Sometimes, it gets difficult tracing errors since you don't know where exactly they happen. The gameserver does not necessarily give you all kind of information.
The error log can be viewed using the . Not gonna show you how to read something so simple. People that don't speak english will fail right here (camels literally).
Isn't it awesome how you can release things for people who aren't handicapped by birth?
Code:
CREATE EVENT SESSION [ErrorCapture] ON SERVER ADD EVENT sqlserver.error_reported ( ACTION ( sqlserver.client_hostname, sqlserver.database_id, sqlserver.sql_text, sqlserver.username ) WHERE ( [severity] >= (11) ) ) ADD TARGET package0.asynchronous_file_target ( SET filename=N'C:\ErrorLog\ErrorCapture.xel' ) WITH ( MAX_MEMORY=4096 KB, EVENT_RETENTION_MODE=ALLOW_SINGLE_EVENT_LOSS, MAX_DISPATCH_LATENCY=30 SECONDS, MAX_EVENT_SIZE=0 KB, MEMORY_PARTITION_MODE=NONE, TRACK_CAUSALITY=OFF, STARTUP_STATE=ON ); GO ALTER EVENT SESSION [ErrorCapture] ON SERVER STATE = START; GO