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WARDOGS | AIM-ESP-RADAR-Streamable & Slotted
Discussion on WARDOGS | AIM-ESP-RADAR-Streamable & Slotted within the Wardogs Trading forum part of the Shooter Trading category.
09/16/2026, 17:21
#1
elite*gold: 16
Join Date: Oct 2016
Posts: 116
Received Thanks: 20
WARDOGS | AIM-ESP-RADAR-Streamable & Slotted
Hello everyone,
Our
WARDOGS product is now available for purchase and will be limited to a maximum of
30 slots .
WARDOGS | Complete Feature List
👁️ Player ESP Master ESP toggle
Player boxes
Skeleton ESP
Health bars
DBNO and stance labels
Player names
Held weapon names
Armor level and durability
Distance labels
Snap lines
Look-at warning
Teammate rendering
In-game faction colors
Visibility checking and coloring
🌍 World ESP Vehicle ESP
Vehicle occupant display
Loot and container ESP
Dropped-item display
Container and lootable display
Real loot names
Projectile tracers
Own, enemy, friendly, and unknown/server tracer filters
🎯 Aimbot Aimbot toggle
Head, neck, chest, or pelvis targeting
FOV circle
Visible-target-only mode
Teammate targeting
Adjustable aim FOV
Adjustable smoothing
Adjustable target-lock retention
Adjustable maximum aim distance
Automatic ballistic prediction
Vehicle aiming through kernel mouse movement
Adjustable vehicle mouse gain
Target Priority Modes Crosshair distance
World distance
Hybrid
Lowest health
Threat / looking at the player
⚙️ Weapon Modifiers No recoil
No sway
Unlimited breath/focus
📏 Range & Detection Maximum ESP range
Vehicle range
Loot range
Full-detail range
Label and bone range
Visibility sampling interval
Visibility hold duration
Look-at warning angle
Projectile-tracer lifetime
📡 Squad Web Radar Live player snapshot upload
Camera position and heading
Password-protected viewer
Automatic map detection
Kavkazi, Europe, and North America map selection
Updates at 2 Hz
🎨 Visual Customization Enemy color
Visible-enemy color
Teammate color
DBNO color
Dead-player color
Skeleton color
Snap-line color
Vehicle color
Projectile color
Dropped-item color
Container color
Aim-FOV color
Watermark toggle
Streamable
Payment Methods
Monthly: $40
Weekly: $15
Maximum Slots: 30
Contact & Support
Discord:
https://discord.gg/SZuNqQxKrP
WARDOGS | Latest Update
Current Version: v1.0.202609171700
Aim & Ballistics Long-range ballistics completely reworked.
Improved projectile simulation with velocity, travel time, gravity, and drag.
Improved target movement prediction.
Added separate calibration profiles for weapons, ammo, scopes, zoom levels, and zeroing.
Fixed aim snapping into the sky.
Improved vehicle, turret, and active-seat detection.
Aim no longer interferes with helicopter flight controls.
Mortar Automatic mortar detection.
Live range, sight mil, and pitch calculations.
Automatically selects the best target within the Aim FOV.
Automatic mortar pitch and yaw adjustment while aiming.
Helicopter FPV Fixed ESP freezing in first-person helicopter view.
Fixed ESP staying at the previous camera position.
Improved ESP alignment during pitching, yawing, and banking.
Reduced ESP delay during movement.
Improved automatic camera switching and recovery.
Skeleton ESP Restored distant skeleton and bone-map refreshing.
Optimized refresh workload to reduce performance issues.
Improved recovery when skeleton data becomes stale.
1337 Community
09/20/2026, 16:33
#2
elite*gold: 16
Join Date: Oct 2016
Posts: 116
Received Thanks: 20
WARDOGS | Latest Updates
Current Version: v1.0.202609192327
v1.0.202609182102 → v1.0.202609191707
Magic Bullet Added in-flight projectile redirection toward the locked target.
Improved projectile convergence at all ranges.
Improved aimbot retargeting for moving and distant targets.
Improved support for helicopter miniguns.
