It's not client based. It has it's own proxy and direct connection to the server, nothing to do with the client. If u don't beleave me end the client process while your at battle and see that your hp still changes ;]
It's not client based. It has it's own proxy and direct connection to the server, nothing to do with the client. If u don't beleave me end the client process while your at battle and see that your hp still changes ;]
When u exit the game, and press "Exit" on the autopot. Or try pressing the "Exit" button on the Autopot while still in-game, and u'll get an instant DC.
When u press "Exit" then the connection is terminated. + It has it's own proxy so it's automated. I think it can be used to make a clientless connection but i'm not sure if he made it send the ping packet every 5 seconds. If he does that it will be a clientless mode too :]
When u press "Exit" then the connection is terminated. + It has it's own proxy so it's automated. I think it can be used to make a clientless connection but i'm not sure if he made it send the ping packet every 5 seconds. If he does that it will be a clientless mode too :]
Well, its easy to do a 'own' proxy in C++ since Drew made so much things open source.But good work though
The best way is to make a ini. And for each server to add the "IP, packets, opcodes" in the ini and read them from there. So then u could add a new server by yourself and it will work even if he stops updating it cuz u would be able
Packetbased autopot 07/03/2010 - SRO Private Server - 5 Replies Hi. Any programmer can do packedbased autopot for zszc??
[REQUEST] Packetbased Autopot for ECSRO 01/17/2010 - SRO Private Server - 1 Replies Couldnt find the Packetbased autopot so im doing a new thread and wonder if anyone could link it to me ;););)