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/////~~~#How Search WarRock Addy´s#~~~\\\\\

Discussion on /////~~~#How Search WarRock Addy´s#~~~\\\\\ within the WarRock Guides, Tutorials & Modifications forum part of the WarRock category.

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Old   #1
 
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Cool /////~~~#How Search WarRock Addy´s#~~~\\\\\

removed!
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Old 10/03/2010, 18:40   #2
 
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Man digah deine TUT`s sind göttlich
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Old 10/03/2010, 18:41   #3
 
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Wirklich echt NICE!
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Old 10/03/2010, 18:46   #4
 
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Danke Leute !
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Old 10/03/2010, 19:05   #5
 
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Supper und Verständlich erklärtes TuT
Nice nice
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Old 10/03/2010, 19:45   #6
 
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Ty
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Old 10/03/2010, 19:49   #7


 
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boah hast mir ne menge arbeit damit erspart selber zu gucken wie ich welche addy am schnellsten finde thx diggah
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Old 10/03/2010, 19:53   #8
 
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Quote:
boah hast mir ne menge arbeit damit erspart selber zu gucken wie ich welche addy am schnellsten finde thx diggah
np, es gehen fast alle zu 100 %
abver z.b. NoFallDamage ist in Beta ^^
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Old 10/03/2010, 20:25   #9
 
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Es gibt doch schon zig Tuts wie man Addys rausfinden kann..
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Old 10/03/2010, 23:44   #10


 
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das tut ist aber ein wenig erweitert als die ganzen anderen.

edit:
wuhu hab jetzt noch eine geniale methode rausgefunden die speedhack addy nach jedem update zu finden

ah und mit der gleichen methode könnte ich auch gmwarning addy finden :P nur müsste ich dir wr.exe erst dumpen wenn ein gm mein room spectatet
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Old 10/04/2010, 07:24   #11
 
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Quote:
Originally Posted by CyberRazzer™ View Post
ONLY IDA PRO !!!

/////~~~#How Search WarRock Addy´s#~~~\\\\\

[I]Hallo Herzlich wilkommen zu mein TuT.
In diesem TuT zeige ich euch wie ihr Addys (Adressen) Für WarRock Suchen könnt.

1. Ihr braucht eine Dumped WarRock.exe (Unten werde ich nach jeden Update eine Aktuelle hinzufügen)
2.Ihr braucht ein programm womit ihr die Addys Sucht.
Ich habe 1 Programm zur auswahl, es ist Kostenlos.


IdaPro
Download:




NoFallDamage:

Search: "DestoryMission Success" (Unten)
Tabelle: mov [esi+103A4h], eax
= 0x00103A4

OFS_X/Y/Z:

Search: "DA02"
Tabelle:
___:004CC96D mov ecx, [esi+102D4h] -->OFS_X
___:004CC973 mov eax, 0C6h
___:004CC978 xor ecx, eax
___:004CC97A mov [ebp-30h], ecx
___:004CC97D mov ecx, [esi+102A8h]
___:004CC983 mov edx, [ebp-30h]
___:004CC986 mov [ecx+34h], edx
___:004CC989 mov ecx, [esi+102D8h] -->OFS_Z
___:004CC98F xor ecx, eax
___:004CC991 mov [ebp-30h], ecx
___:004CC994 mov ecx, [esi+102A8h]
___:004CC99A mov edx, [ebp-30h]
___:004CC99D mov [ecx+38h], edx
___:004CC9A0 mov ecx, [esi+102DCh] -->OFS_Y
___:004CC9A6 xor ecx, eax
___:004CC9A8 mov eax, [esi+102A8h]
___:004CC9AE mov [eax+3Ch], ecx
___:004CC9B1 mov [ebp-30h], ecx
___:004CC9B4 mov ecx, [esi+102A8h]
=
OFS_X 0x000102D4
OFS_Y 0x000102DC
OFS_Z 0x000102D8

Weapon 1/3:

Search: "You cannot enter a vehicle in prone pos"
Tabelle:
___:00455F65 mov ax, [edi+101D0h] --> Weapon 3
___:00455F6C mov [edi+10100h], ax --> Weapon1
=
OFS_WEAPON1 0x00010100
OFS_WEAPON3 0x000101D0


