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WARDOGS | AIM-ESP-RADAR-Streamable & Slotted

Discussion on WARDOGS | AIM-ESP-RADAR-Streamable & Slotted within the Wardogs Trading forum part of the Shooter Trading category.

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Old   #1


 
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WARDOGS | AIM-ESP-RADAR-Streamable & Slotted

Hello everyone,

Our WARDOGS product is now available for purchase and will be limited to a maximum of 30 slots.

WARDOGS | Complete Feature List

👁️ Player ESP
  • Master ESP toggle
  • Player boxes
  • Skeleton ESP
  • Health bars
  • DBNO and stance labels
  • Player names
  • Held weapon names
  • Armor level and durability
  • Distance labels
  • Snap lines
  • Look-at warning
  • Teammate rendering
  • In-game faction colors
  • Visibility checking and coloring

🌍 World ESP
  • Vehicle ESP
  • Vehicle occupant display
  • Loot and container ESP
  • Dropped-item display
  • Container and lootable display
  • Real loot names
  • Projectile tracers
  • Own, enemy, friendly, and unknown/server tracer filters

🎯 Aimbot
  • Aimbot toggle
  • Head, neck, chest, or pelvis targeting
  • FOV circle
  • Visible-target-only mode
  • Teammate targeting
  • Adjustable aim FOV
  • Adjustable smoothing
  • Adjustable target-lock retention
  • Adjustable maximum aim distance
  • Automatic ballistic prediction
  • Vehicle aiming through kernel mouse movement
  • Adjustable vehicle mouse gain

Target Priority Modes
  • Crosshair distance
  • World distance
  • Hybrid
  • Lowest health
  • Threat / looking at the player

⚙️ Weapon Modifiers
  • No recoil
  • No sway
  • Unlimited breath/focus

📏 Range & Detection
  • Maximum ESP range
  • Vehicle range
  • Loot range
  • Full-detail range
  • Label and bone range
  • Visibility sampling interval
  • Visibility hold duration
  • Look-at warning angle
  • Projectile-tracer lifetime

📡 Squad Web Radar
  • Live player snapshot upload
  • Camera position and heading
  • Password-protected viewer
  • Automatic map detection
  • Kavkazi, Europe, and North America map selection
  • Updates at 2 Hz

🎨 Visual Customization
  • Enemy color
  • Visible-enemy color
  • Teammate color
  • DBNO color
  • Dead-player color
  • Skeleton color
  • Snap-line color
  • Vehicle color
  • Projectile color
  • Dropped-item color
  • Container color
  • Aim-FOV color
  • Watermark toggle
  • Streamable


Payment Methods
  • Crypto
  • Binance Gift Card

Monthly: $40
Weekly: $15


Maximum Slots: 30

Contact & Support
Discord: https://discord.gg/SZuNqQxKrP

WARDOGS | Latest Update

Current Version: v1.0.202609171700

Aim & Ballistics
  • Long-range ballistics completely reworked.
  • Improved projectile simulation with velocity, travel time, gravity, and drag.
  • Improved target movement prediction.
  • Added separate calibration profiles for weapons, ammo, scopes, zoom levels, and zeroing.
  • Fixed aim snapping into the sky.
  • Improved vehicle, turret, and active-seat detection.
  • Aim no longer interferes with helicopter flight controls.

Mortar
  • Automatic mortar detection.
  • Live range, sight mil, and pitch calculations.
  • Automatically selects the best target within the Aim FOV.
  • Automatic mortar pitch and yaw adjustment while aiming.

Helicopter FPV
  • Fixed ESP freezing in first-person helicopter view.
  • Fixed ESP staying at the previous camera position.
  • Improved ESP alignment during pitching, yawing, and banking.
  • Reduced ESP delay during movement.
  • Improved automatic camera switching and recovery.

Skeleton ESP
  • Restored distant skeleton and bone-map refreshing.
  • Optimized refresh workload to reduce performance issues.
  • Improved recovery when skeleton data becomes stale.

1337 Community
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Old   #2


 
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WARDOGS | Latest Updates

Current Version: v1.0.202609192327

v1.0.202609182102 → v1.0.202609191707

Magic Bullet
  • Added in-flight projectile redirection toward the locked target.
  • Improved projectile convergence at all ranges.
  • Improved aimbot retargeting for moving and distant targets.
  • Improved support for helicopter miniguns.

