Quote:
Originally Posted by Biggie92
... I would like to create a blue stone attack rate that gives me a value of 170% ...
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You'll have to check the range available from "_RefMagicOpt" table.
As a quick example, I'll take Hit Rate magic option (26738 = hr):
From Degree 1 (it's linked as MLevel):
PHP Code:
1 92 MATTR_HR + 1 1 0 26738 327690 1310720 0 1949133172 0 0 0 0 2 0 0 0 0 0 0 26738 0 0 0 0 0 weapon 1 xxx 0 xxx 0 xxx 0 xxx 0 xxx 0 xxx 0 xxx 0 xxx 0 xxx 0
Ranges:
327690 = 0x 0005 000A (5% ~ 10%)
1310720 = 0x 00014 0000 (20%)
So, it will take 5,10 and 20% as max. at D1.
From Degree 11:
PHP Code:
1 102 MATTR_HR + 11 1 0 26738 327690 1310750 2621500 1949133172 0 0 0 0 2 0 0 0 0 0 0 26738 0 0 0 0 0 weapon 1 xxx 0 xxx 0 xxx 0 xxx 0 xxx 0 xxx 0 xxx 0 xxx 0 xxx 0
Ranges:
327690 = 0x 0005 000A (5% ~ 10%)
1310750 = 0x 0014 001E (20% ~ 30%)
2621500 = 0x 0028 003C (40% ~ 60%)
.. That being said, you'll have to create a new row, or maybe recalculate the values to use 170% as max. (0x ???? 00AA)