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Engine Fall DMA Cheat(FREE NEED TESTERS!)

Discussion on Engine Fall DMA Cheat(FREE NEED TESTERS!) within the Unlisted Games Trading forum part of the Trading category.

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Old   #1
 
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[Free · WIP] Enginefall DMA— Multi-Language EN / RU / 中文



CYBER EngineFall

DMA Engine Fall — built for long sessions, designed to survive update day.

● DMA Security ● No Shellcode ● Undetected ● WIP ● 100% FREE ● EN · RU · 中文

[hr]

🚧 WORK IN PROGRESS — FREE COMMUNITY TESTING 🚧

No payments. No keys for sale. No paid tiers. Nothing.

This is an actively-developed DMA project in its testing phase. I'm looking for testers, feedback, and bug reports — not buyers. Join the Discord, get a free key, help shape the build.

Currently optimized at 200Hz. Relics, keycards, gun frames, parts, and T2/T3 demo charges render on the ESP. More item categories actively being added — see "Loot Master" section below for current status.

[hr]

🌐 MULTI-LANGUAGE SUPPORT — 多语言 · Многоязычный

Menu, item names (944 items), ESP labels and tooltips are fully translated. Open menu → Language tab → click Enable on your language → restart.


🇨🇳 中文 (简体) — 完整中文支持!944 个物品名称、菜单、ESP 标签和工具提示已全部翻译。打开菜单 → 进入「语言」选项卡 → 启用中文 → 重启程序即可使用。系统字体(Microsoft YaHei / SimSun 等)自动适配。

🇷🇺 Русский — Полная поддержка русского языка! 944 названия предметов, меню, ESP-надписи и всплывающие подсказки полностью переведены. Откройте меню → раздел «Язык» → включите русский → перезапустите программу. Системный шрифт (Segoe UI / Tahoma) подбирается автоматически.

🇺🇸 English — Default. Full menu, all item names, ESP labels, tooltips.



Auto-detected system font per language (customizable in the Fonts tab if you want a different one).

[hr]

► FULL FEATURE TOUR

Complete walkthrough — every panel, every overlay, every menu




[hr]

What's inside


► Player ESP — per-team enemy/friendly tiers, full skeleton, 3D box, corner box, head circle, capsule hitbox, velocity prediction, off-screen arrows. Independent friendly toggles with their own color tier. Hide-when-occluded option.

► Player Intel — team ID, player ID readout, downed-state detection, admin tag, live player count, squad-color box, per-team corpse markers with configurable duration (1-10 min).

► Alt-Inspect — hold ALT to peek inside containers without leaving cover. Independent FOV radius, relic / keycard surfacing, configurable hotkey.

► Bot ESP + 5 Role Tiers — Guard / Scrapper / Passenger / Sentinel / Tutorial, each with independent visible and occluded colors, master override, instant role labels.

► Loot Master + 16 Categories + 6 Rarity Tiers (30% Done — WIP!) — full item filter with 20+ editable category tints, minimum-rarity gate, watchlist with per-filter substring matching and per-filter colors, container/air-drop/resource ESP with live drop state + timer.

► Aimbot — bone selector (Head/Neck/Chest/Legs), per-bone Z offset, FOV + vis-check gating, configurable pull strength, Hip vs ADS profiles, fast acquire, sticky tracking, strafe-aware behavior, master strength.

► Trigger Bot + Trigger Flick — full humanization: reaction delay + jitter, click min/max duration, burst fire mode, snap-to-target flick with cooldown + settle delay, return-to-origin.

► Smoothing Curves — Linear, Bezier, Catmull-Rom modes with per-mode tuning, curve shape presets, dynamic response, deadzone control.

► Humanization — randomized FOV, bone selection, aim points, target selection, mouse jitter, burst fire timing, cooldown gates, return-to-origin.

► Web Radar (WIP) — browser-served radar with category toggles, phone + 2nd-monitor support, players/puppets/loot/chests/air-drops/generators/events layers.

► HUD — compass bar, map coords overlay, FPS + latency, threat-direction arrows, custom crosshair (shape/size/gap/thickness), dynamic ESP scaling, scope sensitivity correction.

► Font + Color System — per-overlay custom font with outline, glow, blur, drop shadow, distance scaling. Full RGBA color customization for every visual element.

► Staff Spectator Detector — tiered live warnings when devs, admins, or mods spectate. Per-tier flash toggle, configurable distance threshold, anti-misidentify safeguard.

► Bone-Accurate Vis Check (WIP!) — per-bone LOS resolution, distance-aware, dynamic obstacle handling, multi-area aware, multi-threaded, no false positives, smooth fallback, high-FPS friendly.

► Reliability + Self-Heal — stable read pipeline, self-healing offset resolver, real-time response, low overhead, crash-safe, fast start. Survives every patch with zero downtime.

► Config System — multiple config slots, per-setting save/load, config import/export, auto-load last config, config-saved colors and watchlist entries.

► Multi-Language UI — 中文 · Русский · English — full localization of menu, item names (944 entries × 3 languages), ESP labels, tooltips, and warnings. Switchable in the Language tab. System fonts auto-detected per language.



