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Cronos Online | 100 Cap | CH & EU | Refreshing Gameplay | Historic Server | GO 13.12

Discussion on Cronos Online | 100 Cap | CH & EU | Refreshing Gameplay | Historic Server | GO 13.12 within the SRO PServer Advertising forum part of the SRO Private Server category.

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Old 12/04/2019, 12:47   #121
 
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Battleground Event starts today at 20:00 GMT+2 (server-time).

Event Description.
That's a brand new event we have developed, once the event starts Cronos Gladiator will be spawned in the middle of the event area. Additionally, a great number of level 1 Battle Golems will be spawned as well. Killing one will grant you fully refill your zerk. Keep in mind that upon teleportation on the event area you won't be able to move or use skills unless you choose to equip a PvP Cape. We did this to let players group based on PvP Cape colors. Big fights will be held on this event!

Rewards.
1. (INT)Cronos Gladiator: Killer will receive 500 Silks on the Grand Opening.
2. (STR)Cronos Gladiator: Killer will receive 500 Silks on the Grand Opening.

Note that parties can be formed inside the event area.

We kindly ask you to not take those events so serious, the reason we are hosting them is to test them in grand opening conditions. Remember it is beta and problems may occur.
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Old 12/04/2019, 17:08   #122



 
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The server will be undergoing maintenance in 7 minutes (6:15 PM Server Time). An update will be applied which consists of skill balances and general fixes.



Rogue.
Hurricane Shot Lv6: Cool-down has been reduced to 5 seconds from 6.

Bard.
-Added dash skill like wizard's one exact copy (will come next update).
-Booming Wave: Added 50% knock-back probability.

General.
All imbues now share the same cool-down.

Bicheon.
-Twin Energy Smash: Bleed probability has been increased to 30% from 25%.
-Lightning Chain: Bleed probability has been increased to 30% from 25%, Impotent probability has been increased to 30% from 25% & Division probability has been increased to 32% from 25%.
-Thousand Army Chain: Dull probability has been increased to 32% from 25%, Fear probability has been increased to 30% from 25% & Division probability has been increased to 32% from 25%.
-Shield Protection: Magical damage increase has been reduced to 7%.
-Celestial Ground Bicheon Force: Phy.def.pwr. of shield reduce has been increased to 60%.

Heuskal.
-Death Bringer Spear: Dull probability has been decreased to 20% from 25%.
-Windless Spear: Dull probability has been decreased to 20% from 25%.

Pacheon.
-Anti Devil Bow - Annihilate: Bleed probability has been increased to 35% from 15% & Critical increase has been reduced to 45 from 48.
-Celestial Beast Arrow: Fear probability has been increased to 35% from 20%.

Force.
-Cure Therapy - Heaven: Weakening series probability has been reduced to 28% from 40%, -Restriction series probability has been decreased to 30% from 40% & Curse series probability has been decreased to 30% from 40%.
-Vital Spot - Body probability has been decreased to 55% from 60%.
-Vital Spot - Mind probability has been decreased to 55% from 60%.
-Vital Spot - Zero probability has been decreased to 45% from 50%.
-Vital Spot - Brain probability has been decreased to 50% from 55%.

Lightning.
-Force - Piercing Force Lv 3: Magical damage increase has been reduced to 21% from 25%
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Old 12/04/2019, 17:13   #123


 
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I'll be joining. Good luck!
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Old 12/04/2019, 19:02   #124
 
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Summary of above 'balance patch'

- Little help for bladers with debuffs but show me case when they use it for roque/cler or warrior/cler
- Weakening builds who have at least poor chances vs Roque - which means Glavier/Force or Sword int with light
- Bowmen have still funny dmg
- Warlock int still goes for one crt

Roque who easily can kill every1 for combo kd+***** with some lucky crt practically untouched.

