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Tutorial (Warrock) Easy Way

Discussion on Tutorial (Warrock) Easy Way within the WarRock Guides, Tutorials & Modifications forum part of the WarRock category.

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Tutorial (Warrock) Easy Way

Im Going To Make A Warrock tutorial With Screens Download --------> When installed start "Microsoft Visual C++ 2008 Express Edition" :

When fully started up. Go to File >>> New >>> Project :
Click in Win32 Project
Than Name It And Click On Dll:
Now, in the left menu your project will appear:

Solution 'NoMenuLegendary' (1 project)
- NoMenuLegendary
* Header Files
* Resource Files
* Source Files <--------------- (This One)

To start the base of the NoMenu hack, right click on the folder "Source Files" and than "Add" >>> "New Item" :
Now in the menu that shows up, click on "C++ File (.ccp)" and than enter name (example: "main") than pres "Add":


Now A Black Page is going to appear

This Are too Require Stuf your going to need They are pages you need to include to make the file In Other Words in Every Hack dll Your going to need This even on d3d:
PHP Code:
#include <windows.h>
#include <stdio.h> 
Now We have to define the hacks with out the definition hack wont work, if wrong definition is put in going to be right on c++ but on Warrock is going to be detected.

This are my addies (definitions) :

PHP Code:
#include <stdio.h>
#include <windows.h>

#define ADR_HACKSHIELD             0x005CD620
#define Playerpointer            0x00C7D918
#define Serverpointer            0x00B78290
#define Weaponpointer 0x00A2229C
//ADDIES---------------------------------
#define Fast_Ammo 0x00B01E74
#define Fast_Repair 0x00B01E78
#define Fast_Health 0x00B01E7C
#define Fast_Flag 0x00B01E80
#define No_Bounds_1 0x00B290E8
#define No_Bounds_2 0x00B290EC
#define No_Bounds_3 0x00B290F0
#define Speed 0x0099BAD4
#define Spawnwait1 0x00B31CF8
#define Spawnwait2 0x00B31CFC
#define Spawnwait3 0x00B31D00
#define ADR_MEM_FARFOG 0x00B048CC
#define ADR_MEM_NEARFOG 0x00B048C8
#define ExtraAmmo1 0x00AFE9AC
#define ExtraAmmo2 0x00AFE9AD
#define ADR_PX_SNIPERX2 0x00AFE9AE
#define ADR_PX_AssaultPx2 0x00AFE9B0
#define ADR_PX_BANDAGE 0x00AFE9B2
#define Glasswall 0x00B047C8
#define OFS_Z 0x00102D8
#define OFS_NFD 0x00103A8
#define Slot5 0x001021A4
#define Slot6 0x001021A5
#define Slot7 0x001021A6
#define Slot8 0x001021A7
#define OFS_DINAR 0x0011A298
#define PREMIUM  0x0057C  
#define PREMIUM2 0x00580
#define RoomMaster_Ofs 0x00FD148
#define SuperMaster_Ofs 0x00FCD30
#define X_Axis 0x00102D4
#define Y_Axis 0x00102DC
#define Z_Axis 0x00102D8
#define OFS_WEAPON1 0x00010100
#define OFS_WEAPON2 0x000101D2
#define OFS_WEAPON3 0x000101D0
#define ADR_AUTOREPAIR 0x00416CB3
#define ADR_UNLAMMOMEMORY 0x00B36720 
If You Find Some of the definition that are the same like
#define Spawnwait1 0x00B31CF8
#define Spawnwait2 0x00B31CFC
#define Spawnwait3 0x00B31D00
is because 3 definitions make just that 1 hack in other works you need all the definitions of the part of the game to make hack because if u leave #define Spawnwait3 0x00B31D00 out hack wont work same with other ones.
__________________________________________________ ______________

These are just the basic addies that you will allways need.

(by the way, what // does is: It makes it not include in the hack so you won't recieve errors for this.
It's most used to remember things for if you watch back later and you're like WTH did I do ;p.

under the definition, define other thing the "HackThread" <<< I will tell more about what this does later.

