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FarmManager is trying to connect to SR_GameServer under a diff IP Address`

Discussion on FarmManager is trying to connect to SR_GameServer under a diff IP Address` within the SRO PServer Questions & Answers forum part of the SRO Private Server category.

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Old   #1
 
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FarmManager is trying to connect to SR_GameServer under a diff IP Address`



If you look at the log, it's trying to connect to 192.168.0.110. However if you look at the diagram, it's actually waiting for the SR_GameServer at address 26.0.117.125.

I've checked the server.cfg and all ip address are updated as well as SR_GameServer spoof ip address has been updated to 26.0.117.125. Any idea where I'm missing?
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Old 10/27/2021, 09:59   #2

 
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Quote:
Originally Posted by yangc10 View Post
I've checked the server.cfg and all ip address are updated as well as SR_GameServer spoof ip address has been updated to 26.0.X.Y. Any idea where I'm missing?
Did you spoof FarmManager correctly?

Your image is actually showing that FarmManager is binding to 192.168.0.110 (as in, it's not spoofed) and connecting to 26.0.X.Y
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Old 10/27/2021, 21:43   #3
 
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Quote:
Originally Posted by pushedx View Post
Did you spoof FarmManager correctly?

Your image is actually showing that FarmManager is binding to 192.168.0.110 (as in, it's not spoofed) and connecting to 26.0.117.125
the patcher doesn't patch farm.



EDIT:
I used this tool from

to spoof the ip. Same result.
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Old 10/27/2021, 23:50   #4
 
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hide your ip in the thread for your safety
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Old 10/28/2021, 01:39   #5

 
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Your other alternative is to change your certification to certify FarmManager using the NIP of your 192 address (requires setting the p-label to 1).

Typically, you'd want internal nodes like FarmManager on your 192 address, not exposed to the public, and only have your gateway/agent/download server on your world ip, as people need to connect to it (assuming you're not using a filter/proxy, which is pretty much a must for a real server).

If you're not familiar with certification stuff, there's a few good posts on the forums, I posted the complete format:

Long story short, 0x2001 checks the physical ip of the connection (which is why you'd normally want to bind all server modules to a specific adapter), and then the IP they send via the packet can be spoofed. However, the certification configuration will change which IP to check for the packet sent (WIP/NIP) but not the 0x2001 check (which is why you have to bind it in the first place).

Alternatively, you can solve the problem by proxying all your server modules through a custom program that binds to the correct network adapter and simply forwards the traffic. However, if you're going that route, you might as well implement a filter.
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Old 10/28/2021, 08:51   #6
 
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hide your ip in the thread for your safety
thanks for the suggestion; that ip is only a hamachi ip address so goodluck trying to get to it lolz.

anyways, I tried the custom cert provided and it still doing the same thing. I am guessing something with SR_GameServer spoofing the ip isn't working.


[EDIT]
I was able to figure out the problem. There's a folder called srZor\Cfg\ that contains the ini file 'common.ini' that contains the 192.168.0.110. Once I updated that ip address; it worked.

Server\Server Files\srZor\cfg\common.ini
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