[Source Release] Jobauswahl bei Character Create 11/11/2016 - Flyff PServer Guides & Releases - 148 Replies Hier erkläre ich euch wie ihr im Source eine Jobauswahl beim Character erstellen einbaut.
../NEUZ/Versioncommon.h
Tragt hier im oberen bereich einfach dies ein:
#define __JOB_CREATE_CHAR
../_Interface/WndTitle.cpp
Hier geht ihr in die Function void CWndCreateChar::OnInitialUpdate()
[HELP] How Create a Procedure to PVP_LOG 10/28/2015 - SRO Private Server - 0 Replies Hello Dear .
Someone have a idea how make a procedure to write in one tablet LOGS for a PVP ?
So i have one idea about using _Logeventchar.
IN case After Char Die in PVP we have a EVENTID = 20 .
http://s16.postimg.org/yyo9woe45/Sem_t_tulo.png
[RELEASE] Query to create a new non-player character (NPC) + shop 07/31/2015 - SRO PServer Guides & Releases - 8 Replies Hello,
i decided to release a part of my "create a new non-player character" query
till now i was too lazy to create comments and print messages and i also removed "create npc tab", "create npc group", "item mall support", "client support (export client files from sql)"
anyway here we go
/**
[Question]Easiest Way To create Certain Procedure? 07/14/2013 - Shaiya PServer Development - 2 Replies Hi everyone, Today i come to ask for some help.
I am Creating a Certain Procedure that will go in the Action_Log_E
and what it will do is Insert Data into another table (NEW TABLE) i created.
Everything Is running successfully and the procedure does write to the other table. Now my question is this.
If i want to create a php script where it releases Top 5 Characters of that New table and also i want it to say the amount of Times that Charname was writen into the table . Lets say the...
[Release] Send uppgraded items at create of character 06/30/2013 - 4Story - 8 Replies Those functions will send to all created characters (by letter) equipement at max level of uppgrade (+24) with options on them - random effects, cloak, accessory and weapons also included.
Some items are missing, so add them yourself.
1 Step - Do a backup of TCreateChar if you would revert it.
2 Step - duplicate twice the function TMagicItemGive, rename them with TMagicItemGive2 and TMagicItemGive3.
3 Step - Replace the following functions with this code.
TMagicItemGive2 sends...