Quote:
Originally Posted by Ntrey
love it nice one
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!Enjoy
Quote:
Originally Posted by Legend Sro
grbto 2bl kda byshel 7agat baseta laken feh town kolha lsa feha elzena dy
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Open the map file and extract the object file.
Inside it, search for the following paths:
res\etc\summer_event\sum_event_jang.bsr
res\etc\summer_event\sum_event_jangdoor.bsr
res\etc\summer_event\sum_event_jangdeco.bsr
res\etc\summer_event\sum_event_dunhuangdoor.bsr
res\etc\summer_event\sum_event_dunhuang_ok.bsr
res\etc\summer_event\sum_event_hotan.bsr
res\etc\summer_event\sum_event_hotandecoa.bsr
res\etc\summer_event\sum_event_hotandecob.bsr
res\etc\summer_event\sum_event_hotandecoc.bsr
res\etc\summer_event\sum_event_hotandecod.bsr
res\etc\summer_event\sum_event_samarkand01.bsr
res\etc\summer_event\sum_event_samarkand02.bsr
res\etc\summer_event\sum_event_euro_constan01.bsr
res\etc\summer_event\sum_event_pillar_three.bsr
res\etc\summer_event\sum_event_pillar_one.bsr
These paths correspond to the summer event objects placed inside the map.
You can replace these paths with other BSR files or delete them completely.
However, keep in mind:
If you delete an object entry, the map has an object count value at the beginning.
Removing entries requires adjusting that count to avoid crashes or map loading errors.
If you only replace the paths (swap them with other BSRs), then no adjustment is needed, and everything will work normally.