Quote:
Originally Posted by ♪~♦CyberStyle♦~♪™
WarRock NoMenu Hack TuT
    
Speed Hack 0~9
Tasten: NumbPad 0~9 (NumbPad muss Aktiviert sein)
Die addressen im Source Code sind Aktuel und somit Funktioniert der Hack momentan =)
Als erstes Downloadet ihr euch C++ 2008>
Link:
Wenn ihr es instaliert habt dann Startet es und es müste dann so aussehen:
Jetzt wollen wir ja ein hack Coden und müsen ein Neue Project öffnen datzu geht ihr oben links auf "Datei">"Neu">"Project"
Das sieht das so aus :
Jetzt müsen wir wählen was es für ein Project is (was für eine anwendung) und geben den Project ein namen:
Win32 project>>Unten Den Beliebigen Namen
Das sieht dann so aus:
Nun kommt ein neuen fenster da klickt ihr auf weiter
Das sieht so aus:
nun müst ihr wieder wählen was es für eine anwendung wird.
DLL
Lehres Project
Das sieht dann so aus:
Nun ist euer Project fertig.
euer project hat aber noch keine datei für die dll also fügen wir sie jetzt dazu:
Links auf "Quellendatein">"Hinzufügen">Neues Element"
Das sieht dann so aus :
Nun haben wir die datei erstellt und müssen wieder ein dateien typ und ein namen eingeben:
Name: main.cpp
DateinTyp:cpp
Das sieht dann so aus :
Nun ist unsere Quellendatei für die Dll fertig und wir müssen den code eingeben:
Code:
#include <windows.h>
#include <stdio.h>
#define ADR_Speed 0x0076E65C
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(ADR_Speed) = 100.0f;
}
}
void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(ADR_Speed) = 200.0f;
}
}
void speedon2 ()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(ADR_Speed) = 300.0f;
}
}
void speedon3 ()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(ADR_Speed) = 400.0f;
}
}
void speedon4 ()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(ADR_Speed) = 500.0f;
}
}
void speedon5 ()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(ADR_Speed) = 600.0f;
}
}
void speedon6 ()
{
if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)(ADR_Speed) = 700.0f;
}
}
void speedon7 ()
{
if(GetAsyncKeyState(VK_NUMPAD7) &1<< 0xF)
{
*(float*)(ADR_Speed) = 800.0f;
}
}
void speedon8 ()
{
if(GetAsyncKeyState(VK_NUMPAD8) &1<< 0xF)
{
*(float*)(ADR_Speed) = 900.0f;
}
}
void speedon9 ()
{
if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
{
*(float*)(ADR_Speed) = 1000.0f;
}
}
void Hacks()
{
for(;; )
{
speedon0();
speedon1();
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
speedon7();
speedon8();
speedon9();
Sleep(20);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
ShellExecuteA(NULL,"Open","http://google.de",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
Das sieht dann so aus:
Wenn ihr meinen Source Code eingegeben habt Drückt oben auf der Tastatur "F7" und wenn ihr alles richtig gemacht habt und ein moment wartet sieht das dann so aus:
Nun wenn sie alles richtig gemacht haben dann ist die dll in diesen ordner:
Nun um die dll zu Injecten Benutzen sie ein Injector aus dem forum und nennen sie die dateien::
\Eigene Dateien\Visual Studio 2008\Projects\Euer Beliebiger Name\Debug
VIEL SPASS
HOFFE ES GEHT
UND ES SEHEN VIEL VOR DEN NÄCHSTEN UPDATE =)
ALLES BY CyberRazzer/ ♪~♦CyberStyle♦~♪™.
THX BUTTON WENNS EUCH GEFÄHLT =)
Hallo Liebe user.
