[ AIMBOT ]
Enable
Prediction
First keybind
Second keybind
Target: (Players, BOTs, Teams)
Find bone type: (Selected bone, Closest bone, Random bone)
Bones selected: (Head, Neck, Chest, Body...)
Humanize
FOV Size
Smoothness
Draw FOV Circle
Draw FOV Background
Draw target marker
Max distance
Visibility check
[ Players ESP ]
Bounding box: (Box, Corner)
Fill box: (Static, Gradient)
Skeleton: (Head circle, Thickness)
View line: (Start color, End color)
Line to enemy: (Color, Position)
Game nickname
Team name
Weapon in hands
Distance
Team colors
Visibility check
Max distance
[ World ESP ]
Show distance
Show dropped items
Show vehicles
[ SETTINGS ]
Menu keybind
Unload keybind
DPI Scale
VSync
Theme
Watermark
Language
[ CONFIGS ]
Create
Get shared
Launch
Save
Edit name
Share
Remove
[ AIMBOT ]
Enable
Prediction
First keybind
Second keybind
Target: (Players, BOTs, Teams)
Find bone type: (Selected bone, Closest bone, Random bone)
Bones selected: (Head, Neck, Chest, Body...)
Humanize
FOV Size
Smoothness
Draw FOV Circle
Draw FOV Background
Draw target marker
Max distance
Visibility check
[ Players ESP ]
Bounding box: (Box, Corner)
Fill box: (Static, Gradient)
Skeleton: (Head circle, Thickness)
View line: (Start color, End color)
Line to enemy: (Color, Position)
Game nickname
Team name
Weapon in hands
Distance
Team colors
Visibility check
Max distance
[ World ESP ]
Show distance
Show dropped items
Show vehicles
[ SETTINGS ]
Menu keybind
Unload keybind
DPI Scale
VSync
Theme
Watermark
Language
[ CONFIGS ]
Create
Get shared
Launch
Save
Edit name
Share
Remove
SHOP LINK BELOW:
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REVIEWS:
[CENTER
PERCS THREADS🔗:
These are the best guys with the best service they helped me until everything was working. They were super nice and professional.
Arcane war dogs external update: [ General ]
▸ Be sure to create a new configuration file
[ AIMBOT ]
▸ “Silent (Legit)” has been removed for now due to a server-side fix
▸ Fixed prediction on sniper rifles
▸ Bullet prediction has been refined for maximum accuracy
▸ "Random bone" with "Visibility check" on now picks from all visible bones
▸ Bots, Teammates and Knocked are now one "Targets" list
[ TRIGGERBOT ]
▸ Triggerbot now uses the real shot line of the weapon, with zeroing
[ VEHICLE ESP ]
▸ "Health value" now shows current / max health ( before it showed only the max )
▸ Added "Health bar": changes from red to yellow to green as health changes
▸ Added "Damaged parts": engine, fuel tank, tracks, wheels, rotors and radar with their health in %. Only damaged parts are shown
▸ Added "Fuel": a fuel bar under the vehicle
[ PROJECTILES ]
▸ Projectiles moved to their own tab, tracers have their own "Tracers" section
▸ Fixed tracers disappearing in long matches
▸ Fixed bullet tracers not showing after a map change
[ MORTAR & HOWITZER ]
▸ Mortar auto aim is no longer thrown off by other mortars firing next to you
▸ Fixed mortar and howitzer helpers stopping in long matches
[ VISIBILITY CHECK ]
▸ Fixed walls turning "transparent" in long matches: players behind them were shown as visible until the map changed
[ MISC ]
▸ The “Always Deal Critical Damage” feature has been removed due to a server-side fix
[ MENU ]
▸ Options that depend on a switch are now hidden while the switch is off, instead of being greyed out
[AIMBOT 1
Aimbot works on majority of vehicles, including Chopper minigun.
Silent aim has been reworked as well.
• Target speed for prediction is now measured by the cheat itself over a 200 ms window instead of being taken from the game: the lead no longer jumps between frames on moving targets, which is what caused misses at long range
• Prediction now simulates rocket motors ( RPG, 72 mm launcher, 122 mm Havoc, arrows): ignition delay, thrust, fuel burn and the reduced gravity while the motor runs - rockets now land on the aim point instead of above it
• When the ballistic solver cannot find an exact angle, it now keeps the closest one it found: before, such a shot lost the lead and the drop compensation completely
• "Hit chance" now rolls once per 50 ms window, so a burst is either fully aimed or fully untouched instead of being decided bullet by bullet
• "Silent (Legit" and "Silent (Rage)" have been completely removed: the server rejects both methods.
We are working on finding a new method
• Added support for aim bots to work with machine guns on tanks and other vehicles
[VEHICLE ESP]
• "Health bar" and "Fuel" are now thin vertical bars along the left side of the vehicle that fill from bottom to top, instead of wide bars stacked under the icon
• "Damaged parts" is now a column to the right of the vehicle: part names on the left, percentages aligned to the right edge, with a dark backdrop so the text stays readable over light hulls and the sky
• Name and distance are now centered above the vehicle box; vehicles at the screen edge keep a stable layout instead of a box with jumping corners
[PLAYER ESP 1
• Items now show their real in-game name
[Selling] 🎮Dark-night🎮ESP🎮Auto parry🎮Auto Combo🎮Adsorption and teleportationMAGIC BULLET🎮 03/16/2024 - Naraka: Bladepoint Trading - 0 Replies ESP
F1 - 2D BOX
F2 - HP Armor
F3 - information
F4 - Thing
F5 - Item pile
Other
F6 - Auto parry
F7 - Bullet tracing Can hit the target 100%, including moving targets]
F8 - Intelligent release of blue energy
[Selling] ALL P SERVERS // 🟢THOR 🟢VELOR🟢DESTRY3🟢RUBINUM🟢ORIGINS🟢ASHIRO🟢ZENIT 🟢 SOLONA🟢 03/08/2024 - Metin2 Trading - 0 Replies Metin2 ~ ALL P SERVERS // ��THOR ��VELOR��DESTRY3ᦙ 3;�RUBINUM��ORIGINS� 65533;ASHIRO��ZENIT�� SOLONA��
DISCORD:kennypowerss
PAYMENT METHOD: CRYPTO / BANK TRANSFER / REVOLUT / PAYPAL / SKRILL
SERVER | AMOUNT | PRICE
MOBILE 2 OLD / NEW | ASK| 10€
CELESTIAL WORLD | 1,7KKK| 10€
THOR2 | 25KKK| 10€
AOM | 1KKK| 10€