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Pick a random existing quest for which you also have a lua file, check the strings inside it that start with SN_ and then go to each of these files:
1. textquest_otherstring
2. textquest_queststring
3. textquest_speech&name
Once you know what each string is equal to, using that as an example you can replace/create the strings for your own quest. Regarding the map, that's a bit more complicated, if I remember correctly you need worldmapguidedata and worldmapguidedata_region, similar to previous example, you can use an existing quest to see how it was made and adjust for yours. If you need further help as Judgelemental already said, post everything you have done so far.
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