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[HELP] FGW TELEPORTER
Discussion on [HELP] FGW TELEPORTER within the SRO PServer Questions & Answers forum part of the SRO Private Server category.
07/29/2020, 13:43
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#1
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Join Date: Sep 2015
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[HELP] FGW TELEPORTER
when the master of party uses the hole it show up a teleporter
i want this teleporter instead of teleporting the master to fgw , it teleports him to another place
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i didn't find that teleporter in refteleport or gameworld so where can i change the x , y , z?
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07/29/2020, 18:17
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#2
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Join Date: May 2020
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_RefInstance_World_Start_Pos
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07/29/2020, 18:56
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#3
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Join Date: Sep 2015
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Received Thanks: 55
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Quote:
Originally Posted by Skedaddle!
_RefInstance_World_Start_Pos
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thanks it worked , but when i teleport to the new region i get dc
gameserver shows this error
Code:
CGObj::EnterWorld Failed!!! at MoveTo() GAMEWORLDID[81,1] Pos(1490.078,496.053, 1486.241) Reason(3) Err(0)
CGame::EnterWorld() => CGObj::EnterWorld() Failed!!! xA [JID:1, CharID:12237][rid: 0x7df8(x:248, y:125)][worldid : 81, pos: 1490.078, 496.053, 1486.241]
Char Login Failed(Invalid Pos): xA
SR_READY_TO_PLAY, Game::EnterWorld() failed!! [JID: 1]
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07/29/2020, 19:48
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#4
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Join Date: Jul 2020
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Please make sure you are using a "valid" position.
If you end up "out of the map" you will get DC...
Also make sure the right (enabled) gameworld will be created.
You can use /warp to check the location, I had such issues while having a wrong height position.
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07/29/2020, 20:23
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#5
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elite*gold: 0
Join Date: Sep 2015
Posts: 327
Received Thanks: 55
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it wasn't like that , but finally managed to fix it now iam trying to make it just like forgotten world
which means the player has to kill some elites then unique appear any hints how to do it ?
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07/30/2020, 08:44
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#6
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elite*gold: 0
Join Date: Apr 2016
Posts: 201
Received Thanks: 47
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Quote:
Originally Posted by sigel123456789
it wasn't like that , but finally managed to fix it now iam trying to make it just like forgotten world
which means the player has to kill some elites then unique appear any hints how to do it ?
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Its about Triggers. Someone released the garden instance with triggers here, check him thread, that will help u alot
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03/26/2025, 22:20
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#7
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elite*gold: 0
Join Date: Nov 2019
Posts: 17
Received Thanks: 2
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can u tell me how u fixed it
Quote:
Originally Posted by sigel123456789
it wasn't like that , but finally managed to fix it now iam trying to make it just like forgotten world
which means the player has to kill some elites then unique appear any hints how to do it ?
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can u tell me how u fixed it can u tell me how u fixed it
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04/17/2025, 08:46
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#8
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elite*gold: 5
Join Date: Mar 2008
Posts: 6,297
Received Thanks: 3,819
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#moved
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10/16/2025, 03:51
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#9
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elite*gold: 0
Join Date: Jun 2025
Posts: 15
Received Thanks: 0
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_RefInstance_World_Start_Pos
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10/31/2025, 01:14
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#10
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elite*gold: 260
Join Date: Sep 2025
Posts: 36
Received Thanks: 5
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Quote:
Originally Posted by sigel123456789
thanks it worked , but when i teleport to the new region i get dc
gameserver shows this error
Code:
CGObj::EnterWorld Failed!!! at MoveTo() GAMEWORLDID[81,1] Pos(1490.078,496.053, 1486.241) Reason(3) Err(0)
CGame::EnterWorld() => CGObj::EnterWorld() Failed!!! xA [JID:1, CharID:12237][rid: 0x7df8(x:248, y:125)][worldid : 81, pos: 1490.078, 496.053, 1486.241]
Char Login Failed(Invalid Pos): xA
SR_READY_TO_PLAY, Game::EnterWorld() failed!! [JID: 1]
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maybe you don't allowed region in _RefRegionBindAssocServer
or wrong Region info
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