BasePointer:

Search: "NULL" (Unten)
Tabelle:
mov edi, offset dword_9A6250
oder
cmp edi, offset dword_9A6250
= 0x009A6250

HealthPointer:

Search: "DamageFly0" (Weit Oben)
Tabelle: cmp dword_9A7DE4[esi], 12Ch
= 0x009A7DE4

ClassBase:

Search: "Lower" (Unten)
Tabelle: mov esi, dword_9A7DF0[eax]
= 0x009A7DF0

MaxPlayers:

Search: "m891" (Unten)
Tabelle: mov eax, [eax+0CBFF0h]
=0x000CBFF0



PlayerPointer:

Search "DX01" (Oben)
Tabelle: "cmp dword_A91820"
= 0x00A91820


ServerPointer:
Search: "CF01" (Oben)
Tabelle: "mov ecx, dword_9394A2
= 0x009394A2


FastAmmo:

Search: "ammo_base" (Unten)
Tabelle:
___:0042B2A6 mov eax, [esi+8]
___:0042B2A9 cmp dword ptr [eax+18h], 0
___:0042B2AD jnz loc_42B368
___:0042B2B3 mov eax, [eax+1Ch]
___:0042B2B6 mov eax, [eax+0E8h]
___:0042B2BC add eax, 8
___:0042B2BF push offset aAmmo_base ; "ammo_base"
___:0042B2C4 push eax
___:0042B2C5 call sub_68DAED
___:0042B2CA test eax, eax
___:0042B2CC pop ecx
___:0042B2CD pop ecx
___:0042B2CE jnz short loc_42B316
___:0042B2D0 fld [ebp+var_4]
___:0042B2D3 fcomp flt_76BE84
___:0042B2D9 fnstsw ax
___:0042B2DB test ah, 5
___:0042B2DE jp loc_42B368
___:0042B2E4 cmp dword_7BFE10, 1Bh
___:0042B2EB jz short loc_42B30A
___:0042B2ED fld flt_89B048
___:0042B2F3 lea eax, [ebp+var_10]
___:0042B2F6 fmul flt_7615C0
___:0042B2FC push eax
___:0042B2FD mov ecx, offset dword_89E53C <--- FastAmmo
___:0042B302 fstp [ebp+var_10]
___:0042B305 call sub_42A28A
= 0x0089E53C


NoRecoil 2/3:
Search (1/2): "DU04" (Oben)
Tabelle:
___:00445C34 call sub_70F500
___:00445C39 mov eax, [esi]
___:00445C3B mov ecx, [ebp+20h] ? No Recoil 2
___:00445C3E mov edx, [ebp+24h] ? No Recoil 3
___:00445C41 mov [ebp+15Ch], eax
___:00445C47 mov [ebp+160h], ecx
___:00445C4D mov edi, offset aDu04 ; "DU04"
=0x20/0x24


NoBounds (1/2):
<NoBounds_1>
Search: "m408_1"
Tabelle: FSTP DWORD PTR DS:[E29KD]
= 0x00E29KD
<NoBounds_2>
Search: "m408_1"
Tabelle:MOV DWORD PTR DS:[EO399],EAX
= 0x00EO399

PLAYERSIZE:

Search: "CLS_DAMAGEFLY" (Unten)
Tabelle:
imul eax, 1CE8h
oder
imul ecx, 1CE8h
= 0x001CE8


FastRepair:
Search: "repair_base"
Tabelle:
___:0042B316 mov eax, [esi+8]
___:0042B319 mov eax, [eax+1Ch]
___:0042B31C mov eax, [eax+0E8h]
___:0042B322 add eax, 8
___:0042B325 push offset aRepair_base ; "repair_base"
___:0042B32A push eax
___:0042B32B call sub_68DAED
___:0042B330 test eax, eax
___:0042B332 pop ecx
___:0042B333 pop ecx
___:0042B334 jnz short loc_42B368
___:0042B336 fld [ebp+var_14]
___:0042B339 fcomp flt_76BE84
___:0042B33F fnstsw ax
___:0042B341 test ah, 5
___:0042B344 jp short loc_42B368
___:0042B346 cmp dword_7BFE14, 1Bh
___:0042B34D jz short loc_42B35E
___:0042B34F push offset flt_89B048
___:0042B354 mov ecx, offset dword_89E540 --> FastRepair
___:0042B359 call sub_42A28A
=0x0089E540

