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[SUPERMAN] Source (old)

Discussion on [SUPERMAN] Source (old) within the SRO PServer Guides & Releases forum part of the SRO Private Server category.

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Old 09/15/2015, 02:03   #16

 
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Originally Posted by ​Goofie​ View Post
Still old source (:

Thanks for showing your ugly face.

Also with the new SUPERMAN there is new methods to handle exploits:
Etc unknown opcodes, packet per second, exploit fixes by opcodes, disable clientless etc.
yeah in order to talk like that you gotta create your own proxy base first.
you haven't accomplished my ***, so stfu
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Old 09/15/2015, 02:05   #17
 
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Originally Posted by sarkoplata View Post
yeah in order to talk like that you gotta create your own proxy base first.
you haven't accomplished my ***, so stfu
Why the hell should I create my own proxy base when there was already one created? Please.

Why waste time getting the ASYNC stable when chernobyl already made that work easy.

I would call my SUPERMAN release very successful, which guard can brag about having this many servers protected?


No guard I know have this many concurrent users.

Stop being so salty.

EDIT:

Also the best way of learning is by checking what others did and improve it to your own measures. If you believe in what you wrote, you have achieved my *** with those 3.5 years in SRO, I mean you should have created your own MMORPG game if you were something.

But well, keep talking.

Enjoying this.
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Old 09/15/2015, 02:19   #18

 
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Originally Posted by ​Goofie​ View Post
Why the hell should I create my own proxy base when there was already one created? Please.

Why waste time getting the ASYNC stable when chernobyl already made that work easy.

I would call my SUPERMAN release very successful, which guard can brag about having this many servers protected?


No guard I know have this many concurrent users.

Stop being so salty.
The point is, people created more awesome free stuff and they didn't brag 1/10 of you did.
Also, 2700 players on 67 servers means 40 players per protected server. I would not call these servers "successful", as many of them are 180 cap Egyptian PVP servers with 1 month life spans.

A real server owner should use his own proxy anyway, not some free epvp releases. If so, that server won't last for long.

I've always appreciated the free stuff, useful or not. And people using them should be thankful. TBH nobody appreciates free stuff like they should.

But please, please stop talking like a c# *** and stop bragging. Then, people will be thankful for the free work.
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Old 09/15/2015, 02:22   #19
 
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Originally Posted by sarkoplata View Post
The point is, people created more awesome free stuff and they didn't brag 1/10 of you did.
Also, 2700 players on 67 servers means 40 players per protected server. I would not call these servers "successful", as many of them are 180 cap Egyptian PVP servers with 1 month life spans.

A real server owner should use his own proxy anyway, not some free epvp releases. If so, that server won't last for long.

I've always appreciated the free stuff, useful or not. And people using them should be thankful. TBH nobody appreciates free stuff like they should.

But please, please stop talking like a c# *** and stop bragging. Then, people will be thankful for the free work.
The difference from your statement and my reality is that. I'm not talking like I'm a professional coder at C#, I mentioned it many times I'm still learning.

This is about defending my work, the hours and days I spent on fixing all the bugs I had to face, which was fun experience wise. The filter released in this thread is stable and working really great, with small edits of course.

People are already thankful of my work, just some people that is trying to ruin it to every price possible as it seems.

Thanks for your words padawan<3
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Old 09/15/2015, 02:31   #20

 
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I don't believe they are doing this because they're evil or whatsoever, these people did also release free good stuff for the community. So you have an important thing in common there.

People probably doesn't like your attitude and that makes them want to ruin your work.

The only useful thing FOR ME in these source codes was the fixed TransferPool, because cherno ****** that up.

But the moment I saw this...
Code:
public void Send(bool ToHost) //that codes done by Excellency he fixed mbot for me
However, thank you both for the tip.
I already asked it some time ago, only DaxterSoul had some ideas of the problem^^



Edit: Never knew you were Turk, rofl
Code:
 int gecensaniye = Convert.ToInt32((DateTime.Now.Subtract(this.laststalltime)).TotalSeconds);
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Old 09/17/2015, 09:14   #21
 
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Quote:
Originally Posted by sarkoplata View Post
I don't believe they are doing this because they're evil or whatsoever, these people did also release free good stuff for the community. So you have an important thing in common there.

People probably doesn't like your attitude and that makes them want to ruin your work.

The only useful thing FOR ME in these source codes was the fixed TransferPool, because cherno fucked that up.

But the moment I saw this...
Code:
public void Send(bool ToHost) //that codes done by Excellency he fixed mbot for me
However, thank you both for the tip.
I already asked it some time ago, only DaxterSoul had some ideas of the problem^^



Edit: Never knew you were Turk, rofl
Code:
 int gecensaniye = Convert.ToInt32((DateTime.Now.Subtract(this.laststalltime)).TotalSeconds);
I'm not turk, when I first started with the filter I was learning packets and shit, I was looking around some other filters and tested to build exchange delay and stall delay, I copied that from the detguard. So this was like 6 months ago or more.

I got the working source from one of my turk friends, his friend Excellency fixed the mbot issue for him.

If you want the latest sroprot add my skype.
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Old 09/17/2015, 09:27   #22

 
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I told that because that isn't really a line that someone would copy.
It doesn't even evolve anything with sockets.

Well I would want it, but since the TransferPool is fixed, i don't need it anymore. I had some pretty cool ideas but this handshake problem was limiting me. But now, i can freely work on them.

The only thing that is going to be another problem for me is the hwid limit, because i still can't understand how a .dll hooks sro_client and interfere with packets.

But I have no rush about that.
So whoever had a hand in this fixed TransferPool, im thankful.
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Old 09/17/2015, 12:49   #23
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Quote:
Originally Posted by sarkoplata View Post
[...]

The only thing that is going to be another problem for me is the hwid limit, because i still can't understand how a .dll hooks sro_client and interfere with packets.
[...]
pushedx has a tutorial on how to hook sro_client with C++ (DLL)
So in that DLL you can create any free packet you want like 0x1337 and check it with your proxy :3
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Old 09/17/2015, 20:55   #24

 
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Originally Posted by Devsome View Post
pushedx has a tutorial on how to hook sro_client with C++ (DLL)
So in that DLL you can create any free packet you want like 0x1337 and check it with your proxy :3
If I knew c++, i'd feel like a ***.
Thanks for the tip, i missed that! It's a good point to start.
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Old 09/17/2015, 20:57   #25
 
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There are a few bugs

sample: does not send notice to
Examples of game in the "global delay," but you do not think you do notice
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Old 10/28/2015, 11:50   #26
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There are a few bugs

sample: does not send notice to
Examples of game in the "global delay," but you do not think you do notice
Then change it.
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Old 10/28/2015, 13:15   #27
 
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That's modified source of one of sroprot branches, lol .
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Old 04/26/2016, 20:45   #28
 
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good job
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Old 04/27/2016, 16:13   #29
 
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Good Luck!
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Old 04/28/2016, 10:49   #30
 
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Micke.. You didn't even had Real friends, you've deleted meh from contacts so? We are not friends anymore and even you can't get a cool position while acting like an "a trusted nicely man mask".
Please accept that. Guys, he got the base source from me and when he learn c# basics then he just ignored me.
Nevermind. It's just an useless tool anymore.

Thanks coming for you @.. Really..
You just did what i'm planning to do.
Cheers, Sector1337.
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