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[HOW TO]NoMenu Hack Coden Inklusive Addies (Daily Update!)
Discussion on [HOW TO]NoMenu Hack Coden Inklusive Addies (Daily Update!) within the WarRock Guides, Tutorials & Modifications forum part of the WarRock category.
01/03/2011, 15:11
#166
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Ist ja ein echt guter Thread, aber mach mal ein paar mehr spoiler zum beispiel:
Schritt-1 (dann den spoiler)
Schritt-2 (dann den spoiler)
.....
Ist mir ehrlich gesagt zu unübersichtlich, aber ein Thanks haste bekommen
01/04/2011, 15:39
#167
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Dank dem Thread hab ich meinen ersten NoMenu Hack gemacht
01/04/2011, 17:07
#168
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was hab wo sind da die fehler?
#include <Windows.h>
#include <stdio.h>
#define Addr_Playerpointer 0x00D45310
#define Addr_Serverpointer 0x00C41938
#define Ofs_Z 0x00102D8
#define OFS_X 0x102D4
#define OFS_Y 0x102DC
#define Ofs_NoFallDamage 0x00103A8
#define Ofs_5Slot 0x001021A4
#define Ofs_6Slot 0x001021A5
#define Ofs_7Slot 0x001021A6
#define Ofs_8Slot 0x001021A7
#define Addr_Spread 0x00BC78E8
#define D3D_GlassWalls 0x00BCD6C0
#define FastAmmo 0x00BCAD94
#define ExtraAmmo1 0xBC78CC
#define ExtraAmmo2 0xBC78CD
#define NoRecoil1 0x1C
#define NoRecoil2 0x20
#define NoRecoil3 0x24
DWORD *ingame = (DWORD*)Addr_Playerpointer;
DWORD *outgame = (DWORD*)Addr_Serverpointer;
void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
//Super Jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr + Ofs_Z) = 2000;
}
}
//No Fall Damage
{
*(float*)(dwPlayerPtr + Ofs_NoFallDamage) = -20000;
}
}
//Spread
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)Addr_Spread = 0;
}
}
//Recoil
{
*(float*)(dwPlayerPtr + Ofs_Recoil1) = 0;
*(float*)(dwPlayerPtr + Ofs_Recoil2) = 0;
*(float*)(dwPlayerPtr + Ofs_Recoil3) = 0;
}
}
//Glass Walls
{
if(GetAsyncKeyState(VK_NUMPAD8) &1)
{
*(int*)D3D_GlassWalls = 4;
}
if(GetAsyncKeyState(VK_NUMPAD9) &1)
{
*(int*)D3D_GlassWalls = 0;
}
}
//Fast Ammo
{
*(float*)FastAmmo = 12.05f;
}
}
void ServerHacks()
{
DWORD dwSrvrPtr = *(DWORD*)Addr_Serverpointer;
if(dwSrvrPtr != 0)
{
//Slot Stuff
//5 Slot
{
*(long*)(dwSrvrPtr + Ofs_5Slot) = 1;
}
//6 Slot
{
*(long*)(dwSrvrPtr + Ofs_6Slot) = 1;
}
//7 Slot
{
*(long*)(dwSrvrPtr + Ofs_7Slot) = 1;
}
//8 Slot
{
*(long*)(dwSrvrPtr + Ofs_8Slot) = 1;
}
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
}
Sleep( 200 ); // Prevent for overloading CPU!
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
01/04/2011, 19:03
#169
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Quote:
Originally Posted by
Mirko97
Ist ja ein echt guter Thread, aber mach mal ein paar mehr spoiler zum beispiel:
Schritt-1 (dann den spoiler)
Schritt-2 (dann den spoiler)
.....
Ist mir ehrlich gesagt zu unübersichtlich, aber ein Thanks haste bekommen
Da gibts keine Schritte ?
Quote:
Originally Posted by
matze420
was hab wo sind da die fehler?
