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[Discussion]SilkRoad's future
Discussion on [Discussion]SilkRoad's future within the SRO Private Server forum part of the Silkroad Online category.
05/23/2014, 10:41
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#16
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elite*gold: 0
Join Date: Apr 2008
Posts: 933
Received Thanks: 746
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Quote:
Originally Posted by RedVice.
Atleast, if you calculate that 25,000~30,000 players would join Foreign/Private servers, they will do a real revolution on each server population.
But, the goal is to have LESS servers, MORE players. Now, the scene is a bit corrupted, there is MANY servers, MORE players. I believe that the real gamers of Foreign/Private servers are more than the ones who play in iSRO. So, there must be many steps to defend the current SRO scene by removing the noob servers.
I'm asking current developers, we've already lost many great developers like Caipi/Synx/Akasch and many more.
You guys must make a union and start to do an official unhackable private server with large amount of server capacity and a strong server root base.
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Only way to bring back people to sro is really free server with no item mall. But that will never happen because you guys preffer to pay to be better than others than pay to support ideas. Thats why we have so retarded owners and ****** servers.
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05/23/2014, 10:55
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#17
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elite*gold: 20
Join Date: Jun 2012
Posts: 2,517
Received Thanks: 1,412
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Quote:
Originally Posted by 3ssense
I told everybody in 2011, when servers files will be released the sro will die. I was right.
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Joined in 2011 and a prophet, so cool
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05/23/2014, 11:37
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#18
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elite*gold: 0
Join Date: Aug 2007
Posts: 438
Received Thanks: 181
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I can see silkroad getting popular again once the iSRO server files are out/public, even tho most people hate the new job system or other features of iSRO.
If the silkroad community wasn't such tight ***** from the start and helped eachother out silkroad probably wouldn't of died out no where near as much as it is today..
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05/23/2014, 15:35
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#19
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elite*gold: 5
Join Date: Mar 2008
Posts: 6,223
Received Thanks: 3,766
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Quote:
Originally Posted by silkroadbotter
I can see silkroad getting popular again once the iSRO server files are out/public, even tho most people hate the new job system or other features of iSRO.
If the silkroad community wasn't such tight ***** from the start and helped eachother out silkroad probably wouldn't of died out no where near as much as it is today..
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Quote:
If the silkroad community wasn't such tight ***** from the start and helped eachother out silkroad probably wouldn't of died out no where near as much as it is today..
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/thread
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05/24/2014, 00:59
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#20
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elite*gold: 0
Join Date: Dec 2013
Posts: 422
Received Thanks: 54
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No Way
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05/24/2014, 15:15
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#21
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elite*gold: 0
Join Date: Jan 2011
Posts: 29
Received Thanks: 18
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Let`s thinks logically. Silkroad 2 is up & running in beta test. Well it sounds to me that first sro...developed almoast 10 ( 2004 - 2005, as I remember), will shut down the whole scene for the newest descendent. To be fair the only way to remake a decent server is to make a petiton that every true oldschool player can vote at joymax to open the a retro server.
Idea 2: Let`s make a project & rebuild the whole silkroad in a new engine. Just say`in. We need only creativity.
PS: We can !
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05/24/2014, 15:33
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#22
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elite*gold: 0
Join Date: May 2009
Posts: 627
Received Thanks: 316
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Quote:
Originally Posted by 3ssense
Let`s thinks logically. Silkroad 2 is up & running in beta test. Well it sounds to me that first sro...developed almoast 10 ( 2004 - 2005, as I remember), will shut down the whole scene for the newest descendent. To be fair the only way to remake a decent server is to make a petiton that every true oldschool player can vote at joymax to open the a retro server.
Idea 2: Let`s make a project & rebuild the whole silkroad in a new engine. Just say`in. We need only creativity.
PS: We can !
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At the moment I'm putting all the oldschool features on paper. Trying to make a server that will bring us back to 2004-2005 with some little changes. These changes are not big like you see on other pservers. I will stick to the basic sro features but with a little change of things.
