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[Developers]Type ID Generator
Discussion on [Developers]Type ID Generator within the SRO PServer Guides & Releases forum part of the SRO Private Server category.
06/07/2013, 14:45
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#1
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[Developers]Type ID Generator
well simple as the title said this will generate objects type id
it save time. and it allow a better understand
i was working on it long time ago then i stopped for a while --> bored because it asks for alot of typing
its not finished yet.
Version 1.0.1 is done
whats new ?
- Fixed Some errors in Items
- Done with Characters
Downloads
exe
Source Code Released on Sro-Coding Section
if you dont know what it do
read this (thanks to )
Quote:
Q: What is TypeID1?
A: TypeID1 is the actual starting point. Important for developers are 1 & 3. 1 = Characters and 3 = Pets
Q: What is TypeID2?
A: TypeID2 is leading into the correct section. E.G Armor or Pets or ETC. It's still not very detailed
Q: What is TypeID3?
A: TypeID3 is more detailed than TypeID2. It is one level higher and shows the type of the TypeID2 group. E.g Recovery potions in ETC. Or Heavy armor in Armor
Q: What is TypeID4?
A: TypeID4 is the last type id. It is very detailed and shows what exactly the item stands for. In Recovery Potions it possibly is the MP Recovery potion. In Armor it is maybe the head or chest.
Q: Why does the game work with these IDs?
A: I guess the main reason is becouse it can identify everything correctly. The game knows how to parse a specific packet and alot more.
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06/07/2013, 15:01
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#2
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Chat Killer In Duty
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#approved
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06/07/2013, 15:25
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#3
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Stop editing the font on all of your releases. Simple = better.
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06/07/2013, 17:37
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#4
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Even it wont be helpful for me you deserve thanks because you shared it
Quote:
Originally Posted by Phoenix 1337
Stop editing the font on all of your releases. Simple = better.
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Could you stop your criticism? he can do whatever he wants. First of all you should thank to him to appreciate fact that he relased something.
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06/08/2013, 05:32
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#5
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Quote:
Originally Posted by paxemuman
Even it wont be helpful for me you deserve thanks because you shared it
Could you stop your criticism? he can do whatever he wants. First of all you should thank to him to appreciate fact that he relased something.
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You didn't saw the thanks upthere? -_-
beside, he's ma friend...
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06/08/2013, 21:28
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#6
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It shows TypeID 2, 3 and 4.
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06/08/2013, 23:47
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#7
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Good Ahmed Thanks
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06/08/2013, 23:47
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#8
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Quote:
Originally Posted by Synx7
It shows Type ID 2, 3 and 4.
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say something useful or leave the thread
btw his program helped me a lot thanks ahmed
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06/09/2013, 04:01
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#9
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i didnt knew that there are pple who need somethings like that.
@Synx i think that my tool can offer for you a free time & better and clean source
also your words mean for me that my tool is useless while the true useless is releasing a document which its not completed and make you spend some time searching to Get the ID's you want.
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06/09/2013, 05:33
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#10
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Quote:
Originally Posted by ahmed4ever2u
i didnt knew that there are pple who need somethings like that.
@Synx i think that my tool can offer for you a free time & better and clean source
also your words mean for me that my tool is useless while the true useless is releasing a document which its not completed and make you spend some time searching to Get the ID's you want.
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I didn't say it's useless, but there are more complete tools.
I've also been testing your tools and its kinda uncomplete, for example you don't show TID3 and TID4 for consumable items.
There are also few bugs related on how you link items with their TID, for example, on equipable item<flag, there is a campfire, which doesn't belong to there, and matches with the trader TID4 number.
And finally, the names you use for every TID category are not the same as the ones shown ingame, and might lead into confusion. I recommend you taking the TIDS and the name that belongs to it (specially the TID4) from the item_grouping.txt on Media.pk2, bind group codenames are on textuisystem.txt if I remember well (or textdata_object.txt).
I'm just saying this to help you improve your program, say brainless thanks without even take the time to find and test bugs is useless (to the person that said I should say something useful).
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06/09/2013, 11:24
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#11
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I don't really get the use of the tool, if you want to get the TypeID's of a specific object you'd simply output the row of _RefObjCommon (which naturally includes the TypeID's you were looking for).
And btw, TypeID1(1) also includes structures, why would you call structures "Character"?
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06/09/2013, 11:42
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#12
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Quote:
Originally Posted by Synx7
I didn't say it's useless, but there are more complete tools.
I've also been testing your tools and its kinda uncomplete, for example you don't show TID3 and TID4 for consumable items.
There are also few bugs related on how you link items with their TID, for example, on equipable item<flag, there is a campfire, which doesn't belong to there, and matches with the trader TID4 number.
And finally, the names you use for every TID category are not the same as the ones shown ingame, and might lead into confusion. I recommend you taking the TIDS and the name that belongs to it (specially the TID4) from the item_grouping.txt on Media.pk2, bind group codenames are on textuisystem.txt if I remember well (or textdata_object.txt).
I'm just saying this to help you improve your program, say brainless thanks without even take the time to find and test bugs is useless (to the person that said I should say something useful).
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Quote:
Originally Posted by ahmed4ever2u
i was working on it long time ago then i stopped for a while --> bored because it asks for alot of typing
its not finished yet.
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when i get sometime i'll take your notes and apply them on it
and i already said not everything is working yet
till now the only working things are characters & equipable items
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06/10/2013, 04:09
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#13
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this is actually one of the few helpful tools out there..specially since I tried before to find out what the TypeIDs were for >< Cheers!
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