#include <Windows.h>
#include <stdio.h>
#define Addr_Playerpointer 0x00D45310
#define Addr_Serverpointer 0x00C41938
#define Ofs_Z 0x00102D8
#define OFS_X 0x102D4
#define OFS_Y 0x102DC
#define Ofs_NoFallDamage 0x00103A8
#define Ofs_5Slot 0x001021A4
#define Ofs_6Slot 0x001021A5
#define Ofs_7Slot 0x001021A6
#define Ofs_8Slot 0x001021A7
#define Addr_Spread 0x00BC78E8
#define D3D_GlassWalls 0x00BCD6C0
#define FastAmmo 0x00BCAD94
#define ExtraAmmo1 0xBC78CC
#define ExtraAmmo2 0xBC78CD
#define NoRecoil1 0x1C
#define NoRecoil2 0x20
#define NoRecoil3 0x24
DWORD *ingame = (DWORD*)Addr_Playerpointer;
DWORD *outgame = (DWORD*)Addr_Serverpointer;
void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
//Super Jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr + Ofs_Z) = 2000;
}
}
//No Fall Damage
{
*(float*)(dwPlayerPtr + Ofs_NoFallDamage) = -20000;
}
}
//Spread
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)Addr_Spread = 0;
}
}
//Recoil
{
*(float*)(dwPlayerPtr + Ofs_Recoil1) = 0;
*(float*)(dwPlayerPtr + Ofs_Recoil2) = 0;
*(float*)(dwPlayerPtr + Ofs_Recoil3) = 0;
}
}
//Glass Walls
{
if(GetAsyncKeyState(VK_NUMPAD8) &1)
{
*(int*)D3D_GlassWalls = 4;
}
if(GetAsyncKeyState(VK_NUMPAD9) &1)
{
*(int*)D3D_GlassWalls = 0;
}
}
//Fast Ammo
{
*(float*)FastAmmo = 12.05f;
}
}
void ServerHacks()
{
DWORD dwSrvrPtr = *(DWORD*)Addr_Serverpointer;
if(dwSrvrPtr != 0)
{
//Slot Stuff
//5 Slot
{
*(long*)(dwSrvrPtr + Ofs_5Slot) = 1;
}
//6 Slot
{
*(long*)(dwSrvrPtr + Ofs_6Slot) = 1;
}
//7 Slot
{
*(long*)(dwSrvrPtr + Ofs_7Slot) = 1;
}
//8 Slot
{
*(long*)(dwSrvrPtr + Ofs_8Slot) = 1;
}
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
}
Sleep( 200 ); // Prevent for overloading CPU!
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
Wie wärs wenn du mal den Fehler hier hin schreibst. Den Source kenne ich ja -.-
01/04/2011, 21:18
#170
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Posts: 73
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Quote:
Wie wärs wenn du mal den Fehler hier hin schreibst. Den Source kenne ich ja -.-
schon ok hab geschaft^^
01/05/2011, 17:08
#171
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Join Date: Jun 2010
Posts: 512
Received Thanks: 151
Könnt ihr mir pls helfen???^^
Ich wollte nur einen superjum und nfd hack erstellen aber dan kommt das:
1>------ Erstellen gestartet: Projekt: test^^, Konfiguration: Debug Win32 ------
1>Kompilieren...
1>^^.cpp
1>c:\users\dennis\documents\visual studio 2008\projects\test^^\test^^\^^.cpp(7) : error C2065: 'Addr_Playerpointer': nichtdeklarierter Bezeichner
1>c:\users\denis\documents\visual studio 2008\projects\test^^\test^^\^^.cpp(8) : error C2065: 'Addr_Serverpointer': nichtdeklarierter Bezeichner
1>c:\users\dennis\documents\visual studio 2008\projects\test^^\test^^\^^.cpp(11) : error C2065: 'Addr_Playerpointer': nichtdeklarierter Bezeichner
1>c:\users\dennis\documents\visual studio 2008\projects\test^^\test^^\^^.cpp(23) : error C2065: 'Ofs_NoFallDamage': nichtdeklarierter Bezeichner
1>c:\users\dennis\documents\visual studio 2008\projects\test^^\test^^\^^.cpp(37) : error C3861: "ServerHacks": Bezeichner wurde nicht gefunden.
mein project sieht so aus:
#include <Windows.h>
#include <stdio.h>
#define Playerpointer 0x00D45310
#define Serverpointer 0x00C41938
#define Ofs_Z 0x102D8
#define offset_NFD 0x000103A8
DWORD *ingame = (DWORD*)Addr_Playerpointer;
DWORD *outgame = (DWORD*)Addr_Serverpointer;
void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
//Super Jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr + Ofs_Z) = 2000;
}
}
//No Fall Damage
{
*(float*)(dwPlayerPtr + Ofs_NoFallDamage) = -20000;
}
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
}
Sleep( 200 ); // Prevent for overloading CPU!
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
01/05/2011, 17:18
#172
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Join Date: Sep 2009
Posts: 1,489
Received Thanks: 1,221
Quote:
Originally Posted by
★Hoheit D.★
Könnt ihr mir pls helfen???^^
Ich wollte nur einen superjum und nfd hack erstellen aber dan kommt das:
1>------ Erstellen gestartet: Projekt: test^^, Konfiguration: Debug Win32 ------
1>Kompilieren...
