ONE RUNTIME. YOUR TOOLS. YOUR WORKFLOW.
SChaosFramework is a Windows x64 scripting and reverse-engineering workbench for supported targets. It gives you the runtime underneath the menu: inspect what the target exposes, write a tool in SCS, save the file, and see the result without rebuilding, reattaching, or restarting.
This is not a single hard-locked menu. The Framework ships with Script Studio, live engine introspection, a CE/x64dbg-style memory tool, visual and trainer starter projects, an AI assistant grounded in the live target, and an extension SDK for building your own modules.
Live overlay + Script Studio build and iterate in the same runtime.
Write SCS scripts directly inside the runtime: windows, tabs, panels, buttons, sliders, hotkeys, timers, callbacks, overlays, and custom render primitives.
Save a .scs file and hot-reload it on the next frame. The directory watcher also picks up new files automatically.
Use a full Studio workflow: script tree, code editor, live-metadata autocomplete, inline diagnostics, function-template insertion, validation console, health panel, fault counters, and persistent logs.
Build in SCS with modules, functions, closures, coroutines, metatables, lists/maps/sets, JSON UI, multiple returns, and a bytecode VM with JIT support.
Register your own SCS builtins or extend the runtime with native C/C++ plugins through the included SDK and sample plugin.
02 LIVE INTROSPECTION, NOT STALE DUMPS
Browse live classes, functions, properties, objects, values, parameters, and enums through a searchable reflection cache.
Insert invocation templates with parameters already expanded from the target's metadata.
Values update while the target runs. Compatibility snapshots and metadata-drift controls are built into the runtime.
The shipped build contains engine integrations for Unreal, Unity (Mono / IL2CPP), RAGE / FiveM, id Tech, HeroEngine, and Tank/Overwatch targets.
Conditional software and hardware breakpoints, step in/over/out, run-to-cursor, tracing, hooks, watchpoints, and function-call inspection.
Assembly-style patches that can be compiled, installed, enabled, disabled, reverted, grouped, and kept as portable files.
04 AI THAT SEES THE SAME TARGET YOU DO
The in-app copilot receives the current script, screenshots, and live introspection context before it writes suggestions.
It can create scripts in Studio, validate them, and work through multi-step jobs in the background.
Autopilot tooling keeps target knowledge per game/build, verifies findings, records checkpoints, supports rollback, and can reuse saved knowledge after an update.
05 READY-TO-FORK PROJECTS AND MODULES
Universal Unreal all-in-one starter: configurable visual, aim, and trainer modules using live reflection.
Visual controls include boxes, corner boxes, heads, skeletons, names, distance, health bars, snaplines, team filtering, and line-of-sight state.
Aim controls include hold/toggle/always activation, FOV, smoothing, aim point, bone selection, prediction, visibility checks, team filtering, FOV circle, and lock line.
Trainer controls include health, ammo, movement speed, jump height, gravity, infinite jumps, fly mode, and game-speed controls where the target exposes the required data.
Included project folders cover Marvel, The Outer Worlds 2, High on Life 2, a reusable Unreal template set, navigation references, console tooling, and the full SChaos Memory Tool.
Reusable module library: UI helpers, layouts, memory recipes, timers, hotkey wiring, and project scaffolds. Community modules can be shared through Discord.
RAGE showcase: assistant-authored panel running beside the live target.
1. Attach → 2. Inspect live metadata → 3. Build in Studio or ask the copilot → 4. Save and hot-reload
The result is a framework where the menu, the debugger, the memory tools, the engine data, and your scripts all operate in the same runtime. One API can drive your UI, live data, rendering, automation, and tooling. FRAMEWORK SPEC
Platform: Windows x64
Language: SCS bytecode VM + JIT, with 1,300+ builtins across roughly 70 namespaces
Extensibility: SCS modules, custom builtins, signed bundles, and native C/C++ plugin SDK
License: per-device HWID-bound entitlement; sign in and the runtime picks up your access automatically
Delivery: card and crypto checkout; key is added to your account after payment confirmation
DAY $5 WEEK $20 MONTH $50 YEAR $500 for target questions, modules, support, and the latest framework status.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ━━━━━━━━━━ Check target availability with the team before purchase. Features depend on what the selected target exposes.
[Selling] [Selling] SChaos Private Cheat | Marvel Rivals | ProjSilent Aim + Prediction + ESP 05/23/2026 - Marvel Rivals Trading - 1 Replies https://i.postimg.cc/FzcLTNBd/Firefly-Gemini-Flash -make-them-together-679745.png
▬▬▬▬▬▬▬ ▬▬▬▬▬▬▬& #9644;▬▬▬▬▬▬ 9644;▬▬▬▬▬▬ 644;▬▬▬▬▬▬` 44;▬▬▬▬▬▬τ 4;▬▬▬▬▬▬▬ ;▬▬▬▬▬▬▬ ▬▬▬▬▬▬▬& #9644;▬▬▬▬▬
S - C - H - A - O - S
MARVEL RIVALS
P R I V A T E S O F T W A R E
▬▬▬▬▬▬▬ ▬▬▬▬▬▬▬& #9644;▬▬▬▬▬▬ 9644;▬▬▬▬▬▬ 644;▬▬▬▬▬▬` 44;▬▬▬▬▬▬τ 4;▬▬▬▬▬▬▬ ;▬▬▬▬▬▬▬ ▬▬▬▬▬▬▬& #9644;▬▬▬▬▬
[RELEASE] Alexya Framework - Lightweigh PHP Framework 07/13/2015 - Coding Releases - 2 Replies Hi!
I've just finished a framework I was working on and decided to release it.
I'll put the github link over here: https://github.com/manulaiko/alexya and you'll check it, once I get back home I'll post a tutorial.
See you!
Packet Framework (incl. HP Viewer) 10/29/2007 - Lin2 Exploits, Hacks, Bots, Tools & Macros - 39 Replies um die hp zahl angezeigt zu bekommen mόsst ihr die d3d8.dll in euer lineage2\system folder kopieren, falls ihr lin2 offen habt solltet ihr restarten
bevor ihr das game startet mόsst ihr das tool offen haben
source und binary findet ihr jeweils im anhang und in unserem downloadcenter
l2pf-bin-src-pack.zip = binary+source
l2pf-bin.zip = binary
l2pf-src.zip = source
.net Framework 06/10/2006 - Conquer Online 2 - 4 Replies If you already have it good,
but we all need it someday, the new visual studios are out.
probally 75% of the developers are using .net framework now.
So if you want to run their Programs, you need this
.NET Framework Version 2.0 Redistributable Package
Download the most recent update to the Microsoft .NET Framework and get everything you need to run applications developed using the .NET Framework.
Download x86 Version