Grenade Prediction
  • Added grenade trajectory prediction.
  • Added wall ricochet simulation.
  • Improved throw-power calibration.
  • Predictions now account for world collision geometry.

Visibility & World Collision
  • Rebuilt the world-collision visibility system.
  • Improved support for collision geometry and instanced meshes.
  • Improved cover and wall detection.
  • Projectiles now properly interact with world geometry.
  • Increased geometry processing range and performance.
  • Improved visibility cache performance.

v1.0.202609191707 → v1.0.202609192327

Target Selection
  • Added sticky target acquisition to prevent unnecessary target switching.
  • Current targets are retained until they become invalid or another target takes priority.
  • Improved target switching with confirmation delays and priority margins.
  • Brief visibility interruptions no longer immediately break target lock.

Random Aim Bone
  • Added a Random option for aim-bone selection.
  • A new bone is selected whenever the target changes.
  • Supports head, neck, chest, and pelvis.

Recoil & Sway
  • Fixed No Recoil and No Sway.
  • Improved recoil suppression based on the active weapon.
  • Added live aim-sway compensation.
  • Improved aimbot alignment while weapon sway is active.

Magic Bullet
  • Rewritten projectile retargeting system.
  • Improved projectile validation and retargeting reliability.
  • Reduced unnecessary processing during high-frequency updates.

WARDOGS | Update v1.0.202609201547

Version: v1.0.202609192327 → v1.0.202609201547

Universal Aim Binding
  • Aim activation key can now be changed directly from the menu.
  • Automatic keyboard and mouse input detection added.
  • Current aim binding is displayed in the settings.
  • Aim bindings are saved and restored with the configuration.

Controller Support
  • Added native XInput controller support.
  • Aim can be activated using controller buttons, bumpers, stick clicks, D-pad inputs, and triggers.
  • Xbox and compatible controllers are supported.
  • Added Any Controller option alongside individual controller selection.
  • Connected controllers and pressed inputs are detected automatically.
  • Right Trigger is set as the default controller aim binding.

Quick Presets
  • Added five quick-access preset slots.
  • Single-click to load a saved preset.
  • Double-click to save the current configuration.
  • Active preset is visually highlighted.
  • Aim bindings, controller settings, visuals, weapon options, and other configuration values are saved per preset.



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Old   #3


 
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WARDOGS | Latest Updates

Current Version: v1.0.202609220927

v1.0.202609201727 → v1.0.202609211340

Squad Net
  • Added Squad Net for sharing tactical information between multiple clients.
  • Create or join private rooms using a six-digit code.
  • Squad members can share positions, targets, and detected enemy contacts.
  • Up to 96 shared contacts can be tracked simultaneously.
  • Added dedicated markers for squad members, targets, enemy contacts, and artillery missions.

Artillery Missions
  • Added shared artillery fire missions through Squad Net.
  • Selected targets can be shared with all squad members.
  • Mortars can calculate firing solutions using shared target coordinates.
  • Added improved range, elevation, and targeting calculations.
  • Added support for redirecting in-flight mortar shells toward selected targets.

Magic Bullet
  • Added optional line-of-sight control for projectile redirection.
  • Improved projectile steering around cover and exposed target points.
  • Added adjustable prediction, steering distance, and maximum turn angle.
  • New settings are saved with configurations and presets.

Long-Range ESP
  • Player, vehicle, loot, label, and aim ranges increased up to 4 km.
  • Added fallback markers for distant players when normal player models are no longer rendered.
  • Improved long-range marker visibility and readability.

v1.0.202609211340 → v1.0.202609220927

Ballistic Prediction
  • Reworked automatic ballistics using live projectile data.
  • Improved projectile speed, gravity, drag, drop, and trajectory calculations.
  • Separate ballistic profiles are maintained for different weapon and ammunition configurations.
  • Improved moving-target prediction.

Artillery
  • Squad Net contacts can now be used as mortar targets outside local replication range.
  • Fire missions now take priority over automatically selected targets.
  • Improved mortar pitch and firing calculations.
  • Added adjustable Artillery Pitch Bias.
  • Improved target cycling and firing solutions.