Creditz ♪~♦CyberStyle♦~♪™
ADDYS 15.8.2010
|
Falls ihr weit entwickelt seit habe ich par Codes für euch

oder wenn ihr was verändert wollt:
Dig:
void Dig ()
{
if(GetAsyncKeyState(VK_F5) &1) //VK_F5 button to activate =)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000; //-2000 is lower than you
}
}
}
No Fall Damag:
void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000; //fall height
}
}
Speed:
void Speed ()
{
*(float*)ADR_SPEED = 89; // 89 = speed, the speed standard is 89
}
NoRecoil:
void NoRecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
NoSpawn:
void NoSpawn ()
{
*(int*)ADR_NOSPAWN1 = 0;
*(int*)ADR_NOSPAWN2 = 0;
}
FastAll:
void FastAll ()
{
*(float*)ADR_FASTMEDIC = 5;
*(float*)ADR_FASTFLAG = 10;
*(float*)ADR_FASTREPAIR = 5;
*(float*)ADR_FASTAMMO = 10;
}
Stamina:
void Stamina ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_STAMINA) = 100; // 100 = full, 50 = stealth
}
}
Scope:
void Scope ()
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)7;
}
}
Premium:
void Premium ()
{
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwServerPtr != 0)
{
*(int*)(dwServerPtr+OFS_PREMIUM) = 0; // 0= off, 1= bronze, 2= silver, 3= gold, 4= platinum
}
}
NoSpread:
void NoSpread ()
{
*(int*)ADR_NOSPREAD = 0;
}
NoBounds:
void NoBounds ()
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0;
}
NoWater:
void NoWater ()
{
*(int*)(ADR_NOWATER) = 0;
}
Bandage:
void Bandage ()
{
*(int*)(ADR_BANDAGE) = 0;
}
Sp:
void SP ()
{
*(int*)(ADR_SP_5) = 0;
}
void SP2 ()
{
*(int*)(ADR_SP_10) = 0;
}
Sniper PX:
void SniperPX ()
{
*(int*)(ADR_PX_SNIPER) = 0;
}
Extrammo:
void Extrammo ()
{
*(int*)(ADR_EXTRAAMMO1) = 0;
*(int*)(ADR_EXTRAAMMO2) = 0;
}
Slot:
void Slot ()
{
DWORD dwPlayerPtr = *(DWORD*)(ADR_SERVERPTR);
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_SLOT) = 0;
}
}
RoomMaster:
void RoomMaster ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(int*)(dwPlayerPtr+OFS_ROOMMASTER) = 0;
}
}
SuperMaster:
void SuperMaster ()
{
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwServerPtr != 0)
{
*(int*)(dwServerPtr+OFS_SUPERMASTER) = 0;
}
}
Dinar:
void Dinar ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr + OFS_DINAR) = 999999999;
}
}
Level 100:
void Level ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr + OFS_LEVEL) = 999999999;
}
}
Weapons:
void Weapon ()
{
if(GetAsyncKeyState(VK_NUMPAD7) &1) // NumPad, button to activate, remember: Click + roll
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_WEAPON) = 76; //Value
}
}
Teleport:
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F2)) //Save
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F3)) //Teleport
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
float posiX;
float posiY;
float posiZ;
NoFog:
void NoFog()
{
*(float*)ADR_FAR_FOG = 1166127104;
*(float*)ADR_NEAR_FOG = 0;
}
SuperJump:
void SuperJump ()
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000; //jump height
}
}
}
GMMmode:
void GMMode ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_GMMODE) = 5;
}
}
GMWarning:
void GMWarning()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_GMWARNING) = 5;
}
}
FullBright:
void FullBrightOff ()
{
*(long*)ADR_FULLBRIGHT1 = 1054661868;
*(long*)ADR_FULLBRIGHT2 = 1054661868;
*(long*)ADR_FULLBRIGHT3 = 1054661868;
}
void FullBrightOn ()
{