Grenade Prediction Added grenade trajectory prediction.
Added wall ricochet simulation.
Improved throw-power calibration.
Predictions now account for world collision geometry.
Visibility & World Collision Rebuilt the world-collision visibility system.
Improved support for collision geometry and instanced meshes.
Improved cover and wall detection.
Projectiles now properly interact with world geometry.
Increased geometry processing range and performance.
Improved visibility cache performance.
v1.0.202609191707 → v1.0.202609192327
Target Selection Added sticky target acquisition to prevent unnecessary target switching.
Current targets are retained until they become invalid or another target takes priority.
Improved target switching with confirmation delays and priority margins.
Brief visibility interruptions no longer immediately break target lock.
Random Aim Bone Added a Random option for aim-bone selection.
A new bone is selected whenever the target changes.
Supports head, neck, chest, and pelvis.
Recoil & Sway Fixed No Recoil and No Sway.
Improved recoil suppression based on the active weapon.
Added live aim-sway compensation.
Improved aimbot alignment while weapon sway is active.
Magic Bullet Rewritten projectile retargeting system.
Improved projectile validation and retargeting reliability.
Reduced unnecessary processing during high-frequency updates.
WARDOGS | Update v1.0.202609201547
Version: v1.0.202609192327 → v1.0.202609201547
Universal Aim Binding Aim activation key can now be changed directly from the menu.
Automatic keyboard and mouse input detection added.
Current aim binding is displayed in the settings.
Aim bindings are saved and restored with the configuration.
Controller Support Added native XInput controller support.
Aim can be activated using controller buttons, bumpers, stick clicks, D-pad inputs, and triggers.
Xbox and compatible controllers are supported.
Added Any Controller option alongside individual controller selection.
Connected controllers and pressed inputs are detected automatically.
Right Trigger is set as the default controller aim binding.
Quick Presets Added five quick-access preset slots.
Single-click to load a saved preset.
Double-click to save the current configuration.
Active preset is visually highlighted.
Aim bindings, controller settings, visuals, weapon options, and other configuration values are saved per preset.
1337 Community
09/22/2026, 11:31
#3
elite*gold: 16
Join Date: Oct 2016
Posts: 116
Received Thanks: 20
WARDOGS | Latest Updates
Current Version: v1.0.202609220927
v1.0.202609201727 → v1.0.202609211340
Squad Net Added Squad Net for sharing tactical information between multiple clients.
Create or join private rooms using a six-digit code.
Squad members can share positions, targets, and detected enemy contacts.
Up to 96 shared contacts can be tracked simultaneously.
Added dedicated markers for squad members, targets, enemy contacts, and artillery missions.
Artillery Missions Added shared artillery fire missions through Squad Net.
Selected targets can be shared with all squad members.
Mortars can calculate firing solutions using shared target coordinates.
Added improved range, elevation, and targeting calculations.
Added support for redirecting in-flight mortar shells toward selected targets.
Magic Bullet Added optional line-of-sight control for projectile redirection.
Improved projectile steering around cover and exposed target points.
Added adjustable prediction, steering distance, and maximum turn angle.
New settings are saved with configurations and presets.
Long-Range ESP Player, vehicle, loot, label, and aim ranges increased up to 4 km.
Added fallback markers for distant players when normal player models are no longer rendered.
Improved long-range marker visibility and readability.
v1.0.202609211340 → v1.0.202609220927
Ballistic Prediction Reworked automatic ballistics using live projectile data.
Improved projectile speed, gravity, drag, drop, and trajectory calculations.
Separate ballistic profiles are maintained for different weapon and ammunition configurations.
Improved moving-target prediction.
Artillery Squad Net contacts can now be used as mortar targets outside local replication range.
Fire missions now take priority over automatically selected targets.
Improved mortar pitch and firing calculations.
Added adjustable Artillery Pitch Bias .
Improved target cycling and firing solutions.
Automatic Reload Minigame Added automatic completion for the SPH-2 reload minigame.
Arrow sequences are detected directly from the HUD.
Added support for different resolutions.
