Hello Guy's We are going learn how to make the hack with Unlimited Stamina, Super Jump and No Fall Damage in C++
So what you need to download for make your hack?
It is Easy!!!
Setup 1
Download Visual C++ from microsoft
And Now Download Warrock Addy Logger from next

Thanks to Darkwhiteness for that finder
Done to Download and installing Visual C++ we can start to work...
Setup 2
Open Visual C++
Go to File and select New Project.
Search for name and enter Hack Click Ok Then you will see another window pop-up Click next
Now at Application type select DLL
And at Additional Options select Empty Project Now click finish.
Then at the top bar select: Project Then Add New Item Then select C++ File (.cpp) And name it Main
Setup 3
Now copy and paste this in Main.cpp:
Code:
//#include <stdio.h>#include <windows.h>//
Now copy and paste this in Main.cpp
Code:
// Addresses#define Playerpointer 0x00CC4778#define Serverpointer 0x00BCE110#define OFF_NFD 0x00000308#define OFS_STAMINA 0x00000010#define OFS_Z 0x00000240// End Addresses
Change Next Address:0x00CC4778, 0x00BCE110, 0x00000308, 0x00000010, 0x00000240 To New Address You can find it with Warrock Addy Logger
Worrnig: When you change the address only replace the 0x0000000 and not the #define OFS_Z
Setup 4
Copy and paste next CODE in Main.cpp
Code:
////////////////DWORD *ingame= (DWORD*)Playerpointer;DWORD *megame= (DWORD*)Serverpointer;////////////////// HACK CODES //void Stamina(){ DWORD dwPlayerPtr = *(DWORD*)Playerpointer; if(dwPlayerPtr != 0){ *(float*)(dwPlayerPtr+OFS_STAMINA) = 100;}}void Jump(){if(GetAsyncKeyState(VK_CONTROL) &1){ DWORD dwPlayerPtr = *(DWORD*)Playerpointer; if(dwPlayerPtr != 0){ *(float*)(dwPlayerPtr+OFS_Z) = 2500;}}}void NFD(){ DWORD dwPlayerPtr = *(DWORD*)Playerpointer; if(dwPlayerPtr != 0){ *(float*)(dwPlayerPtr+OFF_NFD) = -20000;}}void HackThread(){ for(; { if(*ingame) //check if we are ingame.. prevent crashs { NFD(); Jump(); Stamina(); } if(*megame) { // Add the PX Items here. } Sleep(200); //prevent for overloading the cpu }}BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved){ if(dwReason == DLL_PROCESS_ATTACH) { CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0); //create the hackthread } return TRUE;
Setup 5
Ok now go to Build select Build Hack
Then go to the folder where your're C++ projects are saved
Then open the map called Hack Then go to Debug and you'll see Hack.dll
Setup 6
Now find injector and Rename him to Hack
Now you can run your hack!
Setup 7
Have Fun...
There Some Code's i'm find. i'm not checked it out so its on your own risk
Code:
Addies + Offset
s#define Wallhack 0x6CE5DC
#define SeeGhost1 0x88
#define SeeGhost2 0x8C
#define SeeGhost3 0x90
#define NoKnockBack 0x273C
#define CrouchSpeed 0xC
#define AmmoDamage 0x7A4
#define NoRecoil1 0x4C8
#define NoRecoil2 0x630
#define NoRecoil3 0x18E4
#define NoRecoil4 0x18F0
#define NoRecoil5 0x1F4C
#define NoRecoil6 0x20B4
#define NoRecoil7 0x221C
#define RepeatFire 0xA50
#define ShotGunSpread 0x838
#define NoWeaponWeight 0xA78
#define NoGrenadeDmg 0x7A4
#define NoChangeDelay 0x2654
#define FlashbangBoom 0x7ED
#define NoReload 0x2650
#define NoScope 0xA58
#define FastKnife1 0x9D8
#define FastKnife2 0x9FC
#define C4PlantTime 0x7C
#define C4DefuseTime 0x80
#define MaxDefuseDistance 0x84
#define DistFallDmgStart 0x4
#define MoveDelayFire 0x2410
#define ZoomSpeedPenalty 0x240C
#define ConShotInterval 0x266C
#define ConShotKeyInterval 0x2670
#define DamageCamera 0x23D0
#define ZoomTargetType 0x2414
#define StunTime 0xA70
#define WeaponRange 0x798
#define EdgeShotEnabled 0x4E8
#define WallShotEnabled 0x4EC
#define PerfectWallShot 0x4F0