1>^^.cpp
1>c:\users\dennis\documents\visual studio 2008\projects\test^^\test^^\^^.cpp(7) : error C2065: 'Addr_Playerpointer': nichtdeklarierter Bezeichner
1>c:\users\denis\documents\visual studio 2008\projects\test^^\test^^\^^.cpp(8) : error C2065: 'Addr_Serverpointer': nichtdeklarierter Bezeichner
1>c:\users\dennis\documents\visual studio 2008\projects\test^^\test^^\^^.cpp(11) : error C2065: 'Addr_Playerpointer': nichtdeklarierter Bezeichner
1>c:\users\dennis\documents\visual studio 2008\projects\test^^\test^^\^^.cpp(23) : error C2065: 'Ofs_NoFallDamage': nichtdeklarierter Bezeichner
1>c:\users\dennis\documents\visual studio 2008\projects\test^^\test^^\^^.cpp(37) : error C3861: "ServerHacks": Bezeichner wurde nicht gefunden.
mein project sieht so aus:
#include <Windows.h>
#include <stdio.h>
#define Playerpointer 0x00D45310
#define Serverpointer 0x00C41938
#define Ofs_Z 0x102D8
#define offset_NFD 0x000103A8
DWORD *ingame = (DWORD*)Addr_Playerpointer;
DWORD *outgame = (DWORD*)Addr_Serverpointer;
void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
//Super Jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr + Ofs_Z) = 2000;
}
}
//No Fall Damage
{
*(float*)(dwPlayerPtr + Ofs_NoFallDamage) = -20000;
}
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
}
Sleep( 200 ); // Prevent for overloading CPU!
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
Deklarationen F4il.
Der leichteste Fehler ever. Fixt man in 30 Sekunden wenn man kein C&P gemacht hat.
01/05/2011, 17:19
#173
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Posts: 512
Received Thanks: 151
Ähm ich hab kp davon ^^ ich LERNE ERST MAL!!!!!! also kannst du mir dan sagen wie man ihn behebt?????^^
01/05/2011, 17:20
#174
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Posts: 1,489
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Quote:
Originally Posted by
★Hoheit D.★
Ähm ich hab kp davon ^^ ich LERNE ERST MAL!!!!!! also kannst du mir dan sagen wie man ihn behebt?????^^
Add mich mal Skype.
01/05/2011, 17:24
#175
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Join Date: Jun 2010
Posts: 512
Received Thanks: 151
Haber ich, musst noch online kommen^^ :P
01/07/2011, 13:33
#176
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Join Date: Dec 2010
Posts: 78
Received Thanks: 32
Quote:
Originally Posted by
★Hoheit D.★
Könnt ihr mir pls helfen???^^
Ich wollte nur einen superjum und nfd hack erstellen aber dan kommt das:
1>------ Erstellen gestartet: Projekt: test^^, Konfiguration: Debug Win32 ------
1>Kompilieren...
1>^^.cpp
1>c:\users\dennis\documents\visual studio 2008\projects\test^^\test^^\^^.cpp(7) : error C2065: 'Addr_Playerpointer': nichtdeklarierter Bezeichner
1>c:\users\denis\documents\visual studio 2008\projects\test^^\test^^\^^.cpp(8) : error C2065: 'Addr_Serverpointer': nichtdeklarierter Bezeichner
1>c:\users\dennis\documents\visual studio 2008\projects\test^^\test^^\^^.cpp(11) : error C2065: 'Addr_Playerpointer': nichtdeklarierter Bezeichner
1>c:\users\dennis\documents\visual studio 2008\projects\test^^\test^^\^^.cpp(23) : error C2065: 'Ofs_NoFallDamage': nichtdeklarierter Bezeichner
1>c:\users\dennis\documents\visual studio 2008\projects\test^^\test^^\^^.cpp(37) : error C3861: "ServerHacks": Bezeichner wurde nicht gefunden.
mein project sieht so aus:
#include <Windows.h>
#include <stdio.h>
#define Playerpointer 0x00D45310
#define Serverpointer 0x00C41938
#define Ofs_Z 0x102D8
#define offset_NFD 0x000103A8
DWORD *ingame = (DWORD*)Addr_Playerpointer;
DWORD *outgame = (DWORD*)Addr_Serverpointer;
void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
//Super Jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr + Ofs_Z) = 2000;
}
}
//No Fall Damage
{
*(float*)(dwPlayerPtr + Ofs_NoFallDamage) = -20000;
}
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
}
Sleep( 200 ); // Prevent for overloading CPU!