Hope it's not last patch
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Old 12/04/2019, 19:48   #125
 
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Quote:
Originally Posted by Elemiu View Post
Summary of above 'balance patch'

- Little help for bladers with debuffs but show me case when they use it for roque/cler or warrior/cler
- Weakening builds who have at least poor chances vs Roque - which means Glavier/Force or Sword int with light
- Bowmen have still funny dmg
- Warlock int still goes for one crt

Roque who easily can kill every1 for combo kd+prick with some lucky crt practically untouched.

Hope it's not last patch
It is not the last patch but please try to see the bigger image, if we make every single build equal on 1v1, the rest of the game will be ruined.

For example bowers are from the best on survival arena with their range and damage they can easily wipe int chars and get many kills. They don't die easily as well as STR.

Every build will always have it's pros and cons.


Find the Unique Name Event.
Comment the name of the unique shown on the photo, 1 lucky player who answers correctly will win 1.000 Silks on the grand opening!

Participate here:
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Old 12/04/2019, 22:14   #126
 
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Good luck!
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Old 12/04/2019, 22:48   #127
 
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Quote:
Originally Posted by Foberious View Post
It is not the last patch but please try to see the bigger image, if we make every single build equal on 1v1, the rest of the game will be ruined.

For example bowers are from the best on survival arena with their range and damage they can easily wipe int chars and get many kills. They don't die easily as well as STR.

Every build will always have it's pros and cons.
Sure thing and I am trying - my complains are not for any hate hence I just want good gameplay . But for example what are pros for Warlock int or blader? There are some builds who own pvp + they are good in other activities and the rest is only 'sufficient' or just sux in each particular case. With 4-5 builds around the server game will get bored faster.

So for everyone it would be better if there were more playable builds.
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Old 12/05/2019, 15:36   #128
 
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[BETA] Unique Event starts today at 20:00 GMT+2 (server-time).


Event Description.
The event will be held at Muhan area which can be found at Event Portal located inside Jangan. This event is manual, our GM will be organizing it. Many uniques will be spawned but only Medusas will give a grand opening reward!

Rewards.
1. (STR)Medusa: Killer will receive 600 Silks on the Grand Opening.
2. (INT)Medusa: Killer will receive 600 Silks on the Grand Opening.

We kindly ask you to not take those events so serious, the reason we are hosting them is to test them in grand opening conditions. Remember it is beta and problems may occur.
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Old 12/05/2019, 16:26   #129
 
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fail server LOL
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Old 12/05/2019, 16:36   #130



 
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Quote:
Originally Posted by qas12 View Post
fail server LOL
How can a server fail before it even opens?
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Old 12/05/2019, 23:09   #131
 
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Old 12/07/2019, 08:57   #132
 
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nice work .. i'll try it
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Old 12/07/2019, 13:23   #133
 
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[BETA] Solo Fortress War Event starts today at 20:00 GMT+2 (server-time).

Event Description.
We have developed a brand new Fortress War for solo players! The fortress consists of 3 different towers and 1 main heart. Player names, guild names & pets won't be available inside the fortress area to make sure the competition will be fair. Additionally, all players will have the Fortress War avatar automatically wore on them once they teleport inside.

Process.
1. Destroy Poison Tower.
2. Destroy Lightning Tower.
3. Destroy Freezing Tower.
4. The heart will then spawn and you will be able to attack after 180 seconds.
5. Whoever destroys the heart will win the fortress.

Reward.
Fortress winner will receive 1.000 Silks on Grand Opening!

We kindly ask you to not take those events so serious, the reason we are hosting them is to test them in grand opening conditions. Remember it is beta and problems may occur.
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Old 12/08/2019, 00:53   #134
 
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Your servers always look good to me, but the last ones I tried were full bugs. I like the features and really hope it work this time.
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Old 12/08/2019, 01:14   #135
 
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Quote:
Originally Posted by Limitless_ View Post
Your servers always look good to me, but the last ones I tried were full bugs. I like the features and really hope it work this time.
When Ace is the developer, you have nothing to worry about.
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