For example: To add Fortress War. Back in the days we didn't have that but since FW was released it turned out to be a great succes. Many guilds/players started fighting for FW because it was fun and it keept the players busy.
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05/24/2014, 21:10
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#23
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elite*gold: 17
Join Date: Aug 2010
Posts: 756
Received Thanks: 601
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Quote:
Originally Posted by DutchM2st3r
...with some little changes. These changes are not big...
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Once you're done, you'll be estimated the 100th server doing so.
Solely the fact that this is nothing but a private server will lead to a failure.
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05/24/2014, 21:48
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#24
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elite*gold: 0
Join Date: Apr 2009
Posts: 1,300
Received Thanks: 952
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Quote:
Originally Posted by RedVice.
Atleast, if you calculate that 25,000~30,000 players would join Foreign/Private servers, they will do a real revolution on each server population.
But, the goal is to have LESS servers, MORE players. Now, the scene is a bit corrupted, there is MANY servers, MORE players. I believe that the real gamers of Foreign/Private servers are more than the ones who play in iSRO. So, there must be many steps to defend the current SRO scene by removing the noob servers.
I'm asking current developers, we've already lost many great developers like Caipi/Synx/Akasch and many more.
You guys must make a union and start to do an official unhackable private server with large amount of server capacity and a strong server root base.
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unhackable.
Joymax can't secure their files, how would we be able to secure THEIR files without source acces with all those exploits.
If you close all the exploits you will not be able to bot so your server starts as a fail.
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05/24/2014, 23:51
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#25
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elite*gold: 0
Join Date: Nov 2012
Posts: 224
Received Thanks: 45
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Silkroad is anything but dead for Joymax, they make still fortune out of proofs.
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05/25/2014, 01:12
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#26
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elite*gold: 0
Join Date: Dec 2013
Posts: 422
Received Thanks: 54
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Quote:
Originally Posted by 9livez
Silkroad is anything but dead for Joymax, they make still fortune out of proofs.
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yas yas you spik ingles vary donkey
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05/25/2014, 08:04
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#27
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elite*gold: 0
Join Date: May 2014
Posts: 138
Received Thanks: 27
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Didn't you saw silkroad downloader is called PSRO ? Is been a while calling like that.
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05/25/2014, 08:27
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#28
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elite*gold: 0
Join Date: Jan 2011
Posts: 29
Received Thanks: 18
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Quote:
Originally Posted by StatyO
Silkroad community will dead On 2015-2016 max
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Nope, they will get sued if they close the official. Read the legal international rules about intellectual property. In this game kids wasted their futere. Personally I know a case that a classmate quitted school to play this game.
Btw: Why elitepvpers do not a server ?
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05/25/2014, 08:45
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#29
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elite*gold: 0
Join Date: May 2014
Posts: 138
Received Thanks: 27
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Quote:
Originally Posted by 9livez
Silkroad is anything but dead for Joymax, they make still fortune out of proofs.
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They switched to mobile games. Silkroad is just a left over for them.
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05/25/2014, 08:50
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#30
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elite*gold: 0
Join Date: Feb 2014
Posts: 41
Received Thanks: 6
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Quote:
Originally Posted by sinxtra
unhackable.
Joymax can't secure their files, how would we be able to secure THEIR files without source acces with all those exploits.
If you close all the exploits you will not be able to bot so your server starts as a fail.
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To be honest, the current scene had tons of creative developers and editors. They can do the TICK and the TOCK.
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Future.. idk wath to say more.
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for me they destroied every gameplay
much ppl got hacked cuz of buying/selling/trading, me too, cuz i felt bored in this game and traded m accounts. other builts -> more fun in this boring game.
its an epic fail what they did, updated this shit and u can take ur pw back with just the id, omg?
i dunno even 1 game which is so hard failing like that.
seems like they wanna loose players!
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Its in German:
Es ist wirklich interssant was seit dem Legend 3 Update in Silkroad Online alles neu in den .pk2īs zu finden ist. Vor kurzer Zeit hat eine besondere Stelle in der media.pk2 von Silkroad eine Menge Aufmerksamkeit bekommen, ich spreche vom folgenden Abschnitt:
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