Hey,
Today iam releasing a chat emoji based at devkit. Actually there are 2 ways to achieve such a thing easiest one will be the one which will be released today. the other one is hooking d3d write text thing , i already made a good progress in the second way but it ended up fucking textures so i gave up on it.
Basically what we gonna do today is detecting the exact height and width of the key of the emoji based at its location at the chatwindow then we gonna replace a ddj over it.
the first thing we can start at is creating our slots, the classes can be found at the end of thread. here we creating 2 dimensional array of 24 items which represents the biggest chat size could be,also intinializing emoji list with desired emojis.
the actual juice is here, this function will be looping over all shown lines in of the active windows and checks if any of them contains special key defined at emojilist then it will be replace the key by a ddj
so where to insert that code ?
well its up to you. you may just insert it in any rendering function or hook all these functions (it wont be provided at the code)
Hey,
Today iam releasing a chat emoji based at devkit. Actually there are 2 ways to achieve such a thing easiest one will be the one which will be released today. the other one is hooking d3d write text thing , i already made a good progress in the second way but it ended up fucking textures so i gave up on it.
Basically what we gonna do today is detecting the exact height and width of the key of the emoji based at its location at the chatwindow then we gonna replace a ddj over it.
the first thing we can start at is creating our slots, the classes can be found at the end of thread. here we creating 2 dimensional array of 24 items which represents the biggest chat size could be,also intinializing emoji list with desired emojis.
the actual juice is here, this function will be looping over all shown lines in of the active windows and checks if any of them contains special key defined at emojilist then it will be replace the key by a ddj
so where to insert that code ?
well its up to you. you may just insert it in any rendering function or hook all these functions (it wont be provided at the code)
Hey,
Today iam releasing a chat emoji based at devkit. Actually there are 2 ways to achieve such a thing easiest one will be the one which will be released today. the other one is hooking d3d write text thing , i already made a good progress in the second way but it ended up fucking textures so i gave up on it.
Basically what we gonna do today is detecting the exact height and width of the key of the emoji based at its location at the chatwindow then we gonna replace a ddj over it.
the first thing we can start at is creating our slots, the classes can be found at the end of thread. here we creating 2 dimensional array of 24 items which represents the biggest chat size could be,also intinializing emoji list with desired emojis.
the actual juice is here, this function will be looping over all shown lines in of the active windows and checks if any of them contains special key defined at emojilist then it will be replace the key by a ddj
so where to insert that code ?
well its up to you. you may just insert it in any rendering function or hook all these functions (it wont be provided at the code)
thanks for you but can make a video to help me how to use Devkit
Quote:
Originally Posted by bimbum*
Hey,
Today iam releasing a chat emoji based at devkit. Actually there are 2 ways to achieve such a thing easiest one will be the one which will be released today. the other one is hooking d3d write text thing , i already made a good progress in the second way but it ended up fucking textures so i gave up on it.
Basically what we gonna do today is detecting the exact height and width of the key of the emoji based at its location at the chatwindow then we gonna replace a ddj over it.
the first thing we can start at is creating our slots, the classes can be found at the end of thread. here we creating 2 dimensional array of 24 items which represents the biggest chat size could be,also intinializing emoji list with desired emojis.
the actual juice is here, this function will be looping over all shown lines in of the active windows and checks if any of them contains special key defined at emojilist then it will be replace the key by a ddj
so where to insert that code ?
well its up to you. you may just insert it in any rendering function or hook all these functions (it wont be provided at the code)
great work bro
can you release how can we make a specific map or region same like an event ctf or arena ?
i mean like to make this specific map or region all player spawn there with cape , Uniform , all have same weapon dg , hide names or change with something else , and countdown timer for event time , hide guild name
[Release] STFilter-Devkit-Client - Database - Chat Item Link - New Reverse Scroll 06/17/2025 - SRO PServer Guides & Releases - 346 Replies hi everyone , today i will release ST Filter version written by me based on sr_proxy , exclusively for Vietnamese people
This version still has some bugs so if you find any errors, please post them and I will fix it
Some Features Are Available :
Battle Royale Event
https://youtu.be/47EsgqQqZSs
Item Viewer
https://youtu.be/g3yKUEx9DlA
[Release] STFilter - Devkit - Client - Database - Chat Item Link - New Reverse Scroll 11/29/2021 - SRO Coding Corner - 11 Replies hi everyone , today i will release ST Filter version written by me based on sr_proxy , exclusively for Vietnamese people
This version still has some bugs so if you find any errors, please post them and I will fix it
some features are available :
https://s1.uphinh.org/2021/11/28/7e950e5cf269a620 9.png
https://s1.uphinh.org/2021/11/28/8.png
https://s1.uphinh.org/2021/11/28/9.png
https://s1.uphinh.org/2021/11/28/10.png
https://s1.uphinh.org/2021/11/28/11.png...