** // thx Revion
#define Ofs_Spectate 0x0011B864 // thx Pastor
#define Ofs_SuperMaster 0x00FCD30
#define Ofs_GameMode 0x00FC8C0 // thx Pastor
#define Ofs_Gravity 0x00C49C
#define Ofs_Level 0x0011A288
#define Ofs_Dinar 0x0011A298
#define Ofs_Dig 0x00102D8
#define Ofs_GmMode 0x00574
#define Ofs_NFD 0x00103A8
#define Ofs_Ping 0x******** // thx NoName
#define Ofs_PlayerSlot 0x0011B7E4
#define Ofs_PlayerSize 0x001CE8
#define Ofs_Weapon1 0x00101D0
#define Ofs_Weapon2 0x00101D2
#define Ofs_Weapon3 0x0010100
//+-+-+-+-+-+-+-+Pointer+-+-+-+-+-+-+-+//
#define Addr_BasePointer 0x00AF7420
#define Addr_ClassBase 0x********
#define Addr_DevicePointer 0x00A429C0
#define Addr_HealtPointer 0x00A3D1D4
#define Addr_PlayerPointer 0x00BC2248
#define Addr_PointOfView 0x008E1C94 // thx shadow
#define Addr_ServerPointer 0x00ABCE28
#define Addr_TeamBase 0x00AF90F0
#define Addr_UserPointer 0x00BC2294
#define Addr_ViewAngels 0x00A429BC
#define Addr_WeaponPointer 0x0096718C
#define Addr_WeaponBase 0x00967190
//+-+-+-+-+-+-+-+D3D+-+-+-+-+-+-+-+//
#define Addr_D3D_EspBranch 0x********
#define Addr_D3D_EspHealt 0x00AF8FB4
#define Addr_D3D_EspIp 0x00AF7AF4
#define Addr_D3D_EspLevel 0x********
#define Addr_D3D_EspName 0x00AF7DE4
#define Addr_D3D_EspTeam 0x********
//+-+-+-+-+-+-+-+User+-+-+-+-+-+-+-+//
#define Addr_ClanName 0x********
#define Addr_LoginName 0x00ABD0E0
#define Addr_NickName 0x00ABCEA0
#define Addr_PassName 0x00ABD0A0
//+-+-+-+-+-+-+-+D3D Stride+-+-+-+-+-+-+-+//
#define D3D_CHAMS_1 36
#define D3D_CHAMS_2 32
#define D3D_WALLHACK 36+32
#define D3D_POINTMODE 36+32
#define D3D_WIREFRAME 36+32
//+-+-+-+-+-+-+-+MEMORY+-+-+-+-+-+-+-+//
#define Addr_AlwaysCross 0x00966FE4
#define Addr_AntiAfk /*not sure*/ 0x00A438A8
#define Addr_FastAmmo 0x00A46D34
#define Addr_FastMedic 0x00A46D38
#define Addr_FastRepair 0x00A46D3C
#define Addr_FastFlag 0x00A46D40
#define Addr_FastFlag 0x00A43894
#define Addr_HideWeapon 0x******** // thx Kilcko
#define Addr_ImDrunk 0x00A72EB8
#define Addr_NoBounds1 0x00A6E0A0
#define Addr_NoBounds2 0x00A6E0A4
#define Addr_NoBounds3 0x00A6E0A8
#define Addr_NoSpawnCqc 0x00966F70
#define Addr_NoSpread 0x00A43888
#define Addr_NoWater 0x00A49784
#define Addr_ProneCqc 0x00966F70
#define Addr_QuickSpawn1 0x00A76CB0
#define Addr_QuickSpawn2 0x00A76CB8
#define Addr_QuickSpawn3 0x00A76CB4
#define Addr_Scope 0x00966F80
#define Addr_ScopeSize 0x00966F88
#define Addr_Speed 0x008F1F5C
#define Addr_Trigger 0x00A46DD0
#define Addr_UAmmo 0x00A7B2B8
#define Addr_WeaponGravity 0x008F1EA0
#define Addr_Wuw 0x00A49780
#define Addr_WaterColor1 0x00967034
#define Addr_WaterColor2 0x00967030
#define Addr_WaterColor3 0x0096702C
//+-+-+-+-+-+-+-+PX+-+-+-+-+-+-+-+//
#define Addr_2X_Sniper 0x00A4386E
#define Addr_2X_Assault 0x00A43870
#define Addr_Bandage 0x00A43872
#define Addr_ClipAssault 0x00A4386C
#define Addr_ClipSniper 0x00A4386D
#define Addr_PlantVeryWhere 0x00A43860
//+-+-+-+-+-+-+-+ASM+-+-+-+-+-+-+-+//
#define Addr_Stamina 0x0040295C
#define Addr_Escalator1 0x0078DDC7
#define Addr_Escalator2 0x0078DF04
#define Addr_HeadShot 0x00746863
#define Addr_HeadShot2 0x00746869
#define Addr_Ossigen 0x004FDC53
#define Addr_QuickPlant 0x0050A686
#define Addr_RadarGps 0x0057A938
#define Addr_Antiflash 0x0040AFDB
#define Addr_Wtw 0x0078CF67
//+-+-+-+-+-+-+-+Artillery+-+-+-+-+-+-+-+//
#define Addr_Artilery6 0x00558860
//+-+-+-+-+-+-+-+Weapon Binder+-+-+-+-+-+-+-+//
#define Addr_ClassBase 0x********
#define Ofs_PlayerSize 0x001CE8
#define Addr_ServerPointer 0x00ABCE28
#define Ofs_SlotBase 0x********
#define Ofs_PlayerSlot 0x0011B7E4
#define Addr_WeaponBase 0x00967190
//+-+-+-+-+-+-+-+Vehicle+-+-+-+-+-+-+-+//
#define Addr_AutoRepair 0x********
#define Addr_AutoAmmo 0x********
#define Addr_VeichJump1 0x********
#define Addr_VeichJump3 0x********
#define Addr_VeichJump4 0x********






