Many servers experience various bugs and issues — one common problem is related to the auto attack bug.
While existing filters attempt to address this, if a character performs a skill hit and the action isn't canceled afterward, the character may continue auto attacking. This leads to the auto attack bug, especially when animation canceling is involved. Many games face this issue and try to fix it by removing auto attack after the character reaches max level, or by not giving auto attack at all from the beginning.
While these solutions may work temporarily, they should never be considered the true fix.
Code:
UPDATE SRO_VT_SHARD.dbo._RefSkill SET Action_AutoAttackType = 0 WHERE Basic_Code LIKE 'SKILL_%' AND Action_AutoAttackType = 1 AND [Service] = 1 AND Basic_Code NOT LIKE '%_PUNCH_%' AND Basic_Code NOT LIKE '%_BASE_%';






