you should be able to use them in almost all coding languages...
hope this will be useful for coders in the pserv sections. its also possible to send/recyve packets directly through the client, but that would require some hooks in the client, so i won't really explain how to do that in this post (since its not/hardly realizable in scripting languages)...
if u're interested in using the client for packet operations, check drews tutorials in the main sro section.
print text in the chat-window:
Code:
mov ecx, dword ptr ds:[0xCF5CD4] push 1 push color push msg push 1 call 0x5B95C0
Code:
mov ecx, dword pt ds:[0xCF5CD4] push msg push 0 call 0x5B9990
where gamma goes from 0-255 and declares the strength of rain or snow
and type can be 1 (sun), 2 (rain), 3 (snow)
Code:
mov eax, 0xCB3300 mov edx, dword pt ds:[eax] mov edx, dword pt ds:[edx+0xA4] push gamma push 4 mov ecx, eax call edx mov eax, 0xCB3300 mov edx, dword pt ds:[eax] mov edx, dword pt ds:[edx+0xA4] push type push 3 mov ecx, eax call edx
key (1-40) means the slot in the bar, and keylocation is a special adress of the bar. the keyloactions get stored in 0xCF5AD0.
Code:
mov eax, key mov esi, keylocation mov edx, 759 mov ecx, esi push eax mov ecx,esi call 0x916350 mov ecx,eax call 0x4F92E0 ret
if u're using higher level languages (c++/vb), knowing the chat function's adress for example will also enable you to build chatblocks or simple chat commands... knowing the status window display function's adress, will enable you to build nice unique log/alarm tools...