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
Mach bei #define Playerpointer.....ein Addr_Playerpointer draus. Bei Serverpointer genau so. Und offset_NFD machste in Ofs_NoFallDamage.
Ich poste mal mein Project dann kannste vergleichen,
sieht vllt bissl komisch aus aber das funzt xD
#include <Windows.h>
#include <stdio.h>
#define Addr_Playerpointer 0x00BC4470
#define Addr_Serverpointer 0x00ABF050
#define Ofs_Z 0x000102D8
#define Ofs_NoFallDamage 0x000103A8
#define Ofs_Recoil1 0x0000001C
#define Ofs_Recoil2 0x00000020
#define Ofs_Recoil3 0x00000024
#define Addr_Spread 0x00A44F48
#define FastAmmo 0x00A483F4
#define Ofs_5Slot 0x001021A4
#define Ofs_6Slot 0x001021A5
#define Ofs_7Slot 0x001021A6
#define Ofs_8Slot 0x001021A7
#define Addr_Speed 0x008F37B4
#define GLASSWALLS 0x00A4AD48
DWORD *ingame = (DWORD*)Addr_Playerpointer;
DWORD *outgame = (DWORD*)Addr_Serverpointer;
void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
//Super Jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr + Ofs_Z) = 2000;
}
}
//No Fall Damage
{
*(float*)(dwPlayerPtr + Ofs_NoFallDamage) = -20000;
}
//Speed Stuff
//Speed Normal
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)Addr_Speed = 100.0f;
}
}
//Speed x2
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)Addr_Speed = 150.0f;
}
}
//Speed x3
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)Addr_Speed = 200.0f;
}
}
//Speed x4
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)Addr_Speed = 250.0f;
}
}
//Speed x5
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)Addr_Speed = 300.0f;
}
}
//Recoil / Spread Stuff
//Recoil
{
*(float*)(dwPlayerPtr + Ofs_Recoil1) = 0;
*(float*)(dwPlayerPtr + Ofs_Recoil2) = 0;
*(float*)(dwPlayerPtr + Ofs_Recoil3) = 0;
}
//Spread
{
*(float*)Addr_Spread = 0;
}
//Glass Walls
{
if(GetAsyncKeyState(VK_NUMPAD8) &1)
{
*(int*)GLASSWALLS = 4;
}
if(GetAsyncKeyState(VK_NUMPAD9) &1)
{
*(int*)GLASSWALLS = 0;
}
}
//Fast Ammo
{
*(float*)FastAmmo = 12.05f;
}
}
}
void ServerHacks()
{
DWORD dwSrvrPtr = *(DWORD*)Addr_Serverpointer;
if(dwSrvrPtr != 0)
{
//Slot Stuff
//5 Slot
{
*(long*)(dwSrvrPtr + Ofs_5Slot) = 1;
}
//6 Slot
{
*(long*)(dwSrvrPtr + Ofs_6Slot) = 1;
}
//7 Slot
{
*(long*)(dwSrvrPtr + Ofs_7Slot) = 1;
}
//8 Slot
{
*(long*)(dwSrvrPtr + Ofs_8Slot) = 1;
}
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
}
Sleep( 200 ); // Prevent for overloading CPU!
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
01/07/2011, 15:53
#177
elite*gold: 1
Join Date: Mar 2010
Posts: 344
Received Thanks: 519
Hey, hammer TuT.
Ich versuche mal mein Glück! (Gut das ein Bakannter von mir C++ beruflich braucht^^)
Werde dich natürlich in den Credits angeben =)
Wünscht mir Glück =D
01/07/2011, 16:08
#178
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Join Date: Dec 2010
Posts: 78
Received Thanks: 32
Viel Glück
01/07/2011, 16:23
#179
elite*gold: 1
Join Date: Mar 2010
Posts: 344
Received Thanks: 519
Danke
Baue mir dann auch einen eigenden Injector, kann so schwer ja ned sein
01/07/2011, 20:11
#180
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Join Date: Dec 2010
Posts: 241
Received Thanks: 77
omg äddys detectet junge dachte dalaiy update ?
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#define ADR_ALLSERVER=0x004BD95B
#define ADR_HACKSHIELD=0x006A7370
#define ADR_BASEPOINTER=0x00C375E0
# define ADR_WEAPBASE=0x4EBF8A
# define ADR_DEVICEPOINTER=0x41E160
#define ADR_HEALTPOINTER=0x00C38EDC
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