PHP Code:
//--------------------------Define HackThread--------------------------//

DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;

//--------------------------End Define HackThread--------------------------// 
Now If you see above us all the hacks that require to be inthe game are going to be in
void PlayerHacks() // Start PlayerHacks
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0){
Between Here
}} //End PlayerHacks

And all the hacks made outgame like premium or slot is going to be in
void ServerHacks() // Start ServerHacks
{
DWORD dwSrvrPtr=*(DWORD*)Serverpointer;
if(dwSrvrPtr!=0){
Between Here
}} //End ServerHacks
Now First you create 2 sections, PlayerHacks and ServerHacks like this:
lucky im giving free source code sites
this are source code that you will need.
PHP Code:
//--------------------------Start Hacks--------------------------//

void PlayerHacks() // Start PlayerHacks
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(
dwPlayerPtr != 0){

//player hacks

}} //End PlayerHacks

void ServerHacks() // Start ServerHacks
{
DWORD dwSrvrPtr=*(DWORD*)Serverpointer;
if(
dwSrvrPtr!=0){

//serverhacks

}} //End ServerHacks

//--------------------------End Hacks--------------------------// 
here is the example under this:

PHP Code:
//--------------------------Start Hacks--------------------------//

void PlayerHacks() // Start PlayerHacks
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(
dwPlayerPtr != 0){

//player hacks

//Begin
{{if(GetAsyncKeyState(VK_CONTROL) &1){
*(
float*)(dwPlayerPtr+[COLOR=OFS_Z) = 7000;}} //<----   thats a source code the OFS_Z has to be name exactly as one of the definitions

{*(float*)(dwPlayerPtr+OFS_NFD) = -20000;} 
//in case of super jump u wont die


}} //End PlayerHacks

void ServerHacks() // Start ServerHacks
{
DWORD dwSrvrPtr=*(DWORD*)Serverpointer;
if(
dwSrvrPtr!=0){

//serverhacks
{*(long*)(dwSrvrPtr+Slot5) = 1;}
{*(
long*)(dwSrvrPtr+Slot6) = 1;}
{*(
long*)(dwSrvrPtr+Slot7) = 1;}
{*(
long*)(dwSrvrPtr+Slot8) = 1;} //same here
}} //End ServerHacks

//--------------------------End Hacks--------------------------//[ 
hack thread is to prevent from cpu overloading

PHP Code:
//-------------------------HackThread--------------------------//

void Hacks(){
for(;;){
PlayerHacks();
ServerHacks();
Sleep(20);}}

//--------------------------End HackThread--------------------------// 
now the last part is to

PHP Code:

//--------------------------End--------------------------//

BOOL WINAPI DllMain(HINSTANCE hModuleDWORD dwReasonLPVOID lpvReserved)
{
if(
dwReason == DLL_PROCESS_ATTACH)
{

CreateThread(00, (LPTHREAD_START_ROUTINE)HackThread000);
}
return 
TRUE;
}
//--------------------------End--------------------------// 
in all base hacks youll need

PHP Code:
//-------------------------HackThread--------------------------//

void HackThread() 
{
for(;; ) 
{
if(*
ingame)
{
PlayerHacks();
}
if(*
outgame)
{
ServerHacks();
}
}
Sleep(200); //prevent for overloading the cpu
}

//--------------------------End HackThread--------------------------//

//--------------------------End--------------------------//

BOOL WINAPI DllMain(HINSTANCE hModuleDWORD dwReasonLPVOID lpvReserved)
{
if(
dwReason == DLL_PROCESS_ATTACH)
{

CreateThread(00, (LPTHREAD_START_ROUTINE)HackThread000);
}
return 
TRUE;
}
//--------------------------End--------------------------// 
now preview

is

PHP Code:
#include <windows.h> 
#include <stdio.h> 

#include <stdio.h> 
#include <windows.h> 

#define ADR_HACKSHIELD             0x005CD620 
#define Playerpointer            0x00C7D918 
#define Serverpointer            0x00B78290 
#define Weaponpointer 0x00A2229C 
#define Fast_Ammo 0x00B01E74 
#define Fast_Repair 0x00B01E78 
#define Fast_Health 0x00B01E7C 
#define Fast_Flag 0x00B01E80 
#define No_Bounds_1 0x00B290E8 
#define No_Bounds_2 0x00B290EC 
#define No_Bounds_3 0x00B290F0 
#define Speed 0x0099BAD4 
#define Spawnwait1 0x00B31CF8 
#define Spawnwait2 0x00B31CFC 
#define Spawnwait3 0x00B31D00 
#define ADR_MEM_FARFOG 0x00B048CC 
#define ADR_MEM_NEARFOG 0x00B048C8 
#define ExtraAmmo1 0x00AFE9AC 
#define ExtraAmmo2 0x00AFE9AD 
#define ADR_PX_SNIPERX2 0x00AFE9AE 
#define ADR_PX_AssaultPx2 0x00AFE9B0 
#define ADR_PX_BANDAGE 0x00AFE9B2 
#define Glasswall 0x00B047C8 
#define OFS_Z 0x00102D8 
#define OFS_NFD 0x00103A8 
#define Slot5 0x001021A4 
#define Slot6 0x001021A5 
#define Slot7 0x001021A6 
#define Slot8 0x001021A7 
#define OFS_DINAR 0x0011A298 
#define PREMIUM  0x0057C   
#define PREMIUM2 0x00580 
#define RoomMaster_Ofs 0x00FD148 
#define SuperMaster_Ofs 0x00FCD30 
#define X_Axis 0x00102D4 
#define Y_Axis 0x00102DC 
#define Z_Axis 0x00102D8 
#define OFS_WEAPON1 0x00010100 
#define OFS_WEAPON2 0x000101D2 
#define OFS_WEAPON3 0x000101D0 
#define ADR_AUTOREPAIR 0x00416CB3 
#define ADR_UNLAMMOMEMORY 0x00B36720 

