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Model, texture, transparency, mob

Discussion on Model, texture, transparency, mob within the SRO PServer Questions & Answers forum part of the SRO Private Server category.

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Model, texture, transparency, mob

Hiho!

There are some basic monster such as 'MOB_EV_GHOSTSUNGSUNG' having transparent texture granting 'ghost-vibe' this way to the mob. I tried to figure out how this 'attribute' can be reused on different monsters, but no luck... tried with skilleffect.txt first, then thought it may be a special flag in refobjchar or refobjcommon but result zero. Guess it may be in the data.pk2 files belonging to monsters, but idk how i could edit those attributes and even add them to other monsters.

Any idea how to do this?

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Old 08/05/2022, 03:21   #2
 
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you need to edit the .bmt for this mob


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Old 08/06/2022, 13:48   #3
 
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Quote:
Originally Posted by @$$ View Post
you need to edit the .bmt for this mob


Not really, but almost! Transparent and non-transparent mobs use the the saem .bmts so that cannot be key.

To create a transparent cover need to add these to the .bsr only (may include some redundancy, but with all these extra datas surely will get the desired result)

Settings:


Tool to use:


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