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[Release] Evangelion (VSRO v188 gameserver addon)
Discussion on [Release] Evangelion (VSRO v188 gameserver addon) within the SRO PServer Guides & Releases forum part of the SRO Private Server category.
03/02/2012, 12:51
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#1
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[Release] Evangelion (VSRO v188 gameserver addon)
So, here is a little gameserver addon (v188 vsro), which allows you to set stuff like level/mastery cap, enable/disable dumps, etc. Nothing special at the moment, but will be updated through time.
v1.0.1:
- Set max level
- Set max mastery
- Enable/disable any messages in gameserver window (performance increasement)
- Enable/disable dumps (performance increasement)
- Enable/disable green book
- Enable/disable writing data to log db (mssql/gs itself performance increasement)
*removed* [v1.0.1]
V1.0.2:
- Fixed problems with setting cap to 130
- Added some basic detour functions (should show up unique kills at console window). Not logging anything to log files yet, just testing.
- Some more little fixes
Link : *removed* [v1.0.2]
V1.0.3:
- Fixed warning message in gameserver window (processing green book opcode)
- Added logging of unique kills into log files
- Fixed some issues with detour
Link: *removed* [v1.0.3]
V1.0.4:
- Added max exchange gold setting
- Added max stall item price gold setting
Don't forget, you have to edit client side too, and you got to do it on your own, since this is server-side project. Also, both values are 4 bytes, setting too high values will cause overflow.
Link: *removed* [v1.0.4]
V1.0.5 [not so much changes coz i've been lazy + spent some time at hospital]:
- Added "spoofing" ip address for certification etc
- Fixed disabling log database calls
- Added max pet level setting
- Fixed tons of minor bugs (also related to crashes)
- Added arena/ctf reward count [test] (reward items comes in next ver)
- Disable any patch by setting it's value to -1
- Fixed error with green book
- Added arena reward item codename/param settings [test]
- Added CTF reward item codename/param settings [test]
- Some more i cant remember
Link: *removed* [v1.0.5]
Requires Visual c++ 2010 runtime libs.
Request any features you want in this thread.
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03/02/2012, 12:53
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#2
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Good job,as always
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03/02/2012, 12:53
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#3
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great, Nice work keep it up
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03/02/2012, 12:54
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#4
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great, Good Job Thanks
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03/02/2012, 13:05
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#5
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Cyber-*** thanks...
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03/02/2012, 13:08
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#6
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Waiting for 1.193 version ;p
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03/02/2012, 13:08
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#7
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client side patcher?
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03/02/2012, 13:09
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#8
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oh my goodness .. your release become over the limit
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03/02/2012, 13:10
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#9
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side client patcher useless if there's no patcher for client side(i talk about mastry and lvl cap .etc)
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03/03/2012, 21:18
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#10
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Added v1.0.2
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03/03/2012, 21:25
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#11
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Useless idea since if you make it you could make hack wall in game
The idea to disable loading objects from Data folder (so the gameserver could use 512MB ram or less instead of 4MB)
just help the people who make a local game (for testing stuff for example) {less ram use}
I done it before but that was on old SL files
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03/03/2012, 23:51
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#12
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Quote:
Originally Posted by Dr.Abdelfattah
Useless idea since if you make it you could make hack wall in game
The idea to disable loading objects from Data folder (so the gameserver could use 512MB ram or less instead of 4MB)
just help the people who make a local game (for testing stuff for example) {less ram use}
I done it before but that was on old SL files
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lol'd at the part where you said it shouldn't load data files..if it won't load objects,as you said,it wouldn't be able to do anything,eh,it will never use 512mb of ram  
this post was one of the funniest EVER written by you,seriously xDDDDDDDD
ps.: dafuq about making wallhack? umad?
edit: btw,basicly you could do everything you want to with the servers,you could even rewrite the engines..oh wait,YOU couldn't,but many other people could  D
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03/03/2012, 23:58
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#13
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Quote:
Originally Posted by vorosmihaly
lol'd at the part where you said it shouldn't load data files..if it won't load objects,as you said,it wouldn't be able to do anything,eh,it will never use 512mb of ram 
this post was one of the funniest EVER written by you,seriously xDDDDDDDD
ps.: dafuq about making wallhack? umad?
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dafuq?
u never make an emulator before? (loading objects from database only)
u never make wallhack before? (gameserver loading maps data from Data folder to prevent changing on maps at client side so wallhack can't be but at emulators cuz it doesn't load maps at gameserver so wallhack is possible as at many Online games)
Quote:
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03/04/2012, 00:01
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#14
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Quote:
Originally Posted by Dr.Abdelfattah
dafuq?
u never make an emulator before? (loading objects from database only)
u never make wallhack before? (gameserver loading maps data from Data folder to prevent changing on maps at client side so wallhack can't be but at emulators cuz it doesn't load maps at gameserver so wallhack is possible as at many Online games)

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Actully wall hack ends the limit of X - Y walking scripts ! not from the data of maps .. if as you are talking i should been stuck at fckn tree in somewhere else everytime !
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03/04/2012, 00:04
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#15
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Join Date: May 2010
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Quote:
Originally Posted by •ᵔBeGodOfWarᵔ•
Actully wall hack ends the limit of X - Y walking scripts ! not from the data of maps .. if as you are talking i should been stuck at fckn tree in somewhere else everytime !
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let's say why u can't make wall hack for silkroad client (which connect to server files not emulator) then you could walk through mountains/rivers (for example) ?
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