Register for your free account! | Forgot your password?

You last visited: Today at 01:28

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



hello fix Legendary Gui- Filter Source

Discussion on hello fix Legendary Gui- Filter Source within the SRO PServer Questions & Answers forum part of the SRO Private Server category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Feb 2021
Posts: 51
Received Thanks: 17
hello fix Legendary Gui- Filter Source

anyone can help me when i kill any unq clinte close DPS meter
in clinte maybe
articpop is offline  
Old 07/13/2021, 14:03   #2
dotCom
 
Devsome's Avatar
 
elite*gold: 9842
The Black Market: 107/0/0
Join Date: Mar 2009
Posts: 16,835
Received Thanks: 4,668
Any error message?
Any Screenshots?
What did you tried to solve this problem
Devsome is offline  
Old 07/13/2021, 14:37   #3
 
elite*gold: 0
Join Date: Feb 2021
Posts: 51
Received Thanks: 17
Quote:
Originally Posted by Devsome View Post
Any error message?
Any Screenshots?
What did you tried to solve this problem
IF I KILL UNQ GET CLOSE CLINTE no take me anythng msg or photo
articpop is offline  
Old 07/13/2021, 16:26   #4
 
elite*gold: 0
Join Date: Oct 2020
Posts: 86
Received Thanks: 18
Quote:
Originally Posted by articpop View Post
IF I KILL UNQ GET CLOSE CLINTE no take me anythng msg or photo
It has a bug so you don’t need to fix it
ASKSRO_1 is offline  
Old 07/13/2021, 16:43   #5
 
elite*gold: 0
Join Date: Feb 2021
Posts: 51
Received Thanks: 17
Quote:
Originally Posted by ASKSRO_1 View Post
It has a bug so you don’t need to fix it
iknow this problem and how to fix
articpop is offline  
Old 07/14/2021, 17:30   #6
 
bimbum*'s Avatar
 
elite*gold: 47
Join Date: Oct 2017
Posts: 574
Received Thanks: 967
Quote:
Originally Posted by articpop View Post
anyone can help me when i kill any unq clinte close DPS meter
in clinte maybe
I've read the code. he created a thead to get agentmodule information while he receives the result at the main thread which means sometimes due to synchronization issue the main thread will be executed first which makes agentmodule information always null.So the code has to be like this:
Code:
 foreach (var kvp in records)
            {
                SECURITYOBJECTS.AgentModule agentModule = null;
                Task.Factory.StartNew(() =>
                {
                    agentModule = Utils.GetAgentByGID(kvp.Key);
                    if (agentModule != null)
                    {
                        agentModule.DMGMeterGui = true;
                        agentModule.LOCAL_SECURITY.Send(uniqueInfoMsg);
                        agentModule.ASYNC_SEND_TO_CLIENT(agentModule.CLIENT_SOCKET);
                    }
                });
            }
Why checking if agentModule =null ?
Cause what if someone attacked a unique then teleported or got dc or whatever his uniqueid gonna be changed.
bimbum* is offline  
Old 07/15/2021, 01:55   #7
 
elite*gold: 0
Join Date: Feb 2021
Posts: 51
Received Thanks: 17
Quote:
Originally Posted by bimbum* View Post
I've read the code. he created a thead to get agentmodule information while he receives the result at the main thread which means sometimes due to synchronization issue the main thread will be executed first which makes agentmodule information always null.So the code has to be like this:
Code:
 foreach (var kvp in records)
            {
                SECURITYOBJECTS.AgentModule agentModule = null;
                Task.Factory.StartNew(() =>
                {
                    agentModule = Utils.GetAgentByGID(kvp.Key);
                    if (agentModule != null)
                    {
                        agentModule.DMGMeterGui = true;
                        agentModule.LOCAL_SECURITY.Send(uniqueInfoMsg);
                        agentModule.ASYNC_SEND_TO_CLIENT(agentModule.CLIENT_SOCKET);
                    }
                });
            }
Why checking if agentModule =null ?
Cause what if someone attacked a unique then teleported or got dc or whatever his uniqueid gonna be changed.
when i just kill unq clinte close
articpop is offline  
Old 07/15/2021, 02:12   #8
 
bimbum*'s Avatar
 
elite*gold: 47
Join Date: Oct 2017
Posts: 574
Received Thanks: 967
Quote:
Originally Posted by articpop View Post
when i just kill unq clinte close
are you sure that u using the gameserver which has this feature ?
bimbum* is offline  
Old 07/15/2021, 04:36   #9
 