[hr]

Anti-Detection

Pure READ ONLY. Nothing touches the game process. DMA only design · PCIe hardware reads · Zero injection · Zero kernel driver · No shellcode · External overlay rendering · No process patch · No IAT hook

[hr]

🎁 100% FREE — COMMUNITY TESTING PHASE 🎁

NO PAYMENTS ACCEPTED. NO PAID TIERS. NO MONEY EXCHANGES.

If anyone asks you to pay for access — that's a scam, not me. The only way in is the Discord below. Free key, free use, no strings attached.

Goal of this phase: build a tester community, gather bug reports, polish the UX and feature set before any future release. Your feedback shapes the build.

[hr]

Hardware Requirements


DMA card (35T OPTIMIZED! / 75T / 100T) · HDMI or DP fuser · Second PC for the host
KMBox or Makcu for aimbot input only (NO mem-write aimbot)


[hr]

Contact / Join


Discord: cyberexploiter
Server invite:


[hr]

⭐ LIVE VOUCHES — REAL TESTER FEEDBACK

Auto-updating badge — every new /vouch in Discord changes the count instantly. Click to read the full feed.



Reminder: testing access is 100% free. Anyone DMing you with a "payment for early access" offer is impersonating — report and block.

For offline play and educational research purposes only.

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Old   #2 Trade Status: Unverified(?)
 
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joined discord and downloading loader for testing :3
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Quote:
Originally Posted by hyderali4 View Post
joined discord and downloading loader for testing :3
lmk your thoughts! Thank you!
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Old   #4
 
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🆕 Windows 11 25H2 Support — Now Live
Build 26200.8655 fully supported.

Behind the scenes: Meticks' DMA library only ships Windows 11 24H2 / build 26100.x support out of the box. I wasn't waiting on an upstream patch — a user couldn't run my program and I wasn't going to leave them hanging. After serious debugging and a from-scratch rebuild of the kernel pieces Meticks doesn't cover, the cheese runs clean on 25H2's 26200.8655 gaming PC.

▸ 25H2 users — locked in. GET TO ENJOYING THE CHEESE.
▸ 24H2 users — nothing changes. Keep doing what you're doing.

🏴 Built ahead of upstream. CyberExploit — Built With Our Community.
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Old   #5
 
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Unhappy Recent Update log


CyberExploit — Build Update
Auto-Resolver · Skeleton ESP · ESP Polish · Hotkey · Game-Side Removals

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

🧠 Smarter Under-the-Hood Handling
▸ Build-time integrity check — every boot validates the program's internal data against a snapshot of the game version it was compiled for. Catches developer-side mistakes before they reach you.
▸ Runtime auto-resolver — continuously reads what the live game is doing on your machine. When a future game update quietly shifts things around, the program detects it on your end and corrects in real time for the fields it recognizes by name. No more waiting for a new build for most patches.
▸ Live behavior watchdogs observe how data flows over your network connection and flag anything that starts behaving differently across updates.
▸ Resolved data is autosaved per game build — first boot after a game update is the only slow one; subsequent boots reuse the corrected values. A new game patch automatically invalidates the autosave.

🦴 Skeleton ESP — Real Visible Regression, Now Fixed
▸ Most character types were rendering as a stick figure / single line instead of a proper skeleton.
▸ Root cause: cached skeleton data only held a couple of types and the program treated it as complete. Now: the cache is only trusted when every entry has full data; otherwise it does a fresh live scan to fill the gaps.
▸ Mid-match resolve re-enabled — anyone who spawns in after you're already playing gets their skeleton resolved when they first show up.

🤖 AI ESP Fix
▸ AI types weren't drawing skeletons at all even with the toggle on. A safety gate that was meant to be a brief warmup window stayed permanently on after a game update. Gate removed for now; bones draw immediately. Will be revisited.

✨ ESP Polish
▸ Fix: dead-body placeholder names no longer flash on ESP for the first ~2 minutes after joining a match.
▸ One-line startup banner confirms all defensive layers are live at a glance.

⌨️ Hotkey Fix
▸ Shutdown key wasn't always firing reliably. Now triggers on every press.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

⏸️ Temporarily Removed (Game-Side, Not Us)
The current game's network model broke logic on their end. Once they fix it (won't say what — devs might be reading — but they will fix it because it's affecting logic they need too), these come back. Until then the related features have nothing to read and are turned off so they don't waste bandwidth or sit dead in the menus:
▸ Objects tab removed from the Settings UI entirely
▸ Container ESP relic / keycard / parts tags turned off
▸ Enemy-inventory relic / keycard tags on the nameplates turned off
▸ Chest content preview (ALT-Inspect panel) and its "Always On" companion toggle turned off along with the tab (new feature, added right before realizing)

These return the day the game's network model changes back.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

💬 A Note From Me
Super sorry for this — as the only one offering this feature, I want to keep bringing HQ updates and fixes. Every bug report submitted in tickets so far I've fixed, except one. I'm doing my best as a solo dev. Once everything is figured out and properly fixed, other programs get easier to fix and create, and I can push out HQ programs faster. Thank you all for everything so far. ❤️

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━


Join the community →
Some fixes MIGHT break other things — if something else randomly broke, keep the bug reports and feedback coming! 🔧
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Old   #6 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by CyberExploit View Post
lmk your thoughts! Thank you!
it was great and cant wait for the game to come out so can finally rob the train blind again :3 also as for cyber one of the best and most genuine devs ive seen on here yet n ive been lurking for over a decade at least xD
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