Slots

Search: "CC02" (Oben)
Tabelle: mov byte ptr [ebp+0D147Ch], 1
= 0x00D147C
OFS_5SLOT ....C
OFS_6SLOT ....D
OFS_7SLOT ....E
OFS_8SLOT ....F


FullBright:

Search: "Light.Ambient" (Unten)
Tabelle:
push offset flt_8B131C
push offset flt_8B1318
push offset flt_8B1314
=
ADR_FULLBRIGHT1 0x008B131C
ADR_FULLBRIGHT2 0x008B1318
ADR_FULLBRIGHT3 0x008B1314


NearFog:
Search: "Fog.NearDistance" (Unten)
Tabelle: push offset dword_8B13AC
=0x008B13AC

FarFog:

Search: "Fog.FarDistance" (Unten)
Tabelle: push offset dword_8B13B0
=0x008B13B0


FogColor:
Search: "Fog.Color" (Unten)
Tabelle:
push _warrock.008B1364
push _warrock.008B13A2
push _warrock.008B14D7
=
0x008B1364
0x008B13A2
0x008B14D7


WaterHeight:
Search: "Water.HeightRatio" (Unten)
Tabelle: PUSH _warrock.004A6AIE2
=0x004A6AIE2


WaterColor (Shallow/Deep)

Search: "Water.HeightRatio" (Unten)
Tabelle: PUSH _warrock.004A6AIE2
=0x004A6AIE2

WaterColor (Shallow/Deep)
Shallow>
Search: "Water.ShallowColor" (Unten)
Tabelle:
PUSH _warrock.008B1364
PUSH _warrock.008B13A2
PUSH _warrock.008B14D7
=
0x008B1364
0x008B13A2
0x008B14D7
Deep>
Search: "Water.DeepColor" (Unten)
Tabelle:
PUSH _warrock.008B1364
PUSH _warrock.008B13A2
PUSH _warrock.008B14D7
=
0x008B1364
0x008B13A2
0x008B14D7


FogColor:
Search: "Fog.Color" (Unten)
Tabelle:
PUSH warrock.8B8404
PUSH warrock.8B8400
PUSH warrock.8B840C
=
0x008B8404
0x008B8400
0x008B840C


FullBright:
Search: "Light.Ambient" (Unten)
Tabelle:
PUSH warrock.8B83BC
PUSH warrock.8B83B8
PUSH warrock.8B83B4
=
0x008B83BC
0x008B83B8
0x008B83B4


Premium (1/2):
>PremiumPointer1<
Search: " EventGiftNotice_2" ( Weit Oben)
Tabelle: LEA EDI,DWORD PTR DS:[ESI+57J]
= 0x0057
>PremiumPointer2<
Search: " EventGiftNotice_2" (Weit Oben)
Tabelle: LEA EBX,DWORD PTR DS: [ESI+580]
= 0x00580

RoomMaster:
Search: "list<T> too long"
Tabelle: cmp ecx, [eax+0CC420h]
= 0x000CC420

SuperMaster:

Search: "NULL" (Unten)
Tabelle: and dword ptr [ecx+0CC004h], 0
= 0x000CC004


by CyberRazzer

Ps: Ich adde noch mehr hinzu wenn mir danach ist.

Dumped WarRock.exe
(03.10.2010)
[Undetected]
Download:
VirusScan:
Was ist eine Dumped WarRock.exe?
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Old 10/04/2010, 08:01   #12


 
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du musst dir das so vorstellen wärend warrock läuft wird einfach der prozzess also der code vom prozzess in eine datei kopiert und damit kann man machen was man will ohne das anticheat nervt

edit:
gmwarning addy selber gefunden yay und funktz auch
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Old 10/04/2010, 17:28   #13
 
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und wie such ich genau?
ich mein welche einstellung muss ich nehmen?

text oder was und in welchem fenster?
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Old 10/04/2010, 20:49   #14
 
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nice
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Old 10/05/2010, 16:25   #15
 
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Ty
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