LegendarySouL's Avatar
 
elite*gold: 0
Join Date: Nov 2020
Posts: 170
Received Thanks: 61
Quote:
Originally Posted by ASKSRO_1 View Post
It has a bug so you don’t need to fix it
+1
LegendarySouL is offline  
Old 07/15/2021, 08:42   #10
 
elite*gold: 0
Join Date: Feb 2021
Posts: 51
Received Thanks: 17
Quote:
Originally Posted by bimbum* View Post
are you sure that u using the gameserver which has this feature ?
when i chnage gameserver no game close when kill unq but dont see dps
u heve gameserver dll legend flter
articpop is offline  
Old 07/23/2021, 12:42   #11
 
elite*gold: 0
Join Date: Apr 2017
Posts: 24
Received Thanks: 6
I see many thread related to Legendary Gui, so i'll ask the question here .
SR_PROXY crash randomly because this error :
Cannot access a disposed object
+.NET Framework 4.7.2 is installed .
zxvoyeu2 is offline  
Old 07/23/2021, 19:01   #12
 
bimbum*'s Avatar
 
elite*gold: 47
Join Date: Oct 2017
Posts: 574
Received Thanks: 967
this exception happens during the asynchronous read operation which was started at beginreceive.

CAUSES
  1. asyncResult is null.
  2. EndReceive(IAsyncResult) was previously called for the asynchronous read.
  3. An error occurred when attempting to access the socket.
  4. Someone ddosing you and unexpectedly has closed the connection during the receive operation.... (i think that what happened)
FIX
  • You will have to rewrite the full operation or just try catch around endreceive function.
bimbum* is offline  
Thanks
1 User
Old 07/23/2021, 22:40   #13
 
elite*gold: 0
Join Date: Apr 2017
Posts: 24
Received Thanks: 6
Quote:
Originally Posted by bimbum* View Post
this exception happens during the asynchronous read operation which was started at beginreceive.

CAUSES
  1. asyncResult is null.
  2. EndReceive(IAsyncResult) was previously called for the asynchronous read.
  3. An error occurred when attempting to access the socket.
  4. Someone ddosing you and unexpectedly has closed the connection during the receive operation.... (i think that what happened)
FIX
  • You will have to rewrite the full operation or just try catch around endreceive function.
I appreciate your help so much
zxvoyeu2 is offline  
Reply


Similar Threads Similar Threads
hi need fix Legendary Gui- Filter Source
06/18/2021 - SRO PServer Questions & Answers - 5 Replies
Legendary Gui- Filter Source when i add in media resinfo i get crash when i open f10 anyone can help me
hi need fix Legendary Gui- Filter Source
06/16/2021 - SRO PServer Guides & Releases - 2 Replies
Legendary Gui- Filter Source when i add in media resinfo i get crash when i open f10 anyone can help me
Legendary Gui- Filter Source
06/09/2021 - SRO PServer Guides & Releases - 3 Replies
Reason: you know the reason so don't cry please. Download Link :
[04.09.13] GigaByte v2.6 [FIX, FIX, FIX, FIX AND FIX]
09/11/2013 - WarRock Hacks, Bots, Cheats & Exploits - 79 Replies
http://www.elitepvpers.com/forum/warrock-hacks-bot s-cheats-exploits/2843300-11-09-gigabyte-public-v2 -7-a.html



All times are GMT +1. The time now is 01:28.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.