Improved input validation and recovery from missed inputs.
Session Recovery Added automatic reconnection when the game restarts or changes process.
Improved recovery when changing matches, factions, squads, or spectator mode.
Stale game data and caches are automatically cleared during recovery.
Improved handling of seamless server and map transitions.
Squad Markers Shared contacts now use clearer ESP-style markers.
Removed duplicate markers for players already visible through local ESP.
Improved marker spacing and presentation.
Application Stability Added single-instance protection.
Duplicate launches now show an Already Running notification.
Improved startup reliability during updates and administrator handoffs.
1337 Community
09/28/2026, 15:59
#4
(?)
elite*gold: 0
Join Date: Sep 2026
Posts: 1
Received Thanks: 1
purchase review
First of all, thanks to the support and developer for being so responsive. Whenever I had a question or needed help, I got a quick response.
Regarding the product, so far I’m pretty happy with it.
Aimbot: 7/10
ESP: 10/10
The other misc features are really nice too. You can play both rage and legit without much trouble, depending on how you want to use it.
I haven’t had any security issues so far. If anything comes up later, I’ll update this review and let you guys know.
10/19/2026, 15:24
#5
(?)
elite*gold: 0
Join Date: May 2024
Posts: 3
Received Thanks: 2
Honest Review about 1337 Wardogs External
I was initially skeptical after a bad experience with another provider and constant BSODs. After opening a ticket, all my questions were answered on Discord.
My first injection with 1337 Wardogs caused a BSOD, but dev Dex found a fix within 15 minutes. Since then, everything has been running smoothly. Suggestions were also implemented within 1–2 hours, and the ESP feels amazing.
With slots limited to 30 users, it’s a nice approach to keeping things more controlled. So far, I’m genuinely impressed with the support and responsiveness.
10/27/2026, 21:03
#6
elite*gold: 16
Join Date: Oct 2016
Posts: 116
Received Thanks: 20
WARDOGS - UPDATE CHANGELOG
v1.0.202609262256 → v1.0.202610271944
LIVE WEB RADAR - NEW Real-time browser-based radar with player and vehicle tracking.
Added 2D tactical map and 3D terrain views.
Share your web radar with friends.
Zoom, pan, and follow individual players.
Improved connection stability and reduced bandwidth usage.
IN-GAME TACTICAL RADAR - NEW Radar is now fully integrated into the in-game overlay.
Customizable size, position, rotation, and filters.
All radar settings are saved between sessions.
ESP & VISIBILITY Fixed incorrect faction colors.
Improved visibility detection at the start of matches.
Added separate toggles for visibility and crouch/prone indicators.
STABILITY & SECURITY Fixed a rare overlay crash.
Improved radar performance and stability.
1337 COMMUNITY
Thank you for your continued support!
11/01/2026, 18:47
#7
elite*gold: 16
Join Date: Oct 2016
Posts: 116
Received Thanks: 20
1337 Community — Special Welcome Sale
To celebrate Fexa joining 1337 Community as our new developer, we're offering special discounts on all our products!
Special Sale — 7 Days Only
Wardogs — $35
These special prices are available for one week only!
Thank You for Your Support!
We truly appreciate your continued trust and support.
We're excited to welcome Fexa to our team and look forward to bringing you even more improvements.
1337 Community
11/01/2026, 19:44
#8
(?)
elite*gold: 0
Join Date: Feb 2011
Posts: 7
Received Thanks: 3
My experience as of writing this review:
TLDR: Definitely recommend the stuff, nice list of working features, good performance, excellent support.
I have been using it since its release, decided to wait with the review after really checking things out. Lots of features at the start, good performance, really responsive support, any issues were solved really fast. After some game updates, some stuff stopped working, certain things got fixed - dev got busy with other stuff they work on - it can happen. There was a little bit of a downtime - still the product remained safe and the dev kept the main feature i use working. The downtime passed and the updates came back quickly - new features added, older features fixed. With each update the performance is important to them. Excellent support 10/10, definitely recommend whether you want to play less obviously or more.
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