You have to use a pre-defined structure:
media\minimap_d\arabia\ -> foldername
Then match the name in your worldmap_mapinfo.txt file:
Code:
2020 유피테르신전A_보스1 F 1 1 32787 1 1 1024 1024 128 128 128 128 4 interface\worldmap\dungeon\map_world_jupiter_a_1_ 19 RN_JUPITER_02
RN_JUPITER_02 is the "name tree" you have to use for your dungeon map chunks:
rn_jupiter_02_128x128.ddj
The entry above is linked to one chunk only (128x128)
Code:
2001 돈황석굴 F 1 4 32769 3 3 768 768 127 128 129 126 1.0 interface\worldmap\dungeon\map_world_donf01_ 1 DH_A01_FLOOR01
This example is using multiple chunks, all files start with "DH_A01_FLOOR01":
dh_a01_floor01_127x126.ddj
dh_a01_floor01_127x127.ddj
and so on...
Below is the original entry:
Code:
2024 칼리아의은신처 F 1 1 32793 2 2 1024 1024 127 128 128 127 2.0 interface\worldmap\dungeon\map_world_arabia_field_02_boss_ 25 RN_ARABIA_FIELD_02_BOSS 0 128 256 128 256