*(long*)ADR_FULLBRIGHT1 = 1092779973;
*(long*)ADR_FULLBRIGHT2 = 1092779973;
*(long*)ADR_FULLBRIGHT3 = 1092779973;
}
GlassWalls:
void GlasswallsOff ()
{
*(float*)ADR_GLASSWALLS = 10000;
}
void GlasswallsOn ()
{
*(int*)ADR_GLASSWALLS = 0, 4;
}
No Fog
QUOTE
if (nofog)
{
m_pD3Ddev->SetRenderState(D3DRS_FOGENABLE, false);
}
WireFrame:
QUOTE
if (m_Stride == 44)
m_pD3Ddev->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
}
Glasswalls:
QUOTE
if(m_Stride == 40)
{
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
WallColor:
QUOTE
if ( m_Stride != 44 )
{
m_pD3Ddev->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
m_pD3Ddev->SetTexture( 0, texWhite);
}
WallHack:
QUOTE
if(m_Stride == 44)
{
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
FullBright:
QUOTE
if (fullbright)
{
m_pD3Ddev->SetRenderState(D3DRS_LIGHTING, false);
m_pD3Ddev->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
}
else
{
m_pD3Ddev->SetRenderState(D3DRS_AMBIENT, false);
}
-----------------------------------------------------------------------------------------------
Kays:
VK_LBUTTON 01 Left mouse button
VK_RBUTTON 02 Right mouse button
VK_CANCEL 03 Control-break processing
VK_MBUTTON 04 Middle mouse button (three-button mouse)
VK_BACK 08 BACKSPACE key
VK_TAB 09 TAB key
VK_CLEAR 0C CLEAR key
VK_RETURN 0D ENTER key
VK_SHIFT 10 SHIFT key
VK_CONTROL 11 CTRL key
VK_MENU 12 ALT key
VK_PAUSE 13 PAUSE key
VK_CAPITAL 14 CAPS LOCK key
VK_ESCAPE 1B ESC key
VK_SPACE 20 SPACEBAR
VK_PRIOR 21 PAGE UP key
VK_NEXT 22 PAGE DOWN key
VK_END 23 END key
VK_HOME 24 HOME key
VK_LEFT 25 LEFT ARROW key
VK_UP 26 UP ARROW key
VK_RIGHT 27 RIGHT ARROW key
VK_DOWN 28 DOWN ARROW key
VK_SELECT 29 SELECT key
VK_PRINT 2A PRINT key
VK_EXECUTE 2B EXECUTE key
VK_SNAPSHOT 2C PRINT SCREEN key
VK_INSERT 2D INS key
VK_DELETE 2E DEL key
VK_HELP 2F HELP key
30 0 key
31 1 key
32 2 key
33 3 key
34 4 key
35 5 key
36 6 key
37 7 key
38 8 key
39 9 key
41 A key
42 B key
43 C key
44 D key
45 E key
46 F key
47 G key
48 H key
49 I key
4A J key
4B K key
4C L key
4D M key
4E N key
4F O key
50 P key
51 Q key
52 R key
53 S key
54 T key
55 U key
56 V key
57 W key
58 X key
59 Y key
5A Z key
VK_NUMPAD0 60 Numeric keypad 0 key
VK_NUMPAD1 61 Numeric keypad 1 key
VK_NUMPAD2 62 Numeric keypad 2 key
VK_NUMPAD3 63 Numeric keypad 3 key
VK_NUMPAD4 64 Numeric keypad 4 key
VK_NUMPAD5 65 Numeric keypad 5 key
VK_NUMPAD6 66 Numeric keypad 6 key
VK_NUMPAD7 67 Numeric keypad 7 key
VK_NUMPAD8 68 Numeric keypad 8 key
VK_NUMPAD9 69 Numeric keypad 9 key
VK_SEPARATOR 6C Separator key
VK_SUBTRACT 6D Subtract key
VK_DECIMAL 6E Decimal key
VK_DIVIDE 6F Divide key
VK_F1 70 F1 key
VK_F2 71 F2 key
VK_F3 72 F3 key
VK_F4 73 F4 key
VK_F5 74 F5 key
VK_F6 75 F6 key
VK_F7 76 F7 key
VK_F8 77 F8 key
VK_F9 78 F9 key
VK_F10 79 F10 key
VK_F11 7A F11 key
VK_F12 7B F12 key
VK_F13 7C F13 key
VK_F14 7D F14 key
VK_F15 7E F15 key
VK_F16 7F F16 key
VK_F17 80H F17 key
VK_F18 81H F18 key
VK_F19 82H F19 key
VK_F20 83H F20 key
VK_F21 84H F21 key
VK_F22 85H F22 key
VK_F23 86H F23 key
VK_F24 87H F24 key
VK_NUMLOCK 90 NUM LOCK key
VK_SCROLL 91 SCROLL LOCK key
VK_LSHIFT A0 Left SHIFT key
VK_RSHIFT A1 Right SHIFT key
VK_LCONTROL A2 Left CONTROL key
VK_RCONTROL A3 Right CONTROL key
VK_LMENU A4 Left MENU key
VK_RMENU A5 Right MENU key
VK_PLAY FA Play key
VK_ZOOM FB Zoom key