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[Release] Enable Silkroad Hidden Client Debug Feature & GM Console

Discussion on [Release] Enable Silkroad Hidden Client Debug Feature & GM Console within the SRO PServer Guides & Releases forum part of the SRO Private Server category.

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Old   #1

 
MeGaMaX's Avatar
 
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[Release] Enable Silkroad Hidden Client Debug Feature & GM Console

Hello,


I found out a way to debug any silkroad client and also enabling console in game even if you are not GM

First how to find the function:

Open sro_client.exe in ollydebug search for all referenced text strings and then find

Code:
jmxdebug._m_



Then double click on the string it will take you to the push command, should be something like that



Now double click on that push address in my picture its PUSH 0xFDAC8C then press ctrl + g and go there, then select some address and press ctrl + e



Now edit jmxdebug._m_ to jmxdebug.jmx should be like that



Now press Ok and then right click > copy > select all , then right click > copy to executable > select > save

Final stage, go to your silkroad client folder and create a file called jmxdebug.jmx then get any pk2 editor and import that file in media.pk2 root dir, start up the client and login in game you should get something like that



also you will be able to open the console by pressing ctrl + ~ , /setspeed 500 is working too [Enjoy speed hacking].

Tested and worked on official servers ISRO, ISROR too.

Greetings MeGaMaX
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Old 12/08/2015, 03:59   #2
 
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Let destruction commence.
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Old 12/08/2015, 04:20   #3
 
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The result is the same as the old pk2 edit to add the GM console, setspeed and other commands that work are client sided.
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Old 12/08/2015, 08:45   #4
 
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great thanks
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Old 12/08/2015, 08:50   #5
 
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Isn't setspeed bugged?
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Old 12/08/2015, 11:55   #6
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Quote:
Originally Posted by Synx7 View Post
The result is the same as the old pk2 edit to add the GM console, setspeed and other commands that work are client sided.
I think an old release of yours even allows to replace a button's function with the GM console
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Old 12/08/2015, 15:06   #7
 
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it's easier to get the GM console in chat or help "H" by editing the media texts
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Old 12/08/2015, 15:31   #8


 
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Quote:
Originally Posted by PlantiX View Post
Isn't setspeed bugged?
Well, the thing is, it's just the client that is responding. There's also a speed entry for each character at each gameserver char.object which is needed if you want it to work in both sides.
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Old 12/08/2015, 15:31   #9
 
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It's only client-sided :/
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Old 12/08/2015, 19:09   #10

 
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You people all complain about it its client side but no one thought about the debug feature, seriously ? im done.
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Old 12/08/2015, 19:18   #11
 
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Quote:
Originally Posted by Judgelemental View Post
It's only client-sided :/
*Sees all the cool kids say "it's client sided", repeats like a monkey with 0 clues*
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Old 12/09/2015, 00:27   #12
 
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Quote:
Originally Posted by PlantiX View Post
Isn't setspeed bugged?
ofc it is
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Old 12/10/2015, 13:10   #13
 
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androw3349, thank you for your work and for taking very helpful screenshots. Learning from tutorials is something this community has forgotten about in recent times.
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Old 12/11/2015, 19:37   #14

 
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doesn't the command /msgshow in the console do the same thing? or is it just for packets
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Old 12/14/2015, 12:26   #15
 
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gj
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