//--------------------------Define HackThread--------------------------// 

DWORD *ingame= (DWORD*)Playerpointer
DWORD *outgame= (DWORD*)Serverpointer

//--------------------------End Define HackThread--------------------------// 

//--------------------------Start Hacks--------------------------// 

void PlayerHacks() // Start PlayerHacks 

DWORD dwPlayerPtr = *(DWORD*)Playerpointer
if(
dwPlayerPtr != 0){ 

//player hacks 

//Begin 
{{if(GetAsyncKeyState(VK_CONTROL) &1){ 
*(
float*)(dwPlayerPtr+[COLOR=OFS_Z) = 7000;}} //<----   thats a source code the OFS_Z has to be name exactly as one of the definitions 




}} //End PlayerHacks 

void ServerHacks() // Start ServerHacks 

DWORD dwSrvrPtr=*(DWORD*)Serverpointer
if(
dwSrvrPtr!=0){ 

//serverhacks 
{*(long*)(dwSrvrPtr+Slot5) = 1;} 
{*(
long*)(dwSrvrPtr+Slot6) = 1;} 
{*(
long*)(dwSrvrPtr+Slot7) = 1;} 
{*(
long*)(dwSrvrPtr+Slot8) = 1;} //same here 
}} //End ServerHacks 

//--------------------------End Hacks--------------------------//
//-------------------------HackThread--------------------------// 

void HackThread()  

for(;; )  

if(*
ingame

PlayerHacks(); 

if(*
outgame

ServerHacks(); 


Sleep(200); //prevent for overloading the cpu 


//--------------------------End HackThread--------------------------// 

//--------------------------End--------------------------// 

BOOL WINAPI DllMain(HINSTANCE hModuleDWORD dwReasonLPVOID lpvReserved

if(
dwReason == DLL_PROCESS_ATTACH


CreateThread(00, (LPTHREAD_START_ROUTINE)HackThread000); 

return 
TRUE

//--------------------------End--------------------------// 
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Old 12/06/2012, 21:29   #2
 
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Doesnt work... when running its detected after 10 minutes.
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Old 12/08/2012, 21:59   #3
 
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Quote:
Originally Posted by rick187377 View Post
Doesnt work... when running its detected after 10 minutes.
So it is working if you can get it to run in the game
Its just not stable.
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Old 04/24/2013, 16:18   #4
 
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Error 1 error C3481: 'COLOR': lambda capture variable not found c:\users\jordan\documents\visual studio 2010\projects\tester\tester\tester.cpp 74
Error 2 error C2059: syntax error : ')' c:\users\jordan\documents\visual studio 2010\projects\tester\tester\tester.cpp 74
Error 3 error C2059: syntax error : 'constant' c:\users\jordan\documents\visual studio 2010\projects\tester\tester\tester.cpp 74
Error 4 error C2059: syntax error : ')' c:\users\jordan\documents\visual studio 2010\projects\tester\tester\tester.cpp 74
Error 5 error C3493: 'dwPlayerPtr' cannot be implicitly captured because no default capture mode has been specified c:\users\jordan\documents\visual studio 2010\projects\tester\tester\tester.cpp 78
Error 6 error C2601: 'ServerHacks' : local function definitions are illegal c:\users\jordan\documents\visual studio 2010\projects\tester\tester\tester.cpp 85
Error 7 error C2601: 'HackThread' : local function definitions are illegal c:\users\jordan\documents\visual studio 2010\projects\tester\tester\tester.cpp 102
Error 8 error C2601: 'DllMain' : local function definitions are illegal c:\users\jordan\documents\visual studio 2010\projects\tester\tester\tester.cpp 122
Error 9 error C1075: end of file found before the left brace '{' at 'c:\users\jordan\documents\visual studio 2010\projects\tester\tester\tester.cpp(65)' was matched c:\users\jordan\documents\visual studio 2010\projects\tester\tester\tester.cpp 131
10 IntelliSense: identifier "COLOR" is undefined c:\users\jordan\documents\visual studio 2010\projects\tester\tester\tester.cpp 74
11 IntelliSense: expected a '{' introducing a lambda body c:\users\jordan\documents\visual studio 2010\projects\tester\tester\tester.cpp 74
12 IntelliSense: expected a ';' c:\users\jordan\documents\visual studio 2010\projects\tester\tester\tester.cpp 85

