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WARDOGS | AIM-ESP-RADAR-Streamable & Slotted

Discussion on WARDOGS | AIM-ESP-RADAR-Streamable & Slotted within the Wardogs Trading forum part of the Shooter Trading category.

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Join Date: Oct 2016
Posts: 103
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WARDOGS | AIM-ESP-RADAR-Streamable & Slotted

Hello everyone,

Our WARDOGS product is now available for purchase and will be limited to a maximum of 30 slots.

WARDOGS | Complete Feature List

👁️ Player ESP
  • Master ESP toggle
  • Player boxes
  • Skeleton ESP
  • Health bars
  • DBNO and stance labels
  • Player names
  • Held weapon names
  • Armor level and durability
  • Distance labels
  • Snap lines
  • Look-at warning
  • Teammate rendering
  • In-game faction colors
  • Visibility checking and coloring

🌍 World ESP
  • Vehicle ESP
  • Vehicle occupant display
  • Loot and container ESP
  • Dropped-item display
  • Container and lootable display
  • Real loot names
  • Projectile tracers
  • Own, enemy, friendly, and unknown/server tracer filters

🎯 Aimbot
  • Aimbot toggle
  • Head, neck, chest, or pelvis targeting
  • FOV circle
  • Visible-target-only mode
  • Teammate targeting
  • Adjustable aim FOV
  • Adjustable smoothing
  • Adjustable target-lock retention
  • Adjustable maximum aim distance
  • Automatic ballistic prediction
  • Vehicle aiming through kernel mouse movement
  • Adjustable vehicle mouse gain

Target Priority Modes
  • Crosshair distance
  • World distance
  • Hybrid
  • Lowest health
  • Threat / looking at the player

⚙️ Weapon Modifiers
  • No recoil
  • No sway
  • Unlimited breath/focus

📏 Range & Detection
  • Maximum ESP range
  • Vehicle range
  • Loot range
  • Full-detail range
  • Label and bone range
  • Visibility sampling interval
  • Visibility hold duration
  • Look-at warning angle
  • Projectile-tracer lifetime

📡 Squad Web Radar
  • Live player snapshot upload
  • Camera position and heading
  • Password-protected viewer
  • Automatic map detection
  • Kavkazi, Europe, and North America map selection
  • Updates at 2 Hz

🎨 Visual Customization
  • Enemy color
  • Visible-enemy color
  • Teammate color
  • DBNO color
  • Dead-player color
  • Skeleton color
  • Snap-line color
  • Vehicle color
  • Projectile color
  • Dropped-item color
  • Container color
  • Aim-FOV color
  • Watermark toggle
  • Streamable


Payment Methods
  • Crypto
  • Binance Gift Card

Monthly: $40
Weekly: $15


Maximum Slots: 30

Contact & Support
Discord: https://discord.gg/SZuNqQxKrP

WARDOGS | Latest Update

Current Version: v1.0.202609171700

Aim & Ballistics
  • Long-range ballistics completely reworked.
  • Improved projectile simulation with velocity, travel time, gravity, and drag.
  • Improved target movement prediction.
  • Added separate calibration profiles for weapons, ammo, scopes, zoom levels, and zeroing.
  • Fixed aim snapping into the sky.
  • Improved vehicle, turret, and active-seat detection.
  • Aim no longer interferes with helicopter flight controls.

Mortar
  • Automatic mortar detection.
  • Live range, sight mil, and pitch calculations.
  • Automatically selects the best target within the Aim FOV.
  • Automatic mortar pitch and yaw adjustment while aiming.

Helicopter FPV
  • Fixed ESP freezing in first-person helicopter view.
  • Fixed ESP staying at the previous camera position.
  • Improved ESP alignment during pitching, yawing, and banking.
  • Reduced ESP delay during movement.
  • Improved automatic camera switching and recovery.

Skeleton ESP
  • Restored distant skeleton and bone-map refreshing.
  • Optimized refresh workload to reduce performance issues.
  • Improved recovery when skeleton data becomes stale.

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PLEISTOCENE's Avatar
 
elite*gold: 5
Join Date: Oct 2016
Posts: 103
Received Thanks: 20
WARDOGS | Latest Updates

Current Version: v1.0.202609192327

v1.0.202609182102 → v1.0.202609191707

Magic Bullet
  • Added in-flight projectile redirection toward the locked target.
  • Improved projectile convergence at all ranges.
  • Improved aimbot retargeting for moving and distant targets.
  • Improved support for helicopter miniguns.

Grenade Prediction
  • Added grenade trajectory prediction.
  • Added wall ricochet simulation.
  • Improved throw-power calibration.
  • Predictions now account for world collision geometry.

Visibility & World Collision
  • Rebuilt the world-collision visibility system.
  • Improved support for collision geometry and instanced meshes.
  • Improved cover and wall detection.
  • Projectiles now properly interact with world geometry.
  • Increased geometry processing range and performance.
  • Improved visibility cache performance.

v1.0.202609191707 → v1.0.202609192327

Target Selection
  • Added sticky target acquisition to prevent unnecessary target switching.
  • Current targets are retained until they become invalid or another target takes priority.
  • Improved target switching with confirmation delays and priority margins.
  • Brief visibility interruptions no longer immediately break target lock.

Random Aim Bone
  • Added a Random option for aim-bone selection.
  • A new bone is selected whenever the target changes.
  • Supports head, neck, chest, and pelvis.

Recoil & Sway
  • Fixed No Recoil and No Sway.
  • Improved recoil suppression based on the active weapon.
  • Added live aim-sway compensation.
  • Improved aimbot alignment while weapon sway is active.

Magic Bullet
  • Rewritten projectile retargeting system.
  • Improved projectile validation and retargeting reliability.
  • Reduced unnecessary processing during high-frequency updates.

WARDOGS | Update v1.0.202609201547

Version: v1.0.202609192327 → v1.0.202609201547

Universal Aim Binding
  • Aim activation key can now be changed directly from the menu.
  • Automatic keyboard and mouse input detection added.
  • Current aim binding is displayed in the settings.
  • Aim bindings are saved and restored with the configuration.

Controller Support
  • Added native XInput controller support.
  • Aim can be activated using controller buttons, bumpers, stick clicks, D-pad inputs, and triggers.
  • Xbox and compatible controllers are supported.
  • Added Any Controller option alongside individual controller selection.
  • Connected controllers and pressed inputs are detected automatically.
  • Right Trigger is set as the default controller aim binding.

Quick Presets
  • Added five quick-access preset slots.
  • Single-click to load a saved preset.
  • Double-click to save the current configuration.
  • Active preset is visually highlighted.
  • Aim bindings, controller settings, visuals, weapon options, and other configuration values are saved per preset.



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