Automatic Reload Minigame
  • Added automatic completion for the SPH-2 reload minigame.
  • Arrow sequences are detected directly from the HUD.
  • Added support for different resolutions.
  • Improved input validation and recovery from missed inputs.

Session Recovery
  • Added automatic reconnection when the game restarts or changes process.
  • Improved recovery when changing matches, factions, squads, or spectator mode.
  • Stale game data and caches are automatically cleared during recovery.
  • Improved handling of seamless server and map transitions.

Squad Markers
  • Shared contacts now use clearer ESP-style markers.
  • Removed duplicate markers for players already visible through local ESP.
  • Improved marker spacing and presentation.

Application Stability
  • Added single-instance protection.
  • Duplicate launches now show an Already Running notification.
  • Improved startup reliability during updates and administrator handoffs.


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Old   #4 Trade Status: Unverified(?)
 
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Join Date: Sep 2026
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Thumbs up purchase review

First of all, thanks to the support and developer for being so responsive. Whenever I had a question or needed help, I got a quick response.

Regarding the product, so far I’m pretty happy with it.

Aimbot: 7/10
ESP: 10/10

The other misc features are really nice too. You can play both rage and legit without much trouble, depending on how you want to use it.

I haven’t had any security issues so far. If anything comes up later, I’ll update this review and let you guys know.

myvv is offline  
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Old   #5 Trade Status: Unverified(?)
 
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Join Date: May 2024
Posts: 3
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Honest Review about 1337 Wardogs External

I was initially skeptical after a bad experience with another provider and constant BSODs. After opening a ticket, all my questions were answered on Discord.

My first injection with 1337 Wardogs caused a BSOD, but dev Dex found a fix within 15 minutes. Since then, everything has been running smoothly. Suggestions were also implemented within 1–2 hours, and the ESP feels amazing.

With slots limited to 30 users, it’s a nice approach to keeping things more controlled. So far, I’m genuinely impressed with the support and responsiveness.
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Old   #6


 
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Posts: 116
Received Thanks: 20
WARDOGS - UPDATE CHANGELOG
v1.0.202609262256 → v1.0.202610271944



LIVE WEB RADAR - NEW
  • Real-time browser-based radar with player and vehicle tracking.
  • Added 2D tactical map and 3D terrain views.
  • Share your web radar with friends.
  • Zoom, pan, and follow individual players.
  • Improved connection stability and reduced bandwidth usage.

IN-GAME TACTICAL RADAR - NEW
  • Radar is now fully integrated into the in-game overlay.
  • Customizable size, position, rotation, and filters.
  • All radar settings are saved between sessions.

ESP & VISIBILITY
  • Fixed incorrect faction colors.
  • Improved visibility detection at the start of matches.
  • Added separate toggles for visibility and crouch/prone indicators.

STABILITY & SECURITY
  • Fixed a rare overlay crash.
  • Improved radar performance and stability.



1337 COMMUNITY
Thank you for your continued support!
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Old   #7


 
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Posts: 116
Received Thanks: 20

1337 Community — Special Welcome Sale

To celebrate Fexa joining 1337 Community as our new developer, we're offering special discounts on all our products!

Special Sale — 7 Days Only


Wardogs — $35

These special prices are available for one week only!


Thank You for Your Support!

We truly appreciate your continued trust and support.

We're excited to welcome Fexa to our team and look forward to bringing you even more improvements.

1337 Community
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Old   #8 Trade Status: Unverified(?)
 
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Join Date: Feb 2011
Posts: 7
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My experience as of writing this review:

TLDR: Definitely recommend the stuff, nice list of working features, good performance, excellent support.
I have been using it since its release, decided to wait with the review after really checking things out. Lots of features at the start, good performance, really responsive support, any issues were solved really fast. After some game updates, some stuff stopped working, certain things got fixed - dev got busy with other stuff they work on - it can happen. There was a little bit of a downtime - still the product remained safe and the dev kept the main feature i use working. The downtime passed and the updates came back quickly - new features added, older features fixed. With each update the performance is important to them. Excellent support 10/10, definitely recommend whether you want to play less obviously or more.
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