There are some basic monster such as 'MOB_EV_GHOSTSUNGSUNG' having transparent texture granting 'ghost-vibe' this way to the mob. I tried to figure out how this 'attribute' can be reused on different monsters, but no luck... tried with skilleffect.txt first, then thought it may be a special flag in refobjchar or refobjcommon but result zero. Guess it may be in the data.pk2 files belonging to monsters, but idk how i could edit those attributes and even add them to other monsters.
Any idea how to do this?







