eSRO Project Update:
Its probably been sometime since I wrote a lengthy Update post, but
well I got bored and now I am writing (notice the present tense).
A lot is happening as we get nearing to more authentic type of
gameplay, no I will not being declaring any dates but I will give
some hints of how far we are and you can make your own estimates.
Our plan is to release eSRO for users to play, when all but these
following things are completed: Quests, CTF and Fortresses. As
you probably know these systems are complex, not as complex as
skills but just a pain in the ass. The Fortresses will require
some packet sniffing but the akward times its online, (Stupid
Silkroad Standard Time). Capture the Flag is probably the least
complex but again its akward and Quests we full understand all
the .txt files in the PK2 and packets and how it works, but its
correctly inputting it into the database and setting certain quests
upom certain monsters as the PK2 data does not declare what is to
what.
As of present I am working on fully integrating eSRO from iSRO to
tSRO as of recent times you may know of iSRO's anti-bot plan and
every week they are updating the opcodes which are basically the
identifier of the game packets, so dont worry nothing is recoded
as the packet structure and data is the same, just the identifiers.
There is around 400 in game or so, much less than packets xD, but
a lot of opcodes are used more than once so can be applied to more.
I am actually looking into downloading kSRO to see if it shares
the same traits opcode wise as tSRO, vSRO and cSRO as those 3
versions still have the original opcodes, I call them original
as they actually following a sort of sequence of 1, 2, 3 which
is an ascending pattern, iSRO has all jumbled opcodes as their
the only version which seem to have bot problems, jSRO I am not
sure if they still have the original opcodes. The thing that got
me interested in kSRO was from looking in my kSRO "How to Play"
thread and someone posted some pictures of kSRO and I noticed
their has been big User Interface changes as well as the new
11dg update.
npcd00m is still working on skills as you know that has been left
on side for quite some time, but we feel it is important to
complete this as coding things like Mob Artificial intelligence
and attack before this can result in bugs so we need good base to
build from, if not unfinished skills = crashing. The skills system
is very complex with timing, statuses and the stats thats applied.
Chinese skills are near enough done but the europe skills are
gradually getting their.
When skills are finished fully we will be focusing on Mob AI and
attack which will make everything to start to play the role better,
people are always saying:
"Oh there is no monsters or attack, emulators suck!"
Why we are not focusing on that I explained above and in our videos
and pictures its not always about presentation, really at the end
of the day its reliability of the emulator and the amount of functions.
What I can say is we have basically every function implemented some
still need improvement of the code and finishing. But as you have
seen in our pictures we present things such as party, party matching,
guild, union, exchange, stall, academy, academy matching, skills,
item mall, npc dialog, buy and sell, many items working, so you can
really see how far we come and how much left to do.
Other people in the team are playing a keyrole in this too, we have
Stijin that is working on a couple of things which is GUI Tools and
Anticheat Launcher, you can pretty much guess what the Anticheat
Launcher for and trust me, its works.
Dracek is working on such things as SV.T editor, Crest Server, game
patching and Silkroad Map viewer which are also important things
needed Crest Server being Union and Guild logos, game patching and
SV.T editor are important if we want to allow Official version
patches to pass through our anticheat launcher and also apply some
of our own patches.
Hideoki is working on getting a new computer, the reason for his
absence and the reason for him taking so long is that he will be
purchasing a gaming computer which he will be getting no doubt
within the week or so, he is focusing on getting new site design
done and new eSRO logo as current one is crappy, the website will
be huge, thus we will be having 4 coders working on it in php:
Stijin, Hidekoki, Bluman and immortaleeb. The website will
incorporate a lot of things it will become the centre of the Silkroad
community with news of all versions not only eSRO, registration and
game guides.
Hope you enjoyed getting a bit more information on the project and
where its at, if you have not seen our new videos or pictures feel
free to check one of them I have also posted below and others on our
youtube, pictures are on the blog(s), if you dont have links feel free
to ask.
Regards,
Eckoro
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