These errors occur when i try to build. Heres the code:

Quote:
// Tester.cpp : Defines the exported functions for the DLL application.
//

#include "stdafx.h"
#include <Windows.h>
#include <stdio.h>

#include <stdio.h>
#include <windows.h>

#define ADR_HACKSHIELD 0x005CD620
#define Playerpointer 0x00C7D918
#define Serverpointer 0x00B78290
#define Weaponpointer 0x00A2229C
//ADDIES---------------------------------
#define Fast_Ammo 0x00B01E74
#define Fast_Repair 0x00B01E78
#define Fast_Health 0x00B01E7C
#define Fast_Flag 0x00B01E80
#define No_Bounds_1 0x00B290E8
#define No_Bounds_2 0x00B290EC
#define No_Bounds_3 0x00B290F0
#define Speed 0x0099BAD4
#define Spawnwait1 0x00B31CF8
#define Spawnwait2 0x00B31CFC
#define Spawnwait3 0x00B31D00
#define ADR_MEM_FARFOG 0x00B048CC
#define ADR_MEM_NEARFOG 0x00B048C8
#define ExtraAmmo1 0x00AFE9AC
#define ExtraAmmo2 0x00AFE9AD
#define ADR_PX_SNIPERX2 0x00AFE9AE
#define ADR_PX_AssaultPx2 0x00AFE9B0
#define ADR_PX_BANDAGE 0x00AFE9B2
#define Glasswall 0x00B047C8
#define OFS_Z 0x00102D8
#define OFS_NFD 0x00103A8
#define Slot5 0x001021A4
#define Slot6 0x001021A5
#define Slot7 0x001021A6
#define Slot8 0x001021A7
#define OFS_DINAR 0x0011A298
#define PREMIUM 0x0057C
#define PREMIUM2 0x00580
#define RoomMaster_Ofs 0x00FD148
#define SuperMaster_Ofs 0x00FCD30
#define X_Axis 0x00102D4
#define Y_Axis 0x00102DC
#define Z_Axis 0x00102D8
#define OFS_WEAPON1 0x00010100
#define OFS_WEAPON2 0x000101D2
#define OFS_WEAPON3 0x000101D0
#define ADR_AUTOREPAIR 0x00416CB3
#define ADR_UNLAMMOMEMORY 0x00B36720

//--------------------------Define HackThread--------------------------//

DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;

//--------------------------End Define HackThread--------------------------//

//--------------------------Start Hacks--------------------------//

void PlayerHacks() // Start PlayerHacks
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0){

//player hacks

//Begin
{{if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr+[COLOR]OFS_Z) = 7000;
}
} //<---- thats a source code the OFS_Z has to be name exactly as one of the definitions

{*(float*)(dwPlayerPtr+OFS_NFD) = -20000;}
//in case of super jump u wont die


}} //End PlayerHacks

void ServerHacks() // Start ServerHacks
{

DWORD dwSrvrPtr=*(DWORD*)Serverpointer;
if(dwSrvrPtr!=0){

//serverhacks
{*(long*)(dwSrvrPtr+Slot5) = 1;}
{*(long*)(dwSrvrPtr+Slot6) = 1;}
{*(long*)(dwSrvrPtr+Slot7) = 1;}
{*(long*)(dwSrvrPtr+Slot8) = 1;} //same here
}} //End ServerHacks

//--------------------------End Hacks--------------------------//[

//-------------------------HackThread--------------------------//

void HackThread()
{
for(;; )
{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
}
Sleep(200); //prevent for overloading the cpu
}

//--------------------------End HackThread--------------------------//

//--------------------------End--------------------------//

BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{

CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
//--------------------------End--------------------------//
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Tags
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