While this cheat was developed just recently, the following represents my analysis rather than criticism. I will continue to update this review as positive improvements are implemented.
Aimbot Analysis: 8/10
The targeting system has seen significant improvements, with the TeamCheck functionality now working flawlessly. The basic aiming mechanics remain solid and reliable. However, critical improvements are still needed in certain areas. The most pressing issue is the lack of deathcheck implementation, causing the aim to lock onto downed players/corpses even with minimal FOV settings - a significant disadvantage in squad encounters. The system's performance against mobile targets is consistent, though it would benefit from more advanced features to enhance combat effectiveness in high-mobility scenarios.
ESP Features: 9/10
The ESP system has received substantial upgrades, particularly in entity filtering. The distinction between AI/Robots and vehicles is now clear and efficient, with vehicles marked in a distinctive purple highlight. The box ESP renders cleanly with minimal visual clutter, and the toggle functionality works seamlessly. While the skeletal ESP option is currently non-functional, this doesn't impact the overall performance significantly. The implementation of separate toggles for different entity types has greatly improved tactical awareness.
Suggested Future Implementations:
ESP Enhancements:
• Loot ESP with quality filters + distance + price
• Adjustable max ESP range
• Ally ESP toggle
• Health/Shield indicators
• 2D radar implementation
• Distance indicators for all entities
• Remove ESP on eliminated entities (AI, robots, vehicles and real players)
Aimbot Improvements:
• Body part selection
• Silent aim (if safe to implement)
• FOV sliders per weapon type
• Target priority system
Misc Additions:
• No recoil
• No sway
• Combat mode
• Custom keybinds for quick switching
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CURRENT FEATURES
VISUALS (DISTANCE CUSTOMIZABLE)
- CHAMS
- ESP
- BOX ESP
- HEALTH ESP
- SHIELD ESP