Quote:
Originally Posted by wekiru
Got it! Thank you very much! just came home and i noticed how fast i got a response and the hack is UPDATED  Kudos and thanks for you both!
P.s.: your english is good btw
EDIT: I was wondering, are there any other possible commands avaiable besides the ones presented in the main post?
|
cc_set_sub_weapon javelin_lvl2 999 //Fine spears
cc_set_sub_weapon handbomb_lvl2 999 //Fine bombs
cc_set_sub_weapon mining_bomb 999 //Mining Bombs
cc_set_sub_weapon snowball 999 //Snowballs
cc_set_sub_weapon sticky_bomb_lvl1 999 //Sticky Bombs
cc_set_sub_weapon flashbang 999 //Palalas
cc_set_sub_weapon hookshot 999 //Hooks
cc_set_sub_weapon javelin_piercing_catacomb 999 //Catacomb Spears for Glas
cc_destroy_lift_obj //destroys currently held object
hand_bomb_detonate_by_throw_delay 0.1; //Instant finebomb explode
mining_bomb_detonate_by_throw_delay 0.1; //Instant mining bomb explode
flashbang_detonate_by_throw_delay 0.1; //Instant palala explode
cc_fill_all_items //refill all items
cc_send_start_game_message //Skips boat intro, but must press Start boat before this command is executed, otherwise dungeon will not be recognized by server
cc_play_emotion 7 //sit down
cc_mailbox_ui //mailbox toggle
show_mini_shop //show minishop
hide_mini_shop //close minishop
plr_falling_motion_minimum_height 8000 //Lemmings (walk off platforms)
plr_play_overlay_sequence //Overlays a sequence over character, can be used in conjunction with any sequence found in player_action tables or item_data
plr_search_evil_core_distance 100 //Distance items are recognized for pickup.
prop_active_gib_limit 0 //breakable objects such as pillars or barrels will yield no extra pieces
changemap_to_current_random_sector //reload map
changemap_to_next_random_sector //skip map
changelevel 2 //skip current map
changelevel2 //skip current map
cc_change_figure_height 0.1 //tiny height
cc_change_figure_height 1 //normal height
cc_change_figure_height 3 //tall height
cc_change_figure_bust 3 //bust size modifier
host_timescale 1 //1x game speed
host_timescale 2 //2x game speed
host_timeplus 1 //Skips a small portion of gametime [client-side]
sv_gravity 800 //Original Gravity
sv_gravity 0 //No gravity
sv_gravity -800 //Inverse gravity
phys_timescale 0.1 //slows down all physical objects except NPCs and Player
current_combat_difficulty 1 //changes difficulty to normal but sticks with original selected in mission selection (mobs have more hp, boss hp bar displays)
//1 is normal, 2 is hard, 3 is hero
campfire_ignite_num_required_props 0 //no wood required fire
campfire_status_effect_radius 3000 //huge radius fire
campfire_status_effect_enable_time 1 //instant fire buff
campfire_repair //starts repairing equipment at any point
campfire_anvil_distance 0 //disables anvil search
mp_friendlyfire 1 //Friendly Fire on
mp_friendlyfire 0 //Friendly Fire off
changeteam //switches team in pvp, otherwise on normal boats will kill you and you will just lay there
ai_block_damage 1 //disables all damage to mobs
cc_enter_colhen_from_rochest //Enter Colhen from anywhere
cc_enter_rochest_from_colhen //Enter Rocheste from anywhere
cc_clear_all_ent //Clear map of all entities, mobs, objects, etc.
respawn_entities //crashes host
kill //commit suicide
spike //creates a lag period, sort of like timeplus
npc_prop_golem_prop_snatch_radius 1000 //takes objects from entire map to make golem
npc_prop_golem_prop_snatch_velocity 1000 //creates a whirlwind of doom golem?
evy_golem_command_delay_attack .5 //improves golem response
evy_golem_command_delay_disappear .5 //improves golem response
evy_golem_command_delay_follow .5 //improves golem response
evy_golem_command_delay_hold .5 //improves golem response
evy_golem_command_delay_appear .5 //improves golem response
neo_staff_evy_mode 1 //1 for neo_evie (default magic attacks) 0 for old school evie (default melee attacks)
npc_prop_golem_num_prop_attach_per_bone 10 //insane amount of objects in golem
evy_bubble_ball_init_speed 3000//intial speed of the mana amber, if set to high value, flings you forward
evy_bubble_ball_height_limit 99999 //height limit of mana amber, if set to high value... ... you'll see. Used best in conjunction with above command.
Useless
cc_efx [efx]//sparkles
cc_random //Random caption from cutscenes.
CreateHairball 1 //creates random hairballs.
name [name] //changes your name
portal [number] //opens up a ch0 portal
shake //shakes the camera for dramatic effect
cc_remove_all_killed_npc //remove all dead mob bodies
endround //will remove all mobs on map and respawn you at the beginning, will make the map useless
cc_play_launch_emotion 1 //plays available emotions
*edit*
I bet there are more. I still hope for a spawn big fish thing xD
I tried already with the host_time - things to let the fishes spawn faster. didnt work

maybe I did it wrong
*edit2*
host_timescale 1 //1x game speed
host_timescale 2 //2x game speed
host_timeplus 1 //Skips a small portion of gametime [client-side]
I would write it so:
host_timescale x // put a number for x. for example 2. Game speed is 2x
host_timeplus x // skips x seconds of gametime [client-side] host_timeplus 120 = 120 seconds forward. ( if you are at campfire -> host_timeplus 120 and you get buff)
But I have to say host_timeplus x doesnt work for me. Or I do smth wrong