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[Release] VSROMAX V2 The Future Of VSRO188(New GUI, Item Linking, New Party, More)

Discussion on [Release] VSROMAX V2 The Future Of VSRO188(New GUI, Item Linking, New Party, More) within the SRO PServer Guides & Releases forum part of the SRO Private Server category.

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Old 02/05/2019, 23:04   #181
 
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database with vsro188 dosnt work gameserver start but close ...
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Old 02/05/2019, 23:12   #182
 
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Originally Posted by MeGaMaX. View Post
Please dont refer to it as an issue, because its NOT. The fact that VSRO/VSROMAX doesnt support new triggers, doesnt mean its a bug, or an issue.
To be cleared its not an issue sorry , your Project is working very well I just asking you to make it work and make MaX project support it ..
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Old 02/05/2019, 23:28   #183
 
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To be cleared its not an issue sorry , your Project is working very well I just asking you to make it work and make MaX project support it ..
how works ? how can i found the database? can i test it on dedicate server ? or works only local? gameserver close
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Old 02/06/2019, 13:50   #184
 
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Would be nice if you create an "API system", we create our DLL which is used by your Vsromax.

Create our own code for the drop system would be fun by taking all character information we can do nice ****. Less work for you, all src stay secure and more custom content for your customer.

Inject our own code on some part of sro can bring much new thing there if you open the API for reload character inventory without reload his location, ect..
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Old 02/07/2019, 04:23   #185


 
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how works ? how can i found the database? can i test it on dedicate server ? or works only local? gameserver close
setup vsro188 server normally, then download vsromax v3.x and patch the database from 1 to 5, then patch the client and patch the server and smc. And its not local you can setup it on dedicated server no problem

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Originally Posted by situsavais View Post
Would be nice if you create an "API system", we create our DLL which is used by your Vsromax.

Create our own code for the drop system would be fun by taking all character information we can do nice shit. Less work for you, all src stay secure and more custom content for your customer.

Inject our own code on some part of sro can bring much new thing there if you open the API for reload character inventory without reload his location, ect..
I dont agree with such idea in the mean time, most of silkroad community doesnt know anything about C++, everyone that says he knows C++ he uses OSHI GUI lib + SroPP or ImGUI lib + SroPP. Main filters is coded in C#, because its easier to maintain, and an easy langauge with already .net core libs and everything. Im not against the idea, but i dont agree about it for now. Very rare people that does know C++ here, and it will be such a wasting time implementing that right now. I like the path im taking right now, fixing all major bugs, and game breaking shits is even better. Furthermore later i will start writing filter system in the files and hwid, so i can remove the usage of the filters in the future.
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Old 02/07/2019, 14:18   #186
 
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Originally Posted by MeGaMaX. View Post
setup vsro188 server normally, then download vsromax v3.x and patch the database from 1 to 5, then patch the client and patch the server and smc. And its not local you can setup it on dedicated server no problem



I dont agree with such idea in the mean time, most of silkroad community doesnt know anything about C++, everyone that says he knows C++ he uses OSHI GUI lib + SroPP or ImGUI lib + SroPP. Main filters is coded in C#, because its easier to maintain, and an easy langauge with already .net core libs and everything. Im not against the idea, but i dont agree about it for now. Very rare people that does know C++ here, and it will be such a wasting time implementing that right now. I like the path im taking right now, fixing all major bugs, and game breaking ***** is even better. Furthermore later i will start writing filter system in the files and hwid, so i can remove the usage of the filters in the future.
Yeah sure, much people there learned programmation with filter. But I got your point, good luck with your work, you deserve what you got and you make a good usage of it.
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Old 02/07/2019, 15:39   #187
 
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Quote:
Originally Posted by MeGaMaX. View Post
setup vsro188 server normally, then download vsromax v3.x and patch the database from 1 to 5, then patch the client and patch the server and smc. And its not local you can setup it on dedicated server no problem



I dont agree with such idea in the mean time, most of silkroad community doesnt know anything about C++, everyone that says he knows C++ he uses OSHI GUI lib + SroPP or ImGUI lib + SroPP. Main filters is coded in C#, because its easier to maintain, and an easy langauge with already .net core libs and everything. Im not against the idea, but i dont agree about it for now. Very rare people that does know C++ here, and it will be such a wasting time implementing that right now. I like the path im taking right now, fixing all major bugs, and game breaking ***** is even better. Furthermore later i will start writing filter system in the files and hwid, so i can remove the usage of the filters in the future.

db I don't understand the insertion part, would you please give me a ready file or show it with video?


SRO_VT_SHARD_PATCH.sql
one click excute please help tutorial video
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Old 02/12/2019, 16:46   #188
 
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Is only a clean v188 Database working, or which DB's are working with it?
I try to get it running with IronSro.

Anyone have a solution?

ShardManager:
[fatal] local overlap job exception!! : CServerProcessOverlap

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Old 02/14/2019, 19:19   #189


 
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Originally Posted by bende16 View Post

db I don't understand the insertion part, would you please give me a ready file or show it with video?


SRO_VT_SHARD_PATCH.sql
one click excute please help tutorial video
EXECUTE the db patches from lower number to higer number. one by one. USE MSSQL only.

Quote:
Originally Posted by zando View Post
Is only a clean v188 Database working, or which DB's are working with it?
I try to get it running with IronSro.

Anyone have a solution?

ShardManager:
[fatal] local overlap job exception!! : CServerProcessOverlap

Thanks
As you told me on discord it was your db bug and its fixed. I think everything is good now.
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Old 02/14/2019, 20:45   #190
 
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More Feture

Can you add upgrade system and new charinfo
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Old 02/14/2019, 22:11   #191


 
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Can you add upgrade system and new charinfo
upgrade system which is ?

newchar info gui at the lobby ? << nope i cant without bugging the mbot / sbot.
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Old 02/15/2019, 00:39   #192
 
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upgrade system in the left box

and new char info at looby
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Old 02/15/2019, 01:28   #193


 
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upgrade system in the left box
thats the dg12 alchemy system, and yeah i can do that no problem, would take time to do the mechanismes.

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Originally Posted by GMKING1050 View Post
and new char info at looby
No forget about it this will crash any client with bot attached like mbot or sbot. I dont wanna screw the bots, this community players cant live without it.
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Old 02/17/2019, 19:49   #194


 
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Upcoming new features, step by step i will be implementing all the filter features within the files.

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Old 02/19/2019, 11:45   #195


 
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Hello,

This is something i have been working on for almost 2 days. This is an upcoming new feature to VSROMAX V2 Fully AutoMade Title System.

This system is not just a title system, no. This system contains categories where you
can give Titles for any event or unique in game,
with fully supportive GUI (Press D in game). Also there will be a new item that i will provide the TypeIDs for the customers, once a player use that item he will receive the title in the window. No need to teleport no need to relog.
This system does have time limits for each title if you wanna give it as a temp title. and the